Mutant Year Zero: Road to Eden Demo
由前《HITMAN》的设计师和《PAYDAY》的联合制作人联手打造的《Mutant Year Zero: Road to Eden》是一款战术冒险游戏。游戏结合了《XCOM》式的回合制战斗与实时潜行以及对后人类时代的地球进行探索,而这里的主人现在是大自然……以及变种人。
无疑,文明灭亡了。
一切只是个时间问题。极端气候变化,全球经济危机,致命传染病,以及新旧超级大国之间剑拔弩张的关系日趋紧张。1945年,人类第一次在武装冲突中使用了核武器。此后,蘑菇云在东西大陆各处升起,接着一切都化为尘埃。
如今尘埃落定,而地球...
This is a wonderful game! First of, I liked Dux: he is cute, deadly and funny... what more can you ask for?! Secondly, there is a good and entertaining story that keeps you glued to the screen. Finally, there is interesting character development and fighting mechanics. Although the game does have some drawbacks, I would most certainly recommend it if you like X-COM, animals and a good story :)
The game looked pretty promising, but there are some unfortunate issues, particularly around stealth.
If your team is together, and the lead character moves over a wall or sometimes a ledge, the other two will run around a building, running right past hostile NPCs who don't seem to mind.
If a character is hiding against something they're totally invisible even if a guard is on the other side of the cover.
Both of these are immersion breaking, and and the lip syncing adds to that. It's pretty basic stuff, and it's almost as bad as XCOM 2 enemies stomping their own buildings apart while on patrol.
Stealth is also pretty useless as a single enemy has more health than your team can put out in a turn with silent weapons in most cases.
On top of all that, the writing thinks it's a lot funnier than it actually is.
I liked the setting though, post-apocalyptic Sweden is a lot more interesting than *yet another city in America*
What an excersize in tedium. The game stresses stealth/ambush mechanics to weed out mobs to make virtually unwinnable fights winnable making a miscuculation of 1 round of attacks the difference between possible victory and team wipe. Right off the bat, you're given battles that you can't knock out enemies in one round and the enemies have more numbers, firepower and... the most obnoxious unit I've seen in an Xcom style game, the Metal Men, healer/tanks that will res enemies, even the ones all the way across the map you killed ahead of time... every battle became drawn out and annoying.
This game does exactly what I need it to. It has the blend of silly, whimsy, visuals, decent baddies, upgrades, etc. I need to play PC solitaire in a turn-based strategy team shoot-em-up. It has the right amount of mutations/skills to make for a good pool to pick from in order to set up your team.
Just enough thinky to provide for a fun dooey.