This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content
Please note:
GOG Galaxy is required for multiplayer mode.
推荐系统配置:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content
Please note:
GOG Galaxy is required for multiplayer mode.
Fun turn based strategy game similar to X-com. Never had any crashes or major issues playing 150+ hours on a 4090 laptop.
Visually looks good being set in a third world country, pretty blue beaches and palm trees with piles of trash and old tires floating in the ocean.
There is a mod on nexusmods worth checking out (show chance to hit) and you should read some guides on steam.
current/final version of the game is patch 1.1.5 and many of the frustrations other reviewers expressed have been addressed.
played JA2 more times than I can count, and when this came out I stayed away based on reviews at the time - I only picked this up in 2025 as I heard that a lot of the issues had been resolved.
pros
+ IMO combat is even better than JA2 - it's intense and more dynamic, I like the different unit types - the new overwatch ability/interrupts are great as well
+ environments look great, are nicely composed
+ dramatically improved stealth gameplay, takedowns, etc
+ 90% UI/UX is great - managing individual inventories is way easier, etc. On the other hand, the new aiming UI... I'm just confused as to why this was designed this way? Feels like reinventing the wheel for no reason. It never bothered me much, just 1-2 more mouse clicks involved to perform attacks.
cons
- absolutely nothing about the characters (all NPCs, most of the mercs) made me feel like these were real individuals, much less paramilitary. everyone's dialogue is cringe and derivative (and often completely self obsessed in a random, situationally-tone-deaf sort of way). The whole thing has a very scooby-doo "he's right behind me, isn't he?" vibe and it's turned up to 11. Much of the character art is wacky which doesn't help - and though I did end up getting used to the mercs in my squad, I never cared about any of the NPCs at any point. I get that JA2 had a certain '90s action movie' vibe, but its characters were far more believable, the voice acting somehow infinitely better. Ended up skipping a lot of the dialogue on my first run because it was just annoying - I've seen film student movies with better writing than the dialogue in this game.
To summarize - game fun, combat great, writing bad, overall recommend
Unfortunately, it is not a worthy successor to JA2.
Small number of weapons, simplified mechanics, simplified character inventory window.
You can't increase your militia level through training. Very small number of items from enemies. An enemy gets 2 rounds from an AK47 and still has 90% action points. No online gun store (Bobby Ray in 2) probably to hide the small amount of items in the game.
It feels like it's just a base for modifications from players. Maybe in the future it will be worth playing hundreds of hours, but for this moment JA2 is a better, more complex, more detailed game.
Jagged Alliance 3 is a fun indie tactics game. I didn't play any of the earlier games in this franchise, so all I can compare it to would be like XCOM 1 & 2.
Unlike XCOM, however, JA3 has a roster of fully voiced unique mercs with silly quirks and personalities. Along with its dark humor, the goofy recruitable mercs makes JA3 stand out from other similar games.
So you can auto-resolve encounters you'd normally win if your squad is super powerful. The idea of auto-resolving fights with strong squads eliminates any tedium from seeping into this game. This is a very welcome feature for an already long game. Don't worry though, unique encounters cannot be auto-resolved.
Unless you're conversing with an NPC, combat consists of almost the entire game. It's a very fulfilling gameplay loop of strategically ordering your squad around during a gunfight, looting defeated enemies and outfitting your squad with increasingly powerful equipment. You'll also intercept random attack squads in order to maintain your presence in the world map.
So besides their goofy personalities, as i mentioned earlier, the recruitable mercenaries have a bunch of stats that make them proficient in certain situations. Some heal other mercs, snipe enemies from a distance and use explosives (among other roles). This makes it fun to experiment with different squad combinations.
Now i only have a couple issues with Jagged Alliance 3, one of which is fixed by a mod.
- So you can't actually view the exact "chance to hit" an enemy. You get some + and - symbols as well as voiced merc feedback to help you estimate how likely you are to hit an enemy. Maybe it's because I only also played XCOM 1 & 2, but this bugged me. Anyways, just search "Show Chance To Hit" in the nexus to fix this.
- So the game crashed like 4 times in 50 hours of gameplay. Kinda annoying, but not nearly enough to complain too much.
That's all I got. I had a lot of fun playing Jagged Alliance 3 and recommend it!
While parts can be buggy or frustrating, you will quickly forgive its faults for the stellar gameplay that keeps your attention even after you save and quit for the night.
I had to do a few new games at the beginning and talk with friends before I really knew what direction I wanted to take, but you'll quickly learn all of the systems and settle into a comfortable pace.
The music is very good and in a few instances is a reward itself.