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开拓者:拥王者 - 增强版

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3.6/5

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3.6

660 Reviews

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开拓者:拥王者 - 增强版
介绍
根据玩家的反馈和建议,此版本游戏已进行改进并建立在原版的基础上。此版本包括:   新增多项丰富的游戏内容和数十种生活质量的功能, 打造角色的新能力和方法,包括一款全新类别, 新物品和武器, 改善平衡,特别是在游戏一开始和最后两个章节, 已强化的王国管理系统,无论是平衡方面, 还是在可用性和玩家舒适性方面, 增加全球地图上各种随机遭遇的情况, 自游戏首发以来所进行的数千个修复和改进。 在超过18000位Kickstarter赞助人的帮助下,剧情设计师克里斯·阿瓦隆(Chris Avellone) 、编曲艾农·祖尔(Inon Zur)以及 Owlcat Games为你隆重带来首...
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用户评论

3.6/5

( 660 Reviews )

3.6

660 Reviews

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产品详细信息
2018, Owlcat Games, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Celeron 1037U @ 1.80GHz, 4 GB RAM, Intel HD Graphics 3000, 30 GB...
DLC
Pathfinder: Kingmaker - Varnhold's Lot, Pathfinder: Kingmaker - Bloody Mess, Pathfinder: Kingmaker -...
介绍





根据玩家的反馈和建议,此版本游戏已进行改进并建立在原版的基础上。此版本包括:
 
  • 新增多项丰富的游戏内容和数十种生活质量的功能,
  • 打造角色的新能力和方法,包括一款全新类别,
  • 新物品和武器,
  • 改善平衡,特别是在游戏一开始和最后两个章节,
  • 已强化的王国管理系统,无论是平衡方面, 还是在可用性和玩家舒适性方面,
  • 增加全球地图上各种随机遭遇的情况,
  • 自游戏首发以来所进行的数千个修复和改进。




在超过18000位Kickstarter赞助人的帮助下,剧情设计师克里斯·阿瓦隆(Chris Avellone) 、编曲艾农·祖尔(Inon Zur)以及 Owlcat Games为你隆重带来首款以备受喜爱的《开拓者》桌面游戏为背景的等距视角角色扮演电脑游戏。在《Pathfinder: Kingmaker》中,你将成为一名勇敢的冒险者,去拯救这个被魔法和邪恶所困扰的世界!你可以是一名精明的战士,用附魔长剑杀出敌阵重围;或扮演一名血液中流淌着恶魔血脉的强大术士,大杀四方;亦可成为一名受神明感召的睿智牧师,行走天下;你还可以变身为一名机智的游荡者,随时可以运用自己的技巧化险为夷;当然,你还可以成为这世间的各样英雄,唯一的阻碍就是你的想象力!

开拓者角色扮演游戏,由世界上最古老的奇幻角色扮演游戏3.5版规则进化而来,在设计期间吸纳了成千上万像你一样的玩家的反馈。无论你是初次接触开拓者宇宙还是资深玩家,《Pathfinder: Kingmaker®》都会是你所期待的CRPG。



《Pathfinder》的游戏深度不仅体现在背景故事上,还包括其游戏机制,以及在开发你的专属角色的自由度方面。你可以通过大量的职业和能力方面对角色进行自定义,例如特殊原形、强大的奥法和神圣法术,或是选择多元化的职业能力、技能和专长。《Pathfinder》允许玩家创造出最能体现玩家自我个性和个人游戏风格的英雄(或恶棍)。

剧情

这是位于失窃之地以北的一片纷争之地,数个世纪以来纷争连叠,见证了数百个国家的浮浮沉沉。现在,在历史上留在你的印记的时刻到来了——打造你的王国。为此,你将在严苛的荒野和敌国的威胁中艰难求生,同时还要防备来自王廷的阴谋诡计。

《Pathfinder: Kingmaker》基于Paizo获奖无数的同名冒险模组改编而成。你并不需要了解故事背景。但如果你恰好是该桌面游戏的玩家,你将在经过拓展和加强的冒险模组中遇到无数你熟悉和喜爱的角色,以及更多全新的事件、同伴、盟友或威胁。在Pazio及其作者的协助下,RPG编剧克里斯·阿瓦隆和Owlcat的团队对剧情和任务进一步拓展,在失窃之地原本就丰富多彩的剧情下带来更多的冒险。

虽然《Pathfinder: Kingmaker》是一款单人游戏,不过你绝不会孤身一人冒险。在《》Kingmaker》中,你可以遇到多种多样的同伴和NPC,包括开拓者设定中那些标志性的人物。每一名同伴都有自己的背景和目的、有着不同的善恶阵营、打着自己的小算盘,所以你需要仔细选择该信任谁、提防谁。你的旅程也会成为他们的旅程,而你也会帮助他们塑造他们的人生,影响他们的当下和未来。

