Posted on: September 12, 2022

arugulaKhan
验证所有者游戏: 评论: 59
well-written drudge
When you first start out in Amalur, you will be pleasantly surprised: how is it, you may think, that I've never heard of this well-written game with pleasant graphics, atmospheric music and an intriguing plot? But about twenty hours later, you will have seen all of the games opponents, done the 2 types of quests (fetch or kill), and have enough of a feel for what the game has to offer to make the next 80 hours feel repetitive and dreary. Maybe I'm getting older and valuing my time more, but I used to be able to power through a game's dead spots if it meant seeing a good plot through. But in Amalur, there are no dead spots. There are no peaks. It's all the same. And after 100 hours and change, doing more of it may start feeling like work instead of play (the game's even longer: 100 hours was all I could stand). It's not a bad game. The writing is solid and consistent, the voice acting -- excellent (honestly, it's been years since I've seen this level of commitment from even the smallest bit players); and the overall finish very good. And some areas (especially the DLCs) are very well done. KoA simply overstays it's welcome. I've read that, originally, it was supposed to be an MMO and that's exactly what it plays like: except without other people to liven things up. If you don't mind boring gameplay, this game is excellent value for the money and will occupy you for yonks. But if you want something memorable or original -- I'd give Amalur a pass.
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