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仰冲异界

已在库内

3.9/5

( 250 Reviews )

3.9

250 Reviews

中文(简体), English & 9 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
仰冲异界
介绍
曾经为你带来《神秘岛》(Myst)的独立工作室Cyan为你献上全新的科幻冒险。 在某个多云的夜晚,当你在湖畔漫步的时候,一个奇怪的有机机器从星空落下,还没等你说个“不”字,你就被莫名其妙卷入其中,一瞬间穿越了宇宙。你被从舒适的生活里劫持,扔进了一片外星场景里。但诡异的是,其中还夹杂着来自地球的碎片,来自于某些意想不到的时间和地点。 《仰冲异界》(Obduction)光怪陆离的世界等着你探索、发现、劝诱并仔细思考它的线索,唯有这样才能揭开它的神秘面纱。当你沉浸在超现实的美景,不断探索着神秘的景色时,请记住,你的选择将带来实质性的影响。从现在起,这就是你的故事吧。 请把这里当做你的家。
评论
43 %
推荐
GameSpot
7/10
Game Informer
7.3/10
PC Gamer
76/100
用户评论

3.9/5

( 250 Reviews )

3.9

250 Reviews

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产品详细信息
2016, Cyan Worlds, ESRB 评级: Everyone 10+...
系统要求
Windows 7 SP1 64 bit or newer, CPU Intel i5-2500 equivalent or better, 8 GB RAM, GeForce 660 GTX w/1...
Time to beat
11.5 hMain
14.5 h Main + Sides
15 h Completionist
13 h All Styles
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介绍
曾经为你带来《神秘岛》(Myst)的独立工作室Cyan为你献上全新的科幻冒险。

在某个多云的夜晚,当你在湖畔漫步的时候,一个奇怪的有机机器从星空落下,还没等你说个“不”字,你就被莫名其妙卷入其中,一瞬间穿越了宇宙。你被从舒适的生活里劫持,扔进了一片外星场景里。但诡异的是,其中还夹杂着来自地球的碎片,来自于某些意想不到的时间和地点。

《仰冲异界》(Obduction)光怪陆离的世界等着你探索、发现、劝诱并仔细思考它的线索,唯有这样才能揭开它的神秘面纱。当你沉浸在超现实的美景,不断探索着神秘的景色时,请记住,你的选择将带来实质性的影响。从现在起,这就是你的故事吧。

请把这里当做你的家。

Obduction ® Copyright 2016 Cyan, Inc. All rights reserved. Obduction ® and Cyan are registered trademarks of Cyan, Inc.

包含内容
壁纸 手册
系统要求
最低系统配置要求:

接受最终用户许可协议后才可以运行"

接受最终用户许可协议后才可以运行"

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
14.5 h Main + Sides
15 h Completionist
13 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.12.4+)
发行时间:
{{'2016-08-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
4.8 GB
链接:
评分:
ESRB 评级: Everyone 10+ (Fantasy Violence, Mild Language)

游戏特性

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用户评论

Posted on: June 4, 2019

CARRDENN

验证所有者

游戏: 300 评论: 2

Beautiful however a bit frustrating

Great visuals, atmosphere, music and story. The puzzles are sometimes really far fetched, and a lot of backtracking is involved. However still engaging enough to see it through. +Graphics +Story +Puzzles +Music +Atmosphere -Backtracking -Far fetched logic in some puzzles -Maze.. I recommend this game.


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Posted on: November 1, 2021

ilovemuesli

验证所有者

游戏: 104 评论: 1

Can't rebind keys

You cannot rebind keys and are stuck with WASD keys. Tough luck if you have another keyboard layout like me... Thus, unplayable game on my side.


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Posted on: July 18, 2023

guiltf33der13

验证所有者

游戏: 75 评论: 34

If Myst had been a walking sim

Myst and Riven was like lightning striking the same place twice, and Cyan has been trying to get a third, and I think they tried too hard with Obduction. It's not bad, but not great. It's enjoyable but has unignorable flaws. Like Myst and Riven, Obduction is essentially a giant maze. Most of Myst was generally small and compact, making it easy to navigate. Riven was larger, but it wasn't a drag. Obduction just has a ton of unnecessary extra paths. You will find yourself backtracking frequently, and toggling on "Run" mode barely makes a dent in your traveling time. This game NEEDS fast travel. Most of Obduction's puzzles are geometric/geographic in nature. There are a few code puzzles, but they're relatively weak. The alien numerical system was severly underutiliized. Most of Obduction's puzzles are easier compared to Myst and Riven. The only causes for getting stuck are usually: not knowing if something can be interacted with, not knowing where the location of a button/switch might be, or you've been caught by a red herring. And one puzzle I have no clue how it was solved; the door magically vanished. The premise of the story in Obduction is neat, and like Myst and Riven, much of the story is shared across notes and visuals. Unfortunately some story bits are easy to miss in Obduction and could even be mistaken for clutter. This ended up being vital as I got the bad end on my first play through, and had not found any information in-game to notify me otherwise. Myst and Riven did it right, as all of their most important story bits were impossible to miss with the cutscenes. Obduction startts strong and will scratch your Myst itch for a short while, but by the time you'll get to the end, you'll be wondering how this is the same studio that made Myst and Riven. You can see the inspiration, but the magic gets ruined when the flaws become nucances,and you'll be glad when it's over. Verdict: Buy only when on sale if you liked Myst.


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Posted on: December 24, 2016

mbsteed

验证所有者

游戏: 5 评论: 1

Cinematic VR Experience - Mac Version

This is breathtaking cinematic VR experience. The various world locations are diverse and visually stunning. The detail and expanse of the experience is phenomenal. I loved most of the puzzles most required some thoughtful meditation. There were a few that seemed quite arbitrary, even after looking up the clue There were also a few that were tedious requiring transporting back and forth between worlds. However, still a great experience. I bought in through Kickstarter so I played the Mac version on my iMac (i7) 32 Gig, and it runs great with my graphics card; AMD Radeon R9 M395X 4096 MB, I ran the program off an SSD drive which makes load times shorter. I am not sure how it would perform on a slower Mac but it works great on this setup. Cyan has recently come out with an update that has stabilized the Mac version cosndierably. Expect the Mac version to be available soon.


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Posted on: May 31, 2019

Keeradin

验证所有者

游戏: 评论: 11

Story by exploring; puzzles with purpose

Like Myst, the story tells itself through the inferred and the implied. And like all good stories, even then some of it is never fully revealed leaving you eager for more. The puzzles are mostly not trite or gimicky. The world building does a good job of justifying them so they never break the immersion. There was only one puzzle that I could not solve except through blind trial and error. An area previously unreachable became accessible after I solved a different puzzle but I had no way of knowing that it had so I spent a good while exploring the entire world again. A few other puzzles caused me problems but only that one puzzle was not my own fault. The visuals are beautiful. The game relies on myst-like mechanics so they can focus on the static scenery rather than the complexity of game mechanics required for real time interaction with NPCs and such. On those rare moments where there are other lifeforms present, the game does a good job of hiding them off screen. The sounds have an almost tactile quality.


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