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I feel its presence, the icy fingers upon my throat.
I hear its eerie sounds, unsettling my every thought.
I try in vain to slumber, my reveries gripped by violent terror.
My only salvation, the shock of awakening.
Something is very, very wrong here....
I feel its presence, the icy fingers upon my throat.
I hear its eerie sounds, unsettling my every thought.
I try in vain to slumber, my reveries gripped by violent terror.
My only salvation, the shock of awakening.
Something is very, very wrong here.
Master storyteller Roberta Williams challenges you to experience the ultimate interactive nightmare.
A thrilling storyline designed by a professional writer - Roberta Williams
One of the first games utilizing full-motion video technology so well
See for yourself what caused so much controversy around this game!
Remember seeing the reviews for this game in PC Gamer, and the demo that I saw was only a short video clip, and neither was that impressive.
Now that I have finally played the game from start to finish, it is worth playing, not overally hard, just a couple of areas where you may need to think (typcial Sierra) ending was good, though gave a mixed feeling as well. Acting was awful as most video games can be, but dont let it ruin the story.
I love this game and its sequel.. introduced to pt 2 in the early 2000s and has been a mainstay in my library. games like this are the reason GOG exists!
Phantasmagoria is a horror point and click adventure with FMV-elements. Considered a controversial piece of media back in its hey days, it still holds up today for its uniqueness in theme.
You play as Adrienne who, together with her husband Don, has moved into what more or less looks like a haunted mansion. At least that's what the townspeople keeps telling her. Not long after moving in, Adrienne finds a hidden room and releases something unknown... around the same time Don is getting more agitated and closed off, often spending time in his newly renovated dark room.
This game is very interesting as it is the first more mature/adult-oriented games from Roberta Williams, previously known for games such as King's Quest and Mother Goose. I won't get too much into the history of te game, but it was to say the least controversial due to the gorey cutscenes and certain events that occurs in-game. What has aged the most with the age is unfortunately the 3D-graphics. The FMV cutscenes holds up - although the acting is perhaps a bit cheesy at times.
The puzzles are pretty straight forward and the game is forgiving at times with checkpoints if you were to die (in comparison to previous Sierra titles). It is clearly that the game was made to tell a story, something quite unique at the time of release - at least in the western part of game industry.
Overall, I would recommend FMV- and point n click fans to play this game, a cult classic that has definitely helped shaping the FMV genre into what it is today!
First of all I don't agree with what many reviewers complain about - lack of complexity of puzzles and short playtime. Firstly becouse this game has enormous amount of "unnecessary content". If you only focus on what's necessary, you finish the game in mere hours. Finding all the "cool" stuff is quite tricky. I haven't seen the game with so many stuff you can miss if you follow just the main plotline. Secondly the game was MEANT to be simple and movie-like. It's like accussing a netbook that it has a small size monitor. Sure playing SHD movies won't do but that's not what the netbook is for.
That being said, one must admit - the script is awful and consist of the most cliched horror tricks, acting ranges from mediocre to terrible, music, camera angles, directing, tension - all of this is plain silly. If it was a movie, i wouldn't bother. But as an "interactive movie" it has its charm. First of all, as a piece of gaming history. Secondly, i actually immersed myself in the gameplay, just by the fact that I was directing the protagonist, that i was the player, exploring the mansion, wondering what happens next. Thridly, well, it's just unexplainable, this kitschy, nostalgic charm.
The creators were too much focused on the ideal of an "interactive movie" so they tried to force on the player what i would call "fake replayability". By that i mean that if you do things in the certain order you progress further without being able to backtrack and see what scenes you have missed and most of the time you cannot reload becouse there's just one save slot. If you die at the end and choose to quit instead of retry, then the whole game saves as a "movie with a bad ending". That's a bit unfair.
If you want a really good fmv type game, see Gabriel Knight 2. If you're a kitsch-loving freak or are interested in the history of computer gaming you have to take a look on this one.