Another feather in the cap of mass mind control, creating in a video game fantasy folklore worlds where the NPC's treat childhood fairytales with the gravitas and seriousness of today's organized religions.
Nondescript stones play discombobulated limericks accompanied by discordant music and dot the landscape as an obvious tribute to audio-logs of other games, while giant stone faces adorning dungeons remain strangely silent and motionless.
The human equivalent of trained poodles recite mythological stories, whose origins are those 'uncivilized' peoples lost to history thanks to the efforts of the people now creating these games, and liberally repurposing these stories to mimic the messaging of organized religion.
It's a ghastly attempt to make modern religion seem like a logical progression from mythological folklore, paint the transition from one to the other as a peaceful one, and maintain the delusion that the two aren't so dissimilar enough they couldn't coexist. Farcical even by fantasy standards.