你的王国

我们选择基于Kingmaker模组来改编游戏,是因为其中包含了一系列开放世界的游戏机制,可以让玩家们一边在失窃之地冒险,一边按照自己的步调体验整个故事,而这个故事既考验你作为冒险者的本领,也会考验你是否能够成为一名合格的统治者。最重要的是,游戏可以让你将这里的土地据为己有,让你将这片荒野打造成为自己的王国。这段冒险的核心依然是经典的地下城探索和战斗,不过外交、政治、和领导军队作战的能力也是游戏挑战的一部分。你需要谨慎选择你的盟友,带领他们一起去探索古老的坟墓和遗迹,与此同时还需要在自己的议事厅中处理政务。

你会发现,在游戏里发展一个王国并不仅仅是建造一座要塞那么简单。你的王国反映了你的人物性格和你在游戏过程中做出的选择。这个国家像是具有生命一般,随着你的善恶阵营、你的盟友、和你统御军民的能力而不断演化。你不仅可以扩张你的国家、攫取更多的领土、建设新的城镇和村庄,王国的都城还会随着你做出不同的选择、颁布不同的政策,以及选择不同的盟友而发生巨大的变化。随着你的王国不断发展,众多的势力和邻国会找上门来,或是寻求你的帮助,或是挑战你的实力。



探索 - 征服 - 统治

Pathfinder and Kingmaker are trademarks and copyrights owned exclusively by Paizo Inc. and used under license. Owlcat Games is a trademark of OWLCAT GAMES LTD. My.com is a trademark of My.com B.V.
Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
This product is based on tools and technologies ©2018, My.com B.V., Owlcat Games. Certain tools and technology also used in this product are © Unity Technologies, 2018, © 2006–2018 Audiokinetic Inc., © 2008-2018 Syrinscape Pty Ltd.

包含内容
内容
Explorer Edition
Imperial Edition
画册
地图
Chris Avellone Adventure Module
pawns
Soundtrack (MP3)
Soundtrack (FLAC)
Pathfinder: Kingmaker - Beneath The Stolen Lands
Pathfinder: Kingmaker - The Wildcards
Pathfinder: Kingmaker - Varnhold's Lot
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2018-09-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
链接:

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Deutsch
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français
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用户评论

Posted on: April 18, 2019

OwlWithSocks

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游戏: 28 评论: 2

A ton of fun but not for everyone

First off: For me personally this game is a 5/5 and already one of my favourite CRPGs ever. The graphics are nice and so is the soundtrack (reminded me a lot of Dragon Age: Origin). The story isn't anything new but it's good enough and while some of the companions are pretty clichéd, I liked them, mostly because the writing is really good, which is important since you need to read A LOT in this game (most dialogues don't have voiceover). So why only 4 stars? Because if you haven't played D&D or Pathfinder before and somewhat understand the mechanics, you're going to have a really rough start. This game has the potential to be very frustrating and one big reason is that it's not really good at explaining it's mechanics. While there are tutorial-messages throughout the game, they don't go into details and it's those details that can turn an otherwise manageable fight into a nightmare. To sum it up: A great CRPG if you know and like Pathfinder and if you don't, prepare for a steep learning curve and a lot of frustration.


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Posted on: June 2, 2019

broartwar

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游戏: 88 评论: 1

Wanting to love this game

The good: Quests arent too repetative Kingdom building is fun Character creation is very deep (too deep for me personally but still a plus) The world building is deep Overall story is interesting The bad: so much save scumming... with some bad rolls you can be doomed pretty early. I have never save/reloaded so much in a game before. Doesn't do a great job of explaining what is going on and punishes you badly if you make a mistake Companions are kind of bad... This could be just personal opinion but I dont actually like any of my companions. This game wastes your time, a lot. There is a lot of time spent entering exiting travelling. Reloading because you forgot something... Yes you could just deal with the mistake but it could end up in a game over after many more hours of play. No middle ground in battles. On normal, the battles seem to either be quite easy or impossibly hard. I would give this game a higher rating but it has way too many annoying aspects for me to give it a 4/5


