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Pathway

已在库内

3.8/5

( 52 Reviews )

3.8

52 Reviews

中文(简体), English & 3 更多
15.9915.99
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Pathway
介绍
在Pathway开启未知的奇幻之旅,这是一款战略角色扮演游戏,背景设定在20世纪30年代的大沙漠荒野。在回合制战斗中智取你的敌人,突袭神秘的古墓,并在程序生成的站点大探险中做出艰难的选择! 时间为1936年...在这个全球动荡的时代,纳粹的影响力在整个欧洲和中东肆虐蔓延。秘密挖掘古墓和寻找玄秘神器的谣言比比皆是,更不用说关于神秘仪式的各种流言蜚语... 你需要召集一支勇敢的冒险家战队,穿越沙漠、探索掩体和北非庙宇,找到隐藏的宝藏和秘密,以免其落入纳粹军队之手。你和你的同伴必须共同努力,克服重重阻碍,因为全世界的命运在此一举!" 你以前没听说过...每一个活动都在旅程开...
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9/10
GameSpot
6/10
IGN
7/10
用户评论

3.8/5

( 52 Reviews )

3.8

52 Reviews

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产品详细信息
2019, Robotality, ...
系统要求
Windows 7 / 8 / 10 64-bit, 2.0 Ghz DualCore CPU, 8 GB RAM, Intel HD4000 or better, OpenGL 3.3, 2 GB...
DLC
Pathway - Official Soundtrack
Time to beat
10.5 hMain
17 h Main + Sides
29.5 h Completionist
15 h All Styles
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介绍
在Pathway开启未知的奇幻之旅,这是一款战略角色扮演游戏,背景设定在20世纪30年代的大沙漠荒野。在回合制战斗中智取你的敌人,突袭神秘的古墓,并在程序生成的站点大探险中做出艰难的选择!

时间为1936年...

在这个全球动荡的时代,纳粹的影响力在整个欧洲和中东肆虐蔓延。秘密挖掘古墓和寻找玄秘神器的谣言比比皆是,更不用说关于神秘仪式的各种流言蜚语...


你需要召集一支勇敢的冒险家战队,穿越沙漠、探索掩体和北非庙宇,找到隐藏的宝藏和秘密,以免其落入纳粹军队之手。你和你的同伴必须共同努力,克服重重阻碍,因为全世界的命运在此一举!"


你以前没听说过...

每一个活动都在旅程开始时生成,因此不会出现两次相同的旅程!你永远不知道接下来会发生什么,所以要时刻警惕!即便是最老练的冒险家也能找到令人兴奋的新发现。


充满神秘的旅程

探索未知,发现被埋葬隐藏的秘密、宝藏、角色和事件。每次旅程都会带给你很多激动人心的发现和惊喜!


从错误中汲取教训

在Pathway中,失败不一定是你旅程的终点。失败后,角色将保留各自的经验,以便玩家用心组建一支日益强大的战队!每个冒险者甚至还可解锁稀有装备、高级技能和能力。

特色:

  • 动态旅程 - 发现5个难度不同的活动,每一次尝试都会产生一个新的奇遇之旅和独特的故事情节。
  • 艰难的选择 - 你探索的每个地点都有亲手设计的故事情节,累计400多个。搜查这口井?拯救村民?你说了算!
  • 果断战斗 - 在激烈的回合制小队战斗中,使用掩护和站位。学会充分利用你的装备和战队能力,果断机智地战胜冷酷无情的敌人!
  • 组建你的冒险者战队 - Pathway可解锁16个角色,他们有各自的技能、弱点和怪癖,如全能近战勇士布伦达、步枪专家冒失鬼杰克逊,和挥动匕首的女猎人萨妮。
  • 隐藏的宝藏 - 发现无尽财宝,包括常见武器和具有特殊能力的稀有物品与独特物品。完善你的战斗力,将高价值宝藏兑现,以赚取丰厚利润。
  • 震撼的视觉体验 - 通过使用Pixel/Voxel混合动力技术,经典16位像素艺术达到了前所未有的深度和光影。
  • 恢复和重玩 - 有时失败是获胜的最佳途径。逐步探索程序生成的世界,通过每次失败变得更强、汲取更多教训,即便阵亡也可以拿走战利品。
配乐由备受好评的作曲家Gavin Harrison创作,他凭借为Halfway配乐名声大振!

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
17 h Main + Sides
29.5 h Completionist
15 h All Styles
游戏详情
类型:
操作系统:
Windows (XP, Vista, 7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2019-04-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
580 MB
链接:

游戏特性

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English
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中文(简体)
音频
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Deutsch
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français
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日本語
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最有用的评论

Posted on: April 11, 2019

SpyHunter7

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游戏: 1209 评论: 26

Indiana Jones and the Last Rougelike

Pathway is Indiana Johnes themed rouglike with the twist that even if your characters die they keep their experience points(characters have different skills and level up) and items unless you quit the adventure by your own will. The graphics are gorgeous. The music is in the vein of Indiana Jones and fits quite well. The game requires 8GB RAM and to be sure you can run it you need 8GB, however on my PC (Win7) it used about 6 GB RAM. What really shines for me in Pathway is the combat. It is turn based but it is fast and each shot can be deadly. Some enemies can die in one hit of an assault rifle if they have no armor (nazis, dogs). If the enemy has no cover and is in your weapon range you will always hit them(the same is true if enemies are shooting at you). Chance to hit is calculated only when the target is behind cover. If you are next to someone you will again always hit them. This removes the recreation of scenes from Star Wars where stormtroopers shoot from 2 meters away and miss the target which is common for turned based combat games. On the other hand the number of events that you encounter in a single adventure is not that big or at least that is my experience till now. Then again the point of the rouglike is to replay it multiple times so the game can't show all it's got in a single run. The map has a decent numbers of locations to visit but a few of them are empty(just flavour text) and the fuel needed for the Jeep is scarce so I was able to visit only a handful of places before I had to make a beeline for the end goal. The way the traveling works although node based(like FTL) reminds me more of Convoy due to the fuel mechanic. You can also go on foot but instead of depleting fuel you are depleting your life points so it is not ideal. What Pathway grabbed me with is the overall atmosphere, graphics, music, combat and the urge to fully level up my characters. It might not be a milestone in gaming but it has loads of charm and a great combat system.


