I won't go into full details but the game could use more or a tutorial for the system. That being said I've stayed up much too late the last few days playing this game so I'd call that a ringing endorsement. I'll leave the nitpicks to people who prefer to spend their time complaining about the game instead of playing it.
Yes, this game has bugs. And balance issues. And, if played on difficulty higher than normal, makes people come here and write a one star review out of frustration :) (I suggest watching at least parts of some playthrough to get the idea how hard it is)
Not to mention that full rulebook for D&D Patfinder Kingmaker is hundreds of pages long and not included in game, so a lot of aspects are not properly explained.
Still, I don't remember having so much fun since Baldur's Gate 1 or PoE1. In my personal ranking by far the best RPG in last few years. Trumps over PoE2, easily.
Overland map is great, similar to old Realms of Arkania games, but better. Personally think it's much better than world like in DOS1 or 2. Camping is cool, not required every night, with frequency depending on fatigue, which in turn depends on constitution stat (IIRC). Combat is good, pretty similar to Infinity Engine, real time with pause - although turn based combat similar to ToEE would make this game legendary :) too bad...
So far, writing is very good, story pretty standard, but interesting enough, driven mostly by dialogs which is great.
There are timed quests, but so far I haven't failed any. It seems that following one particular quests can fail another one, which is great idea, actually.
I didn't play the kingdom building part long enough, but even the first chapter alone is better than many games :)
So, if you don't mind reading descriptions of hundreds of feats, spells and abilities, it's a must buy!
A good game, addictive in its own way. Fun, and a refreshing step forward from the olf Baldur's Gate and Icewind Dale. It has several cons, however, that should be noted.
Cons:
Difficult to learn. If you don't have a previous knowledge of Pathfinder (or at least 3.5 D&D), you will probably feel overwhelmed by the system. Too many choices, too many options... and it's very unclear what is a good choice and what is not. It can be frustrating. Even more so as some choices in character building reveal themselves as crap, only after hours of gaming and a few levels.
If you can get past that and grasp a good felling of what does what... then the options are really many, and great and rewarding. If.
One save. You have multiple save slots. Yes. And 3 autosave slot. But you can do only one character/campaign at a time. You start with another, and the game will eventually delete your previous one. No warnings...
So... if you spent like 30 hours on a fighter and want to try a wizard for one evening... that's painful.
Bugs. There are bugs. Not so many, but some that can be annoying. Some have been already addressed by hot fixes. Some will probably be addressed in the future, I'm sure. What game has no bugs?
Characters. Nothing unforgettable. Nice ideas there... but they are somewhat bland. It's neither an old-school bioware game, nor it's Torment. Baldur's Gate and Icewind Dale are a more apt comparison.
Idle times. There are times when you don't know exactly what you should be doing. Quests with little clue on where to find a person to talk to... (internet helps), Resting and traveling boring mechanic, time period without quests ("should I just do my kingdom and skip days or I missed something", kind of feeling).
Pro:
It's a good game. Well thought. You can see that the dev did not just throw things random, but had a true idea.
It's fun, albeit sometimes slowly.
If you like the genre, it can be a notch up his recent competitors.
Have fun!
Hi all!
First review, old time RPG player here. (BG2, PsT, IWD, ToEE, Arcanum, more recently PoE, D:OS, Divinity2)
-About Bugs: yes, there's still things that need fixing, but don't let this scare you away anymore, the big things are all done. I have put around 70+ hours into the game and not encountered a single bug that was meaningful, let alone game breaking. Fixes happen every other day, very active support.
-Progress is meaningful, every level up matters, getting better items is extremely rewarding and impactful
-The game surprised me in that i actually changed my alignment and party comp substantially as i went along, because it felt more like how i wanted to approach things. This is totally viable and well implemented. I run a mixed alignment party now, with great flavour.
-The story feels fantastic to me. This game just doesn't feel at all like completing one boring quest after the other. Moreover, the story stays fresh, with great development.
-Not a streamlined "holding hands" approach to progressing on maps, you might have a map with an easy encounter followed by a super tough or even an impossible one, you never really know what to expect, i love it. If you can't beat it yet, leave it, go somewhere else, come back later and get your revenge :D
-Started on challenging difficulty. It's doable, but you might have to put in a bit of research time for mechanics etc. before you start and during your first steps. I really enjoy doing that, but if you don't, simply pick normal, which is still tough and rewarding. :)
-I often feel like my party strength is JUST enough. Encounters that feel impossible at first, suddenly become barely doable with good micromanagment and preparation.
You'd find a certain tactic/approach that might just turn the edge.
And often times just when i was about to give up, i'd manage to beat it, being rewarded with a fantastic item. --->love it.
-This game has the flavour i've been missing in ages
Have fun all,
chwat