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Kingdoms and Castles

已在库内

3.9/5

( 116 Reviews )

3.9

116 Reviews

中文(简体), English & 12 更多
14.9914.99
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Kingdoms and Castles
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 王国与城堡是一个关于王国发展的游戏。从一个小村庄慢慢发展成大城市甚至是宏伟的城堡。 你的王国必须在一个充满生机和危险的世界里生存。 是海盗入侵者抢走了你的市民? 还是被挡在充满弓箭的城门外? 是龙摧毁了你的粮仓,你的人民在冬天里饿死,还是你有能力把怪兽打回去?你的王国会否成功完全根据你的城市管理或者城堡设计。 城市设计 战略性的布置你的城镇来提高你的农民的幸福感并吸引新居民。向他们征税来建造你的城堡。确保你的农民在冬天温饱和治好瘟疫。建造教堂让他们远离绝望,而酒馆可以让他们快乐。如果你建造了城...
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用户评论

3.9/5

( 116 Reviews )

3.9

116 Reviews

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产品详细信息
2017, Lion Shield, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core 2 Duo 2.0GHz or AMD Athlon 64 X2 6400+ 2.5GHz, 4 GB RAM, nVI...
Time to beat
9 hMain
16 h Main + Sides
16.5 h Completionist
15 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

王国与城堡是一个关于王国发展的游戏。从一个小村庄慢慢发展成大城市甚至是宏伟的城堡。

你的王国必须在一个充满生机和危险的世界里生存。 是海盗入侵者抢走了你的市民? 还是被挡在充满弓箭的城门外? 是龙摧毁了你的粮仓,你的人民在冬天里饿死,还是你有能力把怪兽打回去?你的王国会否成功完全根据你的城市管理或者城堡设计。

城市设计
战略性的布置你的城镇来提高你的农民的幸福感并吸引新居民。向他们征税来建造你的城堡。确保你的农民在冬天温饱和治好瘟疫。建造教堂让他们远离绝望,而酒馆可以让他们快乐。如果你建造了城市广场还能举办节庆活动!派遣伐木工去采集木头,建造采石场来修筑你的城堡,高效利用土地耕作,让你的城镇迅速发展。

巩固和防御
你安家的这片新大陆充满着海盗的入侵。这些入侵者绑架并杀死你的农民,偷窃你的资源,还摧毁你的家园。使用到处可建的城墙来建筑一套强大的城堡系统。 动态的安排建造防御塔和城墙。位于高处的箭塔和其他武器炮台具有更远的射程。尝试不同的布局来保护你的王国并向世界宣布你是一位国王或女王。

生动的世界
这一切都发生在一个充满活力,拥有程式化的云层系统和四季交替的世界里。 真实算法的树木生长,模拟森林形成的过程。根据你的需要,伐木工可以砍光或者照看你的森林。
系统要求
最低系统配置要求:

Linux Notice: For open source drivers users, (Radeon cards), Mesa 17 driver or newer is recommended.

Linux Notice: For open source drivers users, (Radeon cards), Mesa 17 driver or newer is recommended.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
9 hMain
16 h Main + Sides
16.5 h Completionist
15 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.10+)
发行时间:
{{'2017-07-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
484 MB
链接:

游戏特性

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用户评论

Posted on: February 25, 2020

Arcadio1995

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游戏: 25 评论: 1

Great and promising indie

The game is pretty great, but could bore you, fortunately, devs are still developing it. If their new update called AI Kingdoms will finally arive and be as well done as a previous updates, this will be great evolution from tower defense-city builder to real RTS. I just hope in some time terrain will be no more flat, and mountains, hill, valleys, rivers and waterfalls will make this game absolutely perfect.


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Posted on: April 24, 2022

wabe.541

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游戏: 87 评论: 2

Decent foundation for a nice game

This game has a decent foundation following the original Settlers formula where many of the things of the game cannot be controlled directly. It's cool to see some innovations and new ideas in the economy system simulation and most them make sense and work fairly well. There are some rough edges like the mines whose resources can be mined forever which I don't think is very interesting nor strategic. The job management system does not work very well since you cannot adjust the work force with percentages, instead you will have to sort the works by order which means that the jobs at the bottom of the list will not get any workers if you don't have enough workers in your kingdom. So if you end up in a situation where you have more production buildings than workers you will have to constantly micromanage the job list if you want to ensure that your economy produces at least some of all possible resources, which is usually crucial in a game like this where the production of goods is based on long chains of processing resources from one form to another. When it comes to military and fighting, it all falls short. As of writing this review there are no computer opponents to play against, instead you just get some random raids from vikings and dragons. Recruited units can be controlled like in mainstream RTS games, which I don't personally like at all. The archery tower and ballista systems require active workers to function, which means that you will have to once again micromanage the job management list when your kingdom is under attack. The Settlers 1 had very simple combat system but it was more than enough to keep the game very intense because the overall system worked very well with its simple rules backed up by the fact that winning was all about 1. the economy management 2. distrupting the enemy economy and 3. planning ahead with grand strategies and moves.


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Posted on: May 26, 2022

pewmpkin

验证所有者

游戏: 73 评论: 3

It will keep you coming back.

A lovely town builder that gets better with age. Each update implements something new, worth exploring - the devs make sure of that. Fun game, not brain-dead, engage with creativity and just build as you wish. Even though its simple, relative to many other town-builders, it keeps you engaged for a long while. Now that there's some AI and a hard-mode, its going to be even more engaging! Thank the devs for this delight :)


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Posted on: March 15, 2024

flp_ndrox

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游戏: 22 评论: 3

Fun game, needs updates

It's a fun little builder and the graphics are just my style. I'm just mad that Steam gets updates and Gog gets updated if the devs feel like it and they haven't of late.


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Posted on: July 21, 2017

illiousintahl

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游戏: 331 评论: 34

no polish let down. no multiplay

I come from a background of dwarf fortress, Age of Empires, & lots more so the budget graphics don't worry me. I only count gameplay in such titles. That said this relaxed medievil management game fails on a number of fronts in it's current release. You cannot prioritize food, so workers will mine stone till they either leave from unhappiness or die; causing a more passive version of Dwarf Fortresses tantrum spiral. It sorely needs sliders for such things as world gen size (which as it is; is fixed), more control over worldgen, No. of work slots for buildings available. There also doesn't seem to be upgrades for lumber yards, and while you can turn buildings off; you can't for with the 5 worker hog treasury that will kill your flegling fort just as an example. Fires break out randomly; while I accept they posed real threat in medievil times; patches of untilled dirt did not catch fire every 2 days. I don't see any reason why this title needs to be single player and it's crying out for competitive action to alleviate it's dull plodding pace (even at max speed). House upgrades are ludicrous netting +1 worker at a significant complexity cost, while you lose flexible placement. Cannot fertilize land from what I can tell, nor grow new forest tiles. Wow this is actually getting to be a pretty big list of negatives now that I stop to think about it. Clouds need more settings, they look great but they need less frequency and larger area of aversion, faster dissipation at cursor. Buildings need Isomer settings to allow mirroring. Game has some weird blueing when you zoom out (probably simulating atmosphere, but it's annoying). No tutorial, which is weird when game clearly has some pitfalls to progression. You need roads everywhere and it seems like an unnecessary design choice; that doesn't reflect the fact that peasants don't use carts or horses for goods making them mute as a house sized laneway. Considering they allow only 3 spaces away they just detract from the game.


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