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Posted on: April 12, 2019

squareinc

验证所有者

游戏: 951 评论: 11

Small Game, Big Adventure

Pathway is an adventure game not delivered in any bombastic, action packed, or cinematic way, but in small well paced vignettes; in small well animated scenes that evoke an adventurer's spirit. Its gameplay is simple and addicting. On an overworld map your goal is to reach some destination on the far end of the map. You do this by choosing which direction to head in, in the form of nodes, with each node being some random encounter. These encounters are often light RPG flavor texts that involve dialogue, or combat situations, with combat comprising the main meat of the gameplay. Turn based, combat takes the form of a cover shooter that is mechanically similar to the original XCom games. In it, you control your squad of adventurers and attempt to clear the map of hostiles using the environment as cover. Careful tactics is required throughout and combat often involved my adventurers shooting and then running away to some far off cover. Seeing them jump over walls and crouch behind barrels really captured the feeling of an adventure film's shootout, with bullets flying and the corpses piling up. When it comes to music, Pathway's soundtrack is very good. Reminiscent of John William's work on Indiana Jones, it melds with the game's great visuals in lush melodies that capture the acrid desert feeling and a true sense of adventure. And its art style is similarly lively and brightly colored. Dynamic shadows pop under moody lights giving depth to simple scenes, and everything is well animated so as to make these scenes feel involved and alive. Its pacing makes it feel more like a novella than a long novel. With encounters and taking on average less than ten minutes (at least on easier adventures), the game feels more pick up and play than a deep and involved RPG or roguelike, and gives it an airy feel. With addicting gameplay, well done art and music, its greatest strength remains in how well it evokes a feeling of adventure, how well it made me feel like Indiana Jones.


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Posted on: April 16, 2019

pbdk

验证所有者

游戏: 676 评论: 10

fun for a while but...

this game hits the indiana jones style adventure games with excellence... but... this game is fun for a while, it has a story and style very similar to indiana jones meet call of ketchupolu(find your own dang spelling for that =P ) but it focuses primarily just on combat and that is where the game is NOT shining, while similar to many other in the same tactical genre the base system fails hard when it comes to the use of "special" abilities (why the f are they made like that???) which costs bravery (a character resource) which borks the game and brings me completely out of the game and setting to just a mechanical gimping runabout... you have some interesting characters but no ability to interact with them in any way, they bring their stats and skills to the game but that is it... dead husks with no life the list of enemies in the early game is okay, nazi's and zombies get dull after a while and their upgraded versions isn't terribly interesting either... would recommend this if you are an rpg fan looking for something to play during a break, very similar to desktop adventures... and honestly right now i would recommend that over this game.


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Posted on: April 13, 2019

Nighthawk.918

游戏: 211 评论: 4

Great premise, lackluster execution

I loved the premise, concept, style and atmosphere of the game. Both the setting and the promised gameplay sounded like perfect elements for something I've wanted to try. The game starts off interesting enough with a small selection of unlikely heroes out to do... well, something. Something about saving someone and then something else. The gameplay is something akin to FTL in which you choose a path along a graph. Every node in the graph is a new opportunity for danger, events and the odd trade. You can come across hidden treasure, nazi soldiers or zombies (among others). The latter two will start combat events... and this is where things start to go sour. Firstly, the tactical choices of your characters are very slim and rely solely on what they have equipped. (Only three things can be equipped at the time, one weapon, one weapon or item and one piece of armor). Characters can find cover, but that provides only marginal protection against enemies that seem to be unfairly good shots. The fights are fun to begin with, but end up becoming very repetitive with a very low amount of variation. Most characters are limited to one or two weapons and one piece of armor, and so there's little variation for playstyles for each of them. Progression is interesting: Every time you're done playing a round, you get to take with you whatever equipment and money you obtained. All skills and attributes on your characters are retained. This is a novel take on rogue-likes that are underused in my opinion. Unfortunately, the low variation in weapons and very unexciting level up skills makes this feature feel too slim. The game promises hard choices in events. I haven't really seen anything to this. Most events (with choices) give you a few choices with random outcomes, and possibly one skill-based choice that seems to often be the best one. The results are either the start of a fight or receiving a random loot item. A good idea, but the execution is still too shallow.


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Posted on: April 11, 2019

tudhalyas

验证所有者

游戏: 210 评论: 6

Bought this on instinct, no regrets.

As soon as I've heard about Pathway I knew I had to get it: masterfully crafted pixel art, Indiana Jones-like atmosphere and matching music, XCOM-esque combat sequences... what's not to like? The one thing I might complain about is a lack of a proper hours-long "story mode"; instead, the game is comprised of several "adventures", from very short ones to long and overarching ones with more than one map; each of these are dotted with points of interest that trigger events as you visit them. The map generation is procedural so there will never be another game similar to one you have previously played, allowing for great replayability. Event outcomes depend not just on luck but on the composition of your team -- so choose your mates wisely! Speaking of playable characters, after every run (be it successful or not) they will keep their levelling status and equipment, so that your overall roster will keep on growing and get better over time. I wholeheartedly recommend Pathway to any Roguelike fan.


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