The Good:
NOTHING!
The Bad:
----- cliff hanger ending - additional content coming requiring a SECOND SEASON PASS
-- low level party
-- 2 NPCs MUST be in your party and MUST survive
- side show cast
Bottom Line:
Lesson learned: it was the first season pass I bought and it will be the last. It will also be the last item from Owlcat Games for sure.
Until now the season pass has not paid off. The DLCs were piss-poor. This second story DLC is the worst. It also comes with a cliffhanger ending - a continuation will follow but you'll have to fork out more $$$ because it is part of a 2nd Season Pass! Well, I'm out!
Pros:
the game will force you to take the role of a survivor in a harsh environment
Cons:
it's not a cRPG.
It's focused on low lvl party (so no tricky builds), with a lack of base equipment and monsters with immunes and stats/conditions degrade. On Core diff (when you can't even remove disease on rest and do not have spells re remove it due to low lvl) game starting to become a save/load spam.
Owls added interactive objects, so you should drop barrels/stones on monsters to ease a fight (or have a possibility to do anything), so if you played Commandos/Desperados/etc - it will be easy.
Still - low lvl + crap equipment makes the game kinda... tunneled.
I just started this. I was underwhelmed with the roleplay dialogue choices. they railroad me into choosing dialogue options that I do not want, they force me to join with NPCs and play along with their little antics even though I don't agree.
This is unlike typical DLC for any video game ever because it flips what you know and expect and instead introduces a new approach to the familiar gameplay. You're a new character, no longer The Chosen and in place a regular person who must survive the city siege that happens right at the beginning of the main campaign. This means limited supplies, using low level and theatrical weapons and playing as low levels throughout the DLC. It's a refreshing experience because the approach is more puzzle-like rather than strategy, you don't need a high persuasion character who is a tank to get the most out of it because the emphasis is placed more on your team's survival rather than individual effort.
You'll make decisions that can lead to allies dying of sickness, decisions such as camping for too long or not treating their afflictions with scavenged potions and scrolls. Oh, you'll learn pretty quickly how desperate things are when the only merchant you encounter in the starting dungeon only buys certain items and even then; at an absurdly low price. You have to REALLY think about what to buy for your party, pre-buffing is now a privilege rather than a commodity.
Overall, this is a really tough DLC to fight through because there are really powerful foes and you're only level 3 with limited equipment and items and your party is probably already half dead from debuffs! But this is what makes it fun and gives it a spirit that is different from the campaign, it feels more adventurous and personal because you have to consider your allies' needs with your own survival. A great tie breaker.
But don't worry! You won't need to go drinking and eating good every half an hour to stay alive, thankfully the devs weren't insane enough to add time-sensitive gameplay in, so it's still the same core game you know and love.
This is was a fun little adventure, but not that much content overall.
+ playing low-level chracters without the utterly broken math of high level 3.PF was refreshing
+ the encounter design was better than in the base game giving stealth options
- not much in terms of dialogue, plot or companion personalities
- pretty short