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An excellent action/RPG hybrid with very unique gameplay. Your name is Jack Mower, a 20th century dude who just happened to be sucked into the world of Nox via his TV set. The world is in danger and you have to save it! But before you embark on your epi...
An excellent action/RPG hybrid with very unique gameplay. Your name is Jack Mower, a 20th century dude who just happened to be sucked into the world of Nox via his TV set. The world is in danger and you have to save it! But before you embark on your epic journey you must choose your path: warrior, wizard, or conjurer.
Choose the path of a warrior, and you will be able to equip and use all manner of swords, battle-axes, war hammers, and chakrams - though you’ll leave the magical mumbo-jumbo up to the Conjurer and Wizard classes. An enchanted weapon is the closest a Warrior gets to magic but that’s OK, because magic is for sissies.
As a Wizard you will explore the mystical art of spell casting, ranging from enemy-confounding illusions to devastating displays of metaphysical force. You’ll also learn to set magical traps containing deadly spell combinations to thwart the unsuspecting foe. Although you’ll have to renounce the use of ungainly swords and armor in the name of your art, you will still be able to wield a staff as a last-ditch physical defense.
If you choose a Conjurer you will be able to magically charm and summon creatures to do your bidding. You can even create a magical creature called a bomber which can wreak sorcerous havoc on your enemies. You’ll also get plenty of experience wielding staves and bows to fend off the few enemies who manage to slip past your minions.
Well, I still have a CD with Nox. And I still play it from time to time. Yes, it is old, the graphics are outdated, the story is so linear... But it is a game worth being called classics. And classics never die.
I've had my eye on Nox pretty much since it was published, but never got round to playing it till now. I have to say it hasn't aged well. And I don't mean the outdated graphics but the control mechanism that feels really unnatural. I've tried to play for couple of hours but couldn't bring myself to like it. No skill tree, no attribute points distribution, no item level requirements... The most annoying was the inventory managment, having to click a separate button just to get the item stats made playing a chore. When I reached the middle of the first major dungeon and my inventory filled up without a chance to sell off the unused items I had to quit.
So without the nostalgia factor you're probably best off skipping this one.
Nox it's a fun game. I was pretty nostalgic about it, as i remember playing it about 10 years ago, but i never got into it too much. Well, i kinda see why now.
First of all, the game it's pretty good. General combat mechanics are good, the characters are ok, the story it's ok, you can follow it, but, for every positive thing, you have 3-4 negative ones that makes your adventure painful.
First of all, the story. As i was saying, it's ok, but kinda deceptive. It starts out as this goofy story of an random trailer-park dude getting teleported into another world. And i'm ok with that. The biggest problem it's that the game it's getting serious and you're not getting the comedy that you would probably expect from that intro.
Then, mechanics... Oh god, there are many things wrong here.
Repair mechanics are a pain. Firstly, your gear broke up very fast. That would be ok if you could repair it easily. But you can't. There is no town portal mechanic, no waypoints. You pretty much hope that the current level will end into an town so you can repair. You need to cary more of the same type of equipment, to replace them if they broke. This it's an anti-fun mechanic imo. You have a nice weapon, well, you should preserve it and use an bad one, as you don't want to break your good weapon.
Then, abilities. I only played as warrior. Most abilities are useless. I had to abandon game when i had to deal with a lot of wizards. It was impossible for me to kill them or at least go pass them. The only gap closer was imprecise and you are getting penalized for messing it up.
The enemy scaling it's all over the place. You have an level where you one-hit everyone, you reach the boss, he one-hit you.
Nox it's a good game only if you invest a lot of hours trying to get around the faulty mechanics. I recommend it, but with caution. Don't expect the game to be as good as it is in first 2-3 hours of play.