Little Nightmare II is a sequel of the first game, and what an adventure we have here. All the good points of his predecessor are improved in this sequel. The atmosphere, the graphics, the story with such a great OST with memorable theme. Some of the mecanisms of the game can be a little bit frustating like some fights who can be really hard because of the perspective and the timing we need to have to hit the ennemies. BUT this defaults are nothing compared to all the qualities of this game.
This is exactly the type of game I'd like more of in the future, I already liked the first one, but was immensely disappointed by it's extremely lackluster and frustrating DLC and just really wasn't that scared, while this game actually made me nope out of two times.
This game keeps the visuals of it's predecessor and makes them even more cinematic and grim, while throwing you into these detailed, lifeless environments full of dangers.
And the best of all? The ending left me in shock and awe, speechless, full of thoughts. This game made me think and wanting more of it, while leaving me kind of empty, but a good empty, a feeling I only felt from a select few games, I especially made a list for after completing this game. All of which are part of what I think are the best games ever made in terms of story, gameplay or both.
If you have ever played through HM 2 or LISA, you know that feeling. This feeling of having played a Masterpiece, having had an experience you can never experience for the first time again.
You may not like this game or the feeling it leaves you with, but I personally loved every second of it.
The gameplay isn't great, but that never struck me as what games like this are really about. The game looks good, is well optimized, and has really well done character designs and environments.
Video review: https://youtu.be/EibcbeyRUts
Little Nightmares II improves on everything it's predecessor did, from much smoother controls, more fair encounter design with less trial and error, even more consistent art design, terrifying music, and a better story this time around.
I consider the game less scary, and more tense. But that is less the games fault and more so becuase digital monsters are only digital threats.
I have three problems with this game, and for the most part the are minor. It's a mostly solving a puzzle or avoiding an enemy to progress. This is fine. In some parts of the game the way you are meant to progress is very confusing. I don't really think the character you play as (a child) would be able to figure out how to beat this, but this is a minor complaint. youtube and wiki fandom have lots of tutorials.
when you first start the game it says to adjust an eye until you can barely see it. do NOT do that, put it a little bit above that. I could hardly see my first playthrough and still haven't found how to change the brightness of the game after starting a run.
my final and biggest complaint is the controls. just walking in a safe area is fine, but often the game won't properly register me pressing buttons and I will die because of this. It's even worse with the flashlight, you have to hold the light on an enemy and sneak past. but the flashlight tracking will often change, with or without an enemy. you might think this is just a skill issue, but I assure you, it is not.
the graphics and puzzles are very fun and I love the game! I really do recomend buying it. the story is a bit difficult to understand just by playing the game, but not everyone wants to play for the story. It really is a wonderful game with lots of love and care put into it. the only problem that actually gets in the way of playing is the absolutely atrocious flashlight controlls. the jumping and grabbing is a little rough, but after the first game you get the hang of it. the game really is lovely, its only true vice is the litteraly hellish flashlight controlls.