Manor Lords feels like a perfect fussion in one game of my all time my favourites so if you like Settlers, Stronghold, Banished, Total War and Anno, don't skip on this one.
I have been playing the game about 6 hours and so far I have found it to be incrediably fun!! The graphics are stunning concidering the type of game and the attention to detail is awesome!! Some of the features take some time to learn, but once you play for about 2 hours, you have the idea. I know ther are tons of tutorials online, but I generally like to dive in and learn as I go, but it's both fun and addicting.
This game is very good-looking, focused on historical accuracy, and lots of fun. I hadn't played a gfame like that in decades. I am having more fun with Manor Lords than I had with the games back then (Civilization 1 and Master of Orion).
I believe that when the game is ready there will be a tutorial (I know that some people complain about the lack of one). However, there are timely pop-ups that help a lot. Also, there are excellent specialized YouTube channels that can help beginners like myself.
This game has gorgeous visuals and the action options ("What should I do next?") make sense.
When I played there was no sound (sound effects, music etc). I closed the game and will start it again to see if that issue gets solved.
I am a person who likes games made by a handful of people (in this case, only one person) and likes those "hidden gems" that you only find in SW stores in Linux distros (so that I have that feeling of finding a hidden gem), and this game is itching that scratch. I know that this game is being played by a lot of people, so it is not so "hidden," but it still gives me those vibes. Like "Wow, Greg [the game creator] is developing that game just for me!" kind of thing.
Also, I look forward to interacting with Greg in his Discord to feel like I am part of development. He clearly states that he listens to feedback. I find that commendable and I believe that can give players who interact with him that warm fuzzy feeling of belonging. you will not get that from a AAA game from a large studio.
This game is in development but already costs $30 so I am reviewing it as a full game:
Not much content for the price - 3 very similar scenarios, 3 maps, no campaign mode, scenarios are basically a sandbox with an optional goal that you may or may not pursue. Many features are still missing, such as most of the development tree.
Beside that, the game seems to me very unbalanced: Imaginary outlaws stealing all your tools in the first few months of playing, when you don't have a realistic way to prevent that. New families not wanting to move in to your village first several months because you had homelessness in the beginning - again something you can't avoid. Then you can't upgrade a burgage from tier 2 to 3 because there isn't enough food variety despite there being 4 different types of food in the nearby food stall, or you can't upgrade because the local church is randomly not serving some of the few houses built around it. Granary workers building two stalls in one marketplace instead of building one stall in each of the two marketplaces. And my absolute favorite: granary workers refusing to stock more than 2 types of food in the food stall despite there being 5 types of food in the granary, preventing you from upgrading burgages - so you have to demolish the stall and let them rebuild it.
Despite all that, the game is somewhat fun and has a lot of potential. It just desperately needs more work.