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Oxenfree

已在库内

4.1/5

( 239 Reviews )

4.1

239 Reviews

中文(简体), English & 5 更多
9.999.99
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Oxenfree
介绍
《Oxenfree》是一款各方面都已成熟的惊悚游戏,讲述的是一群小伙伴在不经意间发现封尘已久的谜团。主人公艾利克斯是一名阳光而又叛逆的少女,她带着自己的新继兄乔纳斯来到了一座古老的军事小岛上参加一场通宵派对。而当你们偶尔发现了一个与岛屿的神秘过往相关的致命的谜团后,这一晚瞬间变得恐怖无比。如何处理这些事件,如何拯救你的同伴,以及如何对付这些可怕的怪物,一切都看你的了。 艾利克斯的故事就此展开,探索爱德华兹岛,揭开军事基地不为人知的过往,改变朋友们的命运,所有这一切,都由你来决定。 游戏特色: 根据你所做的选择,更改故事剧情与人物关系的智能对话系统 利用独特的无线电游戏机制,艾利克斯可以操...
类型:
评论
80 %
推荐
PC Gamer
83/100
Metro GameCentral
8/10
Hardcore Gamer
4/5
用户评论

4.1/5

( 239 Reviews )

4.1

239 Reviews

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产品详细信息
2016, Night School Studios, ESRB 评级: Teen...
系统要求
Windows 7 / 8 / 10, Intel i3 2.0 GHz, 2 GB RAM, 1GB Shader Model 3.0 Compatible (DirectX 9.0c), Vers...
Time to beat
4 hMain
5.5 h Main + Sides
13 h Completionist
5 h All Styles
介绍
《Oxenfree》是一款各方面都已成熟的惊悚游戏,讲述的是一群小伙伴在不经意间发现封尘已久的谜团。主人公艾利克斯是一名阳光而又叛逆的少女,她带着自己的新继兄乔纳斯来到了一座古老的军事小岛上参加一场通宵派对。而当你们偶尔发现了一个与岛屿的神秘过往相关的致命的谜团后,这一晚瞬间变得恐怖无比。如何处理这些事件,如何拯救你的同伴,以及如何对付这些可怕的怪物,一切都看你的了。

艾利克斯的故事就此展开,探索爱德华兹岛,揭开军事基地不为人知的过往,改变朋友们的命运,所有这一切,都由你来决定。

游戏特色:

根据你所做的选择,更改故事剧情与人物关系的智能对话系统
利用独特的无线电游戏机制,艾利克斯可以操纵身边的世界
来自Disney前员工的艺术原画,搭配由scntfc(《Sword & Sworcery》、《Galak-Z》之作者)创作的原声音轨
跨越数十年,遍布多人生命轨迹的大量谜团等你揭开
由曾在《The Wolf Among Us》、《The Walking Dead》以及《Borderlands》等作品中拥有上佳表现的演员进行配音

配音:

Erin Yvette(《The Wolf Among Us》,《Tales From the Borderlands》)
Gavin Hammon(《The Walking Dead》,《The Wolf Among Us》,《Tomb Raider》)
Britanni Johnson(《Borderlands》,《Borderlands 2》)


音乐和音效制作:scntfc
  • A mind-bending supernatural adventure full of mystery and terror
  • An intelligent conversation system that changes the story and your relationships based on every decision
  • A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world

© 2016 nightschool studio

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4 hMain
5.5 h Main + Sides
13 h Completionist
5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2016-01-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.9 GB
链接:
评分:
ESRB 评级: Teen

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
русский
音频
文本
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用户评论

Posted on: May 1, 2017

lorddestroyer

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游戏: 258 评论: 4

Very good mystery adventure game.

I really enjoy this game. Mostly adventure games bore me at some point - this one I finished second time and I'm going to take another round. It's fresh, it gets you in, you care about characters, and the mood is mostly fantastic. This game won't scare you. It's to relaxing and it's more like reading a good book. It's not bad, just - hardcore horror players, be warned, this is more mystery, than creepy. If you like "Stranger Things' mood, mixed with "Life is Strange" and "Firewatch" - you'll like it. The plot seems to be pretty simple, but after you finish the game... you propably will start a new one - there is a good reason for it, but I won't spoil. Yet, there are cons: As was said before - the option of picking course of conversation looks good on trailers, and it's one of reasons why I bought the game, but time for pick the dialog opiton is DRASTICALLY short. You have to read three sentences in those bubbles, written with kinda teenage font, most of the time characters are still having a conversation, so it's hard to focus (especially if English isn't your primary language) dialog bubbles soon dissapear, leaving you with no option. Often you don't hear the whole conversation - you choice cut it in the middle, with Alex saying the option you picked. Besides playing another game leaves the main character with precisely the same dialog options as the first time... and it shouldn't. Those who played know why.