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Posted on: November 18, 2018

adcjones

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游戏: 2 评论: 1

Superb story, ABSOLUTELY TERRIBLE design

Graphics are great, story is superb. The first 80 hours of play I took my time and did my best to overcome some incredibly annoying and, frankly, unneccessary bugs which hindered the actual story. At least 3 times I lost about 3-4 hours of gameplay due to some bug error with the kingdom management system. Losing this kind of time due to a bug is just unacceptable. I ended up saying to hell with it and began letting the game automanage the kingdom. However, in the last chapter, the useful feature that prevents kingdom destruction due to mismanagement is turned off. The Kingdom building system itself needs a lot of work. The bugs and poor design make it nearly impossible to succeed on the kingdom front. Making it to the last area just in the hopes I can put an end to this game and be done with bugs brought utter dissappointment. Those long 80 hours of play, due to the bugs, ended up ruining it to the point where I literally could no progress any further. ***SPOILERS*** My main group throughout the game consisted of myself, Amiri, Harrim, Linzi, Octavia, and a guy I made. The last area is so bugged that without any action on my part (and scouring the boards this is true for everyone) Linzi and Amiri both die. Two characters who I've built up, equipped, and used the entire 80 hours are no longer available to me. Worse- their equipment is all gone. So the game makes you use your other companions- who have no equipment. One more thing- you don't have the ability to rest in the final area and cannot get out of it to rest outside. With the amount of monsters- seriously hardcore monsters even on story mode- in the final area it is literally impossible to proceed. Many of the fights themselves contain bugs. I cannot recommend this game.


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Posted on: May 13, 2019

Ahumocles

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游戏: 59 评论: 1

Grossly underappreciated heir to BG1

Ever since BG1, RPGs generally had either less freedom of exploration (BG2, IWD1-2, P:T, NWN1-2, KOTOR1-2, Shadowrun, Bloodlines) or too much of generic hiking-style exploration (Nu-Fallout, TES4-5). For comparison, BG2 barely had any exploration outside Athkatla. However, character-building in BG1 was primitive and the dialogues were often basic. PF:KM takes the unique formula of BG1 and fixes its flaws by adding a NWN-like character and dialogue system. Unusually for a modern RPG, it has moderately challenging encounters. Not all opponents can be defeated the first time you meet them. Sometimes, you have to flee or get creative. The infamous swarm fight early on is a good litmus test for lazy players. Firstly, it is not obligatory. You can go do other quests and return when you are stronger. Like in Gothic, you can often encounter opponents above your league, which makes defeating them all the more satisfying. Secondly, you can easily defeat the swarm with spells - including cantrips. It is as if people want to just click on opponents and win, unlike in other genres. The character building system is as good as in NWN or ToEE. There is a wide array of classes and feats that make them all diverse. Unlike other games, it puts diversity above streamlining. It requires planning, too. The setting, plot, and characters are solid. Perhaps the most valuable part is that the selection of companions is reasonably broad. The more common situation in current RPGs is that you get the P:T formula (1 party + a couple of obviously optional characters). Again, PF:KM bucks the sad trend. The early reviewers passed judgement prematurely. It was clear that the game was buggy at first, so the reasonable thing was to wait for it to get fixed. Instead, they succumbed to impatience, rushed to play it, and then gave it undeservedly poor ratings. This capriciousness at a time when good RPGs are a rare sight puzzles me. Now that it has been fixed, it is magnificent.


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Posted on: March 2, 2020

Jarmo

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游戏: 评论: 15

For fans of Temple of Elemental Evil

I notice there's been lot of comments on the lack of polish and buggy nature of the game. Started playing February 2020 and there are no bugs, it's all very smooth and nice. Good job on patching I guess. --- Starting the game felt like coming back home! The beginning is very reminiscent of Neverwinter Nights 1, there's a Big Important job to be done and only a bunch of random 1st level nobodies can be trusted with it. A Tutorial Attack, choices to be made (surprisingly, with consequences) and off we go! But while the gameplay is much the same as NWN (realtime with pause) the design is all Temple of Elemental Evil! You get very little instruction on how game mechanics work, it's assumed you're familiar with D&D 3.5 or Pathfinder ruleset and can craft a successful character build and party. If you can't, you will fail and have a miserable time. From the go, you have several locations you can visit, and the difficulty is straight through the rood. Assuming you picked the "right" place to visit! If you picked wrong, it's going to be practically impossible for a party of your level. No handholding, no hints, just try, fail, get frustrated, try again. And then you either rage quit or get the hang of it. And if you get the hang of it, you'll be made a baron and then there's a WHOLE TON of new stuff and again it's damn near impossible to make the right choices. And that's where I am right now, not finished yet, not sure if my kingdom will fail or not. It'll probably fail somehow, playing on easy and getting hints off the net. And when it's over, I'll start again, with better choices and more informed character build. So IT IS NOT FOR EVERYBODY! Not for casual gamers. It's confusing, hard and unfair. But if you're up for the challenge, it can be just the one game you have been looking for these past 10 years.


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