Jupiter Hell 1.0 is here! A 20-year roguelike development story reaches its climax, as Jupiter Hell graduates Early Access and releases in full. Don't forget to take advantage of the 20% release discount - available for a limited time only!
Jupiter Hell is a classic, turn-based roguelik...
A 20-year roguelike development story reaches its climax, as Jupiter Hell graduates Early Access and releases in full. Don't forget to take advantage of the 20% release discount - available for a limited time only!
Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!
Frequent updates!
Most recent:
1.0 - Dante!
0.9.12 - Trials!
0.9.11 - Curio!
0.9.10 - Medusa!
0.9.9 - More!
0.9.8 - Message!
Tactical, turn-based combat with real-time responsiveness
Benefit from classic roguelike turns with modern shooter sensibilities. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG.
Meaningful RPG progression
Customize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Beat the game to unlock more difficult challenges rather than grinding to make the game easier.
Randomized levels set all over Jupiter’s orbit
Blast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Every playthrough you’ll find new ways to experience familiar settings.
Original shooter roguelike lineage
Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002.
Great execution for what it's going for. But I prefer roguelikes that give meta-progression that carries over between runs. With this, the "reward" for a botched run is the fun you had (or didn't have) and greater knowledge of the game.
Starts kindow slow but after a while I was sure that it will keep me engaged. I do not realy remember last time when I played simmilar title until late night. The only issue that I see is that the gameplay loop seems little to repetative and therefore it looses on replayability.
Best mouse + keyboard controls allow for smoothly paced gameplay, highly tactical yet streamlined combat system, and surprising audio-visual quality for a traditional roguelike. The ending is anticlimatic and the 'damage gate' of certain bosses a bad mechanic. However, as a replayable roguelike I highly recommend it using the 'haste' game mode as the game is otherwise rather lengthy for having permadeath.