Jupiter Hell 1.0 is here! A 20-year roguelike development story reaches its climax, as Jupiter Hell graduates Early Access and releases in full. Don't forget to take advantage of the 20% release discount - available for a limited time only!
Jupiter Hell is a classic, turn-based roguelik...
A 20-year roguelike development story reaches its climax, as Jupiter Hell graduates Early Access and releases in full. Don't forget to take advantage of the 20% release discount - available for a limited time only!
Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!
Frequent updates!
Most recent:
1.0 - Dante!
0.9.12 - Trials!
0.9.11 - Curio!
0.9.10 - Medusa!
0.9.9 - More!
0.9.8 - Message!
Tactical, turn-based combat with real-time responsiveness
Benefit from classic roguelike turns with modern shooter sensibilities. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG.
Meaningful RPG progression
Customize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Beat the game to unlock more difficult challenges rather than grinding to make the game easier.
Randomized levels set all over Jupiter’s orbit
Blast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Every playthrough you’ll find new ways to experience familiar settings.
Original shooter roguelike lineage
Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002.
Game looked interesting.
I saw no mention on start page or reviews.
As long time PC gammer I seldom use controllers and found the process (after setting up my keypad for controlls), of playing a modern gamed of this type with keyboard to tedious. Deciding on the rating was difficult because I understand that people who dont mind the controll set up may find this a very good game but at the end of the day I felt the rating should reflect my value of the game.
Seriously, fuc koff with your 5 star ratings. When I see a massive slew of 5 star ratings, I see a group of stupid children who don't understand the gravity of their choice. Your 5 star ratings only serve to raise expectations beyond reason only to disappoint real gamers. PERFECT games are near mythical. They do not exist. The best games ever created shouldn't get a perfect score, because they're not perfect. Every game has at least one issue and the perfect ones usually have many bugs, glitches, stupid dev choices, and annoyances. When you see perfect ratings, it's coming from exited children who wouldn't know a good game if it came up and blowed them.