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To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete w...
To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created.
What this game has above the other versions of this game and even other RPG's of its time, is the real time action gameplay, and the ownership you felt as you're given a castle and the responsibilities that go with owning a kingdom. It's not like you spend a ton of time in your castle, but it can be upgraded to include shops, a guardian, even a dungeon! The spells are far ranging, the dungeons are interesting to scour, and the graphics they went with for gear makes it feel epic to get the legendaries, even the non-legendary gear look appealing and inspire joy at the drop of an Angelic ring, or Royal Leather chest. The characters are attractive (yes, this helps the player appreciate their team), the traps/puzzles are enjoyable obstacles to overcome, and there really isn't a part of the game I didn't enjoy playing. I played this game a dozen times over back in its hay day, and have played it just as much since buying it from Gog. If you can look past the graphics, you'll enjoy the adventures it has to provide.
This game brings back great memories. But it was also the best RPG of its time and I believe the best in the Might and Magic series. It contained a huge open world, an upgradeable castle and a litany of choices. The story was amazing and compelling and has great replay value. Truly a great game.
I think I picked this title up about 5-6 years after its release when I was 14 years old. I think it was a collection of V, VI and VII that I picked up. Somehow, only VII worked on my computer.
I tried about 2-3 other RPGs such as Dungeon Siege after, but really, never ever did I find a game that rivals Might and Magic VII.
I would love if anyone can recommend to me any game that is anything like this one.
I think actually Might and Magic VII is still one-of-a-kind for me.
I am not sure why, but they just don't seem to make computer games as good as this one anymore. Maybe it's not profitable enough.
MM7 has always been one of my favorite games. i have played the game inside and out, multiple times, modded, and vanilla. It is truly the star of all classic RPGs. better GUI than MM6, better Story than MM8, and just demolishes MM9's reputation (if it were to ever have one)! If you haven't gotten this magnificent game yet, i suggest you do, and after you finish, go and play it again with Maestro's Mod!
This is the game that finally got me to move away from the traditional MM games and on to the 3-D MM games. I enjoy Might and Magic and have since MM2 as a kid, but my feelings there are probably clouded with some nostalgia (though I still enjoy firing up MM2).
As an adult though with real life considerations that limit my gameplay time, I find the more focused, yet still open-ended, system of MM7 more to my liking than the expansive, overloaded-with-monsters MM6 slugfest. I also find the system in MM7 more of a class-based system than MM6, which has skills but not classes. Don't get me wrong, MM6 is also a gem, but it is a gem because of how much you can exploit the system to wreak havoc on large groups of enemies. MM7 is more focused in character development where you have more real choices to make, yet at the same time all classes are still fun and playable (or play-without-able...no class is necessary). While MM6 had some absurdities in a playthrough like building up to Saintly reputation to be a master "good guy" (Light Magic), and then "nuke" a town, becoming the worst reputation, and become a master "bad guy" (Dark Magic), MM7 makes you pick one direction or the other and not exploit the system like that. MM7 has more unique replayability for this reason, in addition to classes. MM7 also limits spellcasting tiers, so spells like "Walk on Water" are useful for a longer period of time. In MM6, if you got Fly early on, you hardly ever needed Walk on Water. In MM7, you may get Walk on Water in the early game but need to become a promoted spellcaster to get to cast Fly because it is a higher tier spell. This extends to several other spells as well.
MM7 is shorter, but still good length. In my opinion, it is tighter. With more variability in classes, it leaves you experiencing more variety on a later playthrough. That said, MM6 is also 5-star quality, and it really depends on whether you want to exploit a system and have large amounts of time for vast spaces, or whether you want a more refined system that puts reasonable limits on what you do, with distinctions between classes. The choice is yours...but choose, already--stop reading and get playing!