Posted on: April 24, 2020

renatocf
验证所有者游戏: 14 评论: 5
Subset Games New Mastepiece
An addicting, easy but more complex game than FTL Faster Than Light.
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Game length provided by HowLongToBeat
Posted on: April 24, 2020

renatocf
验证所有者游戏: 14 评论: 5
Subset Games New Mastepiece
An addicting, easy but more complex game than FTL Faster Than Light.
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Posted on: June 15, 2019

Redbeard1084
验证所有者游戏: 978 评论: 64
Frustrating.
I want to really love this game, but too many things pull it down. I enjoy the time travel concept, and it adds an interesting wrinkle to the tactical rpg mold, but... -Not enough player choices. -Not enough customization choices for your mechs. -Only three mechs on the field at any time. -Repetitive missions. -Repetitive objectives. -Repetitive music. But worst of all, too punishing of failure. If you lose all your pilots, or take too much damage to your buildings, all the work you've put in building your mechs and crew up is completely wasted. It would've been nice to be able to keep your crew and start at the beginning, I would have felt some sort of getting stronger through effort and patience. But NOPE. You're sent back to the start with ONE of your pilots. I had some fun with it. But it's far too flawed to recommend.
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Posted on: March 10, 2018

K0S-M0S
验证所有者游戏: 9 评论: 2
Wasted Potential
Hard difficulty is Imbalanced Balancing method is outdated(there no Smart RNG, adaptive difficulty,Battle analizes adaptivity), Look at the core balance method of invisible Inc. where the game maintains its rock solid difficulty yet 99.9% of situation can be solved by your head not luck. Yet the game pretends like hard can be played(it can't be). CustomRandom Squad achievements are immposible to achieve on hard(unless you count 4-5 grid30% resist in a row on final mission as anything but "PLAYER SKILL"). Normal difficulty still has same issue but lowers stakes and complexity which results in even worse expirience. Grid override is BS, period. I have cleared 3 perfect and 1 near perfect(on hard) island my grid was almost 40% all troops nearly maxed then the "genious" game balance decides that 3 troops can cover 7 treads(3 is bigger then 7 as it seems in devs heads) not a single time grid resists the attack(40% welcome to gamble house) and I loose, HOW in the FUCK I'm supposed to play better then Maximum is a tough question. Few Achievements are just stupid grind :facepalm There is nothing about the game(style, sound etc) except for the GAME itself worth mentioning and core mechanics are severely flawed Only playabale by ultra fans of the genre or noob casuals.
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Posted on: September 4, 2020

Devean
游戏: 578 评论: 36
Very poor design
The premise is interesting, but the potential is completely wasted. You lose all the progress you make after each 'timeline', including the pilot XP or the gear/upgrades you purchase, so you gain nothing, you always start from scratch. And with extremely repeatable battles, there's really no point in playing it more than 2-3 hours. Buy it only if you find it in the up to 5$ bargain bin.
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Posted on: June 27, 2021

wujekjohny
验证所有者游戏: 96 评论: 5
One of the most frustrating games
Completely incomparable with FTL... maybe except for the graphics which I actually like, but if you are not investing the time to make high end graphics, then at least game play should be well designed... I love FTL, it is about making best of a bad situation, but Into the breach is different. It is clear that you can actually max it out on every map and I love maxing out the results, planning 2 turns ahead and completing all the side objectives. When I started playing I fell in love with the game. The thing is, if you allow player to max it out, then why do you allow RNG to deny it? I came across multiple situation, when right after appearing, monster got into position where I was unable to do anything against him. Covered by building and hills or blocked by the map design. Your run is screwed and you just wasted an hour... Example: Objective is to save the train. In the last turn, the train is supposed to go between two hills. Then the monster appears and jumps in front of the train, to the location that he cannot be moved from, and cannot be killed. I was thinking about any possible solution, but there is none. This is destroying the whole pleasure of building your crew as your whole rune is screwed. Annoying as hell, and this is just one of multiple examples I could describe after playing for only 10 hours.
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