Posted on: May 27, 2018

Lookda
验证所有者游戏: 414 评论: 53
Random chess grows to skilled carnage
When I picked up ItB I was sick, a nasty flu. While I was dreaming in bed, the small cartoon figures became pulverizing robots and nightmarish aliens. I couldn’t sleep well. A chaotic struggle between mech and Vek went on in my head. Two blows and half a block of buildings collapsed together with a burned down gigantic hornet. It kept repeating over and over again. There was no control. And while the feeling of putting down monsters felt good, I was robbed of sleep and felt powerless. The time my fever broke, I know how to smash the ugly alien faces against mountains and drown the xenos in the ocean. Over time, I learned how the monsters (roughly) act, which will (likely) spawn, how to place mechs to deal considerable damage this turn, and avoid being an easy lunch next turn. I learned what is "acceptable collateral damage". But most of all, I got the hang of using aliens against their own kind. Having a 3 damage smash is often less effective than a 1 damage push. The knockback disengages an alien from eating a train, and may set it up to eat or being eaten by another Vek. In ItB you will be able to (almost) fully control the game, while still keeping the challenge fresh by throwing unexpected surprises in your direction. The gameplay is less FTL-like exploring, instead focuses on “perfect knowledge”. You interrupt Vek mid-turn and exactly see how your actions play out. A poor decision will result in a serious set-back, but rarely in immediate defeat. The game is very well streamlined. ItB borrows mechanics from FTL (dev's former game). A game lasts 1 to 3 hours, earning you a new team of mechs or nothing at all. You control a handful of sprites on a limited grid. You go through a few zones, each in a handful of battles. You gather random stuff to equip your mechs, making each playthrough unique. The only downsides to the game are that it is relatively small, and there is hardly any persistency between playthroughs... except your knowledge of the game.
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