This game review is about Land of Lore 1. For me, this game is more accessible than the older games like Dungeon Master or Eye of the Beholder. It has nice transition effects when moving around and turning. It has an auto-map, good looking pixel art, full voice-acting, fancy spell effects and nice UI animations.
The only stats your characters have are health, mana, might, protection plus three skills. It makes RPG mechanics easy to understand, but it doesn’t allow to make versatile character builds. The skills have usage-based progression, but they level up very slowly and only reach about 6 or 7 level.
The game is old-school in both good and bad ways. There is no hand-holding, so you need to figure things by yourself. However, the game is not so informative. Item properties are not displayed anyhow, so you cannot know what purpose does an item serve or how much might your weapon gives without equipping it. Ranged attacks have no damage feedback, enemy vulnerabilities are not told, you don't always know what is your next sub-objective and so on.
The game has many frustrating aspects. The inventory is one big scrollable mess, and the same type of items don't stack. Some keyholes can be picked with lockpicks and some cannot. The combat system has dice rolls to hit apparently, but no idea what factors affect to it. Some game levels are wide and maze-like with just meandering corridors without meaningful content.
The worst thing is the endlessly respawning enemies in many levels. The combat gets boring because of zero tactics with the simplistic combat system. And the game difficulty varies a lot. Some enemies are easy, but some can kill you with just a few hits regardless the difficulty setting.
The reasons to play this game is just nostalgia or curiosity pretty much.