Mutant Year Zero: Road to Eden Demo
由前《HITMAN》的设计师和《PAYDAY》的联合制作人联手打造的《Mutant Year Zero: Road to Eden》是一款战术冒险游戏。游戏结合了《XCOM》式的回合制战斗与实时潜行以及对后人类时代的地球进行探索,而这里的主人现在是大自然……以及变种人。
无疑,文明灭亡了。
一切只是个时间问题。极端气候变化,全球经济危机,致命传染病,以及新旧超级大国之间剑拔弩张的关系日趋紧张。1945年,人类第一次在武装冲突中使用了核武器。此后,蘑菇云在东西大陆各处升起,接着一切都化为尘埃。
如今尘埃落定,而地球...
The game without a doubt has an interesting setting, story and characters but unfortunately the gameplay is a real letdown. It appears similar to XCOM and other turn based team/squad shooters but most of the encounters require a specific loadout and killing enemies in a specific order lest you get absolutely steamrolled so you don't really get much choice in how you approach anything which just gets tiring after a while.
This game was a pleasant suprise all around. Very polished and enjoyable to play with a little stealth and a little boom! Great game world, good pacing on upgrades and loot, and solid storyline. Looking forward to more content with DLC additions and hopefully a sequel!
Looked great, first 2-3 hours were great, all until great boredom started.
I can understand some praises this game received - some places look awesome, it has atmosphere and seems like an interesting setting to know better. But underneath all of it is REPETITION and emptiness. I stopped playing around 7h, it feels like totally wasted time.
The game started out well...you can learn some tactics and achieve victory with a few bumps. But the very next mission your weapons are pretty much the same but the enemies HP have doubled, making sneak attacks impossible (you only get one hit - if you actually hit - which doesn't kill them and then the enemies just swarm). And at one point the odds were 6 against 2, and not in the my favor. I restarted the area multiple times, trying multiple different strategies and it all ended the same. So one mission in this game is great and then it is just a waste of time.
But the game looks great and the UI is easy to use. I didn't come across any bugs but I also didn't get very far in the game - but from what I saw it is pretty polished. But it (very!) quickly devolves into the player character constantly missing enemies who have no cover - with underpowered weapons - while the enemies are crack shots no matter how much cover my guys have. I hate games like that, so I guess I will have to hate this game.
I had a blast playing, but found the dearth of silent weapon options and weapon/kit drops or stashes to be more of a hindrance than a challenge. Perhaps this will be implemented in a DLC? Anyhow, a wider selection of scopes, lower weapon attachments would be nice, as the ghouls surely seem to have plenty. With Hammond returned to the Ark, perhaps crafting these could be possible...
The game is beautiful; definitely saw influence from the S.T.A.L.K.E.R. series in the sound.
There were instance of loot/scrap drops being inaccessible after battles due to being unable to use mutations (on top of train cars) out of combat -a bit frustrating and not exactly realistic, but not the end of the world.
Overall, I enjoyed the game immensely, it brought back memories of pen and paper RPG marathons. I'll update when I play on my Linux laptop.