Good game, but certain frustrating gameplay decisions spoil the fun for me a little. They implemented fighting mechanics. And those fighting mechanics are implemented in a rather frustrating way.
The fighting mechanics are not complex at all, but require you to push a button in the exact moment, with the character facing the opponent in exactly the right direction, or the enemies will grab you instantly, and you will have to do the entire section of the level again. When there are multiple enemies, approaching the character fast from multiple directions, this gets frustrating really quickly when you need to do sections again and again and again. This is not fun for me, but it spoils the otherwise great atmosphere of the game.
I still recommend the game, but it would have been a lot better without those fighting segments. The first game didn't need those, and this one doesn't need it either.
I loved the first Little Nightmares. Not only is its creepy art and world-building an absolute delight to explore, but the platforming is fun without being overly frustrating. So as soon as LN2 went on a good sale, I grabbed it. And while I think they have recaptured the artistic majesty of the first title, I found this experience less satisfying. It's not bad, but it's not that engrossing either.
Again, the artwork is fantastic, and it's interesting to get a kind of backstory to Six. But the game falls short on two dimensions. First, the gameplay is very frustrating in sections. LN2 kind of makes the same mistake as Outlast 2 in relying much too heavily on chase sequences where the only means of progression is a precise sequence of platform jumps. Unlike LN1, which had lots of great stealth mechanics with multiple pathways, LN2 goes for forced pursuits with very little window for error. They're terrifying moments, but also involve tedious blind trial and error.
I think the other major shortfall is the story. The first LN1 was this masterful mystery slowly unveiled as we try to figure out who Six is and where she is. The momentum of the game comes from both Six's attempt to escape and our curiosity to see what exactly she is escaping from. The Maw is a highly original, twisted world, and exploring it very satisfying. I didn't find the Pale City nearly as interesting, but more importantly, the "story" is so abstract I didn't feel like each chapter really cohered with each other or led to anything important. Whereas LN1 feels like the peeling of an onion, LN2 feels like a series of disconnected storyboards arbitrarily forced together. It lacks unity and purpose, and the same impetus of trying to understand where we are.
Still, I did enjoy it, and there are several breathtaking scenes of beauty and ingenuity. It's worth playing once, but don't expect anything near the genius that was the original Little Nightmares.
Still deep and viscous the atmosphere and the visual art. All the best feature from the original game are here, but like the same disadvantages, and some new few yet.
Well, I think the combat system like and the platforming gameplay have problems with a sense of the perspective of the scene and the recognition of objects in space. I guess some kind of target system could make a fight process more controllable and enjoyable. And I still have issues with slides during the run – that's don't unclear and feels like a some random triggered. At last, I want to say about situations when the animation of some characters missed a few frames – it doesn't happen every time, but that is.
The story on the end give me ... some disappointment and empty. That's feel a like some needlessly. But I like a way that linked 1st and 2nd games.
However, that was an amazing adventure. I so appreciative for this work and experience. Thank you, «Tarsier Studios» and «BANDAI NAMCO Entertainment».
Great game - if you liked the first and enjoyed Limbo/Inside, get this.
Only annoyance was frustrating 'combat' bits and some gameplay mechanics could be smoothed out but it's more than playable. Will replay to collect all the extras.
Couple bugs I saw: Ceiling dude got stuck in one place, and HDR would randomly turn on, then off, then on again in certain scene transitions. Nothing major at all.
I actually liked the minimalist combat style they added for this game, but I would have preferred more puzzles like the original game. I also hated the flashlight section; the flashlight controls for mouse and keyboard are awful. I also found the DLC to be extremely disappointing.
Despite my complaints I still liked the game and I would still recommend it to anyone who enjoyed the original.