The Legend of Kyrandia: Malcolm's Revenge (Book Three)
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Your country despises you. The Underworld beckons you. Even pirates reject you. And your toupee smells like squirrel. Long hated by everyone who's anyone, you're Malcolm, the infamous Court Jester of Kyrandia and you are granted one last chance to save...
Your country despises you. The Underworld beckons you. Even pirates reject you. And your toupee smells like squirrel. Long hated by everyone who's anyone, you're Malcolm, the infamous Court Jester of Kyrandia and you are granted one last chance to save your misunderstood hide.
A perceived villain almost never gets to tell his or her side of the story. In the third and final book of the Kyrandia series, we'll finally discover Malcom's take on the events that have transpired in the first game. Prepare for the ends of the Earth with swim fins
As there's two sides to every story, now's your chance to experience Kyrandia from Malcom's perspective.
Click on everything, talk to everyone, pick up what's not nailed down, there's no clunky interface holding you back and getting in your way.
Puzzles that challenge your brain. Can you solve them without reaching for a walkthrough?
Control Malcolm's personality and speech with the patented Moodometer. Will you be nice or lie your socks off?
I played this game when it came out, and it felt like a dog even back then. Westwood built in their fair share of tedious tasks and certain puzzles that require a measure of clairvoyance to solve into Kyrandia 1 and 2, but with Malcolm's Revenge they raised it to an art form. The game is soulless - Full of nonsensical puzzles, endless scavenger hunts, and bleak artwork. There is no magic sauce that the previous games had. I think at the time, a lot of devs were experimenting with going from 2D art to 3D renderings to get on the Myst/7th Guest train and many games suffered because greatly of that. Malcolm's Revenge had a laugh track for God's sake.
Save your money and check out Grim Fandango if you want to see how it's done.
Sesame!
Everyone here has valid points, but the game is still fantastic. Obtuse puzzles? Maybe. But if you're tired of the same old formula of "Collect items, and attempt to use them until you win", this game will be a breath of fresh air with the somewhat nonlinear story, multiple solutions to puzzles, and "useless" items. It's up there with Return To Zork as one of my favorite mold-breaking adventure games that allows you to fail instead of holding your hand and preventing you from combining/using items in ways that don't advance the story.
Most of my childhood gaming is defined by classic Point-and-Click adventure games. I discovered this well after the whole Kyrandia trilogy was released. I had just finished various King's Quest / Space Quest games, Sam and Max Hit the Road, Indiana Jones and the Fate of Atlantis, The Dig. I found the Kyrandia trilogy in a discounted box set. Instant buy (thanks Mom, lol).
Much of this game is great, and yes, occasionally held back by painstaking, mind-numbing puzzles (jungle maze, anyone?). However, it's full of outstanding dialogue and the "Mood" system is one of a kind.
At any point in the game, you can set Malcolm to any of three dispositions - Lying, Normal, or Nice.
This changes the dialogues and interactions with any of the characters and many of the events as well. You're often rewarded for selecting the ideal mood. Sometimes it's necessary for progression, but just as often, is only a personal choice and to explore different outcomes.
The ongoing appearances of your dual "consciences" (basically two individual personas representing angel and devil) provide non stop comic relief. Seriously, the Mood system and bickering betwen your competing consiences, is an under-discussed and underrated aspect of this game.
Unlike many P&C adventure games, your inventory items can be dropped on the floor throughout, which opens things up considerably. It tells you that not every item is essential, which gets the gears turning in terms of figuring out what you need and when, and recollecting dropped items as needed. Sometimes, dropping an item proves to be the solution to a puzzle.
The personal highlight, is the SOUNTRACK. It's a huge variety of musical styles from funk, drum and bass, groove, traditional fantasy themes, and more.
Years later, I discovered the soundtrack is by none other than FRANK KLEPACKI (of Command & Conquer fame). No wonder parts of it literally sound like C&C. Westwood was a genius for hiring him for this game.
There are also multiple paths, some areas you'll never see depending on the course of choices you took prior. Significant replay value.
If you're an adventure games fan...take the low-star reviews with a grain of salt. PLAY THIS GAME. It's the most unique of the trilogy and has a lot to offer.
The first area of this game is pretty baffling, or at least it was to me, and there is a game mechanic that punishes you for spending too much time wandering around. I got pretty annoyed and almost quit playing, but since I enjoyed the first two games so much, I really wanted to see the series through to the end, and I'm very glad that I did. Malcolm is a fun protagonist and the rest of the game was very enjoyable! The whole Kyrandia series is well worth playing, in my opinion. I would say to give this game a chance - with a bit of patience, it might grow on you.
It may be the nostalgia talking but this was always my favorite of the kyrandia games and one of the top adventure games of my youth after grim fandango and sam and max hit the road. It has its flaws and graphics are dated and a bit of a step back from book 2; but what more than makes up for it is the chance to see the villains side of the story and Malcolm is just so charming and funny. its the story that makes this game and that is very important when it comes to adventure titles.