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Posted on: July 8, 2018

Auttheum

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游戏: 577 评论: 6

Brilliant Characters

First off, if you're looking for a game that's primarily based on tough action or challenging puzzles or something of that nature, this isn't what you're looking for and you should move on to something else. If you're more interested in storylines, then keep reading. This game is almost entirely focused on the dialogue and storyline, and that is where it really shines. The dialogue is realistic and interesting, and leaves a lot of room for interpretation by the player. The game leaves multiple surprises and changes depending on how one plays (without going too far in detail, one of the first interactions in the game allows to player to either be open and welcoming, hostile and confrontational, or just stay out of things), and the storyline is compelling down to the very last sentence of gameplay and even on replays. I highly recommend it for anyone who enjoys games for their characters and storylines.


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Posted on: August 31, 2018

sebiTCR

验证所有者

游戏: 108 评论: 1

no title

Pros. -A dramatic story -Good graphics -Great soundtrack Cons -Letters are hard to find


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Posted on: September 17, 2016

FKAWMEWB

验证所有者

游戏: 171 评论: 22

Pretty, and surprisingly substantial.

"When I was younger, I could remember anything, whether it had happened or not..." Five youths spend a night alone on an island. What starts out as a somewhat lame beach party goes horribly wrong when they unwittingly awaken the ghost of a WWII tragedy. Never heard a plot like that before, right? Honestly, it was the pretty visuals that made me buy this, walking those tiny characters through those surreally beautiful landscapes. But it's actually a great narrative game all around. In response to another review, the conversation system is the best part of the game in my opinion. One to three speech bubbles appear over Alex's head. When a response or decision is expected of her, the bubbles stay on the screen, but if she's just going to voice an opinion or make some clever remark, they will fade, indicating that the right moment has passed, the conversation has moved on. Don't you ever wish you had thought of that witty one-liner two seconds sooner? Like this, the game really keeps you on your toes: You start talking as Alex without knowing the first thing about her. You really create her by being her, discovering her and everyone's story as you tell it through her mouth. At the same time, you have to keep up with the general repartee and define your place in a heterogeneous group of friends. Though most of the dialogue choices seem inconsequential, I restarted the game five times in the first hour to get what I felt was the best possible Alex- but in the absence of savegames, you eventually just have to live with who you are and keep going. While this all sounds like coming-of-age commonplaces, it ties in beautifully with the outer plot: One fatal miscommunication decades ago set all of it into motion. Can Alex, equipped with her trusty pocket radio, open the literal and figurative doors to fix the dialogue choice another radio-woman made in the distant past? Most dialogue choices in life are inconsequential, too, but you don't know which until at least some part of that game is over. Can Alex use the mysterious time loops they encounter to fix some of her own unadmitted guilt, clicking the right speech bubbles for her former self? Oxenfree is not Dear Esther (the tentative link here being that both are short, largely linear games set on lonely islands with comm towers, focused on reaching out to the past), but while its attempts at youthful banter may occasionally seem a bit strained, it does pack a surprising amount of substance into an entertaining teen-mystery shell. (I feel the current full price is justified too, not least with the beautifully drawn graphics and the huge amount of voice acting.)


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Posted on: June 25, 2018

ThomasPierson

验证所有者

游戏: 1058 评论: 3

A Perfect Example Of Its Type

This is a very nice experience (though I can only call it a video game in the broadest sense). The story is interesting and it's rare to find an adventure-style game that allows you to roleplay as someone else. As to that, a warning: If you do not want to play as someone else, this game may leave you a bit dissatisfied. It's not Mass Effect levels of frustration as to how useless some of the dialogue options are, but it can get annoying if you want to play yourself in the game. I would go far as to say that if Mass Effect had paid as much attention to the impact of it's dialogue choises as Oxenfree certainly does; I may have actually finished the series instead of stopping an hour and a half into ME2. But, just to reiterate, decisions available are the decisions of Alex (the main character) not the player and that is very obvious almost immediately. Speaking of the dialogue system, there is a time limit on choosing an option and, depending on the situation in which the dialogue becomes available, the selection window can be very small. I read fast, and I even missed a few (though one was because I didn't actually expect to get an option so I wasn't focused on it). Still, the dialogue mechanic is the major mechanic and Night School really did a great job focusing the game around it. The other mechanic necessary to the game is the use of a radio, slowly flipping through channels to find the one that will solve the current puzzle or open up the next area. I found that it was a really nice mechanic and it added a lot to the atmosphere of the game; especially the strange transmissions that would pop up every now and again as you were looking for something else. It's a rare mechanic that acts as a puzzle device and as a mood enhancer. Now there are some negatives, but they are very minor. On occasion the game will have a problem with NPC placement, they get stuck or can't follow, but they do catch up for the dialogue and story moments, so it's not game play effecting, but it does pull you out of the game. There is also a slight inconsitancy with the radio receiving a signal; at some times you can hit the right signal as you spin through the dial and it will register, and sometimes you have to go slow; again it's aminor inconsitancy, but one that can break the mood and turn the interesting radio mechanic into a chore. Beyond that, I love this game; well written, well plotted and planned and with an interesting story that demands more playthroughs; expecially for all the changes that happen on the second playthrough.


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