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INSOMNIA: The Ark

已在库内

3.3/5

( 41 Reviews )

3.3

41 Reviews

English & 1 更多
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INSOMNIA: The Ark
介绍
《失眠:方舟》是一个后世界末日风格的科幻角色扮演游戏,故事发生在一个巨大的太空都市中,那里满是古老文明的秘密。在游戏中培养你的角色,探索细致的人造场所,与特殊的NPC和派系互动,精心制作工艺装备并努力生存下来吧。 你从Object 6 —— 一座历经了400年的旅程寻找新家园的复古未来风格空间站中醒来。你被罕见的心理疾病困扰着,必须揭开令人毛骨悚然的秘密,发掘人类通往幽灵般的撤离点背后的真相。探索是有收获的……也是危险的。你需要在Object 6中寻找有价值的技术和资源。注意——在《失眠》的微妙世界中隐藏着各种人物,他们会交给你一些意想不到的任务,并且你还要面对野蛮的敌人和致...
用户评论

3.3/5

( 41 Reviews )

3.3

41 Reviews

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产品详细信息
2018, Mono Studio, ...
系统要求
Windows 7/8.1/10 (64-bit versions), 2.5 GHz CPU, 4 cores, 8 GB RAM, Geforce 760, AMD Radeon R7 360...
DLC
INSOMNIA: The Ark - Deluxe Set, INSOMNIA: The Ark - Original Soundtrack
Time to beat
21 hMain
40.5 h Main + Sides
76 h Completionist
41 h All Styles
介绍
《失眠:方舟》是一个后世界末日风格的科幻角色扮演游戏,故事发生在一个巨大的太空都市中,那里满是古老文明的秘密。在游戏中培养你的角色,探索细致的人造场所,与特殊的NPC和派系互动,精心制作工艺装备并努力生存下来吧。


你从Object 6 —— 一座历经了400年的旅程寻找新家园的复古未来风格空间站中醒来。你被罕见的心理疾病困扰着,必须揭开令人毛骨悚然的秘密,发掘人类通往幽灵般的撤离点背后的真相。

探索是有收获的……也是危险的。

你需要在Object 6中寻找有价值的技术和资源。注意——在《失眠》的微妙世界中隐藏着各种人物,他们会交给你一些意想不到的任务,并且你还要面对野蛮的敌人和致命的危险。饥饿、干渴、疲劳的感觉和充满敌意的环境在整个旅程中时时与你作伴。

个性化的旅程体验。

通过灵活的特技系统和大量的可制作的物品和装备,为每位玩家提供独特的体验,摆脱角色等级和不必要的苦练。《失眠: 方舟》中有近距离和远距离的战斗,也有可破坏的装备。 明智地选择你的装备 ——游戏中的每种盔甲和武器类型都有其优点和缺点。

你的选择很重要。

《失眠:方舟》 的故事情节错综复杂,是非线性的,并且存在“无法回头的关键点”。 应对角色和派系之间的棘手关系,作出艰难的决定,影响游戏世界。 每一个主要问题都可以采取不同的(有时是意想不到的)办法解决。

丰富的宇宙。

游戏带有柴油朋克的元素,你可以在复古未来风格的黑色视觉效果中体验游戏的丰富内容。来见证充满黑色爵士音乐、模仿腐朽文明的人造世界末日景象吧。

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所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21 hMain
40.5 h Main + Sides
76 h Completionist
41 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-09-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
12.3 GB
链接:

游戏特性

语言
English
音频
文本
русский
音频
文本
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最有用的评论

Posted on: January 15, 2020

Yunipuma

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游戏: 1356 评论: 14

This is not Fallout, but it can

Let's immediately put all the dots above "i" - this is not Fallout. This is a game "inspired by" Fallout. It has many shortcomings - not the best optimization, very unfair difficulty curve of combat, the constant need for micromanagement of resources, a lot of backtracking. But this game has an undeniable advantage - the atmosphere. This game feels old-school and if you want "the spirit of that era of the late 1990s" - then you should try this game. However, be prepared for the roughness of the gameplay and cumbersome interface. In other words, this is a niche game specifically suited for GOG's core playerbase. Insomnia: The Ark plays like a remnant of another time and for someone it will be deal-stopper, for others - quite the opposite. For me personally it's solid 4 of 5, but - it's me. Your opinion may wary.


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Posted on: January 17, 2020

kaboro

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游戏: 1664 评论: 16

Very ambitious game, a unique experience

The small team that developed this game, set their goals unrealistically high, and un-surprisingly they did not achieve everything they wanted, but they did achieve surprisingly much. The game stands out from the start with its intense atmosphere, outstanding art-style and the extremely detailed world. The story is exceptional and unique, also very well told. There is a lot of lore information and the quests are quite meaningful, even the most mundane delivery mission can have unexpected moral twists and turns. Matter of taste, but i found the combat to be very interesting and engaging. What seems at first as an unfair difficulty curve, turns out to be quite easy IF the player is willing to invest the effort to understand the combat mechanics and the equipment functionality. Also worth mentioning that some missions that you can pursue from the start, are very hard or not even doable unless you have a minimum of equipment and/or skills. This will probably frustrate some players, since its a dated design, but i enjoyed this aspect. Despite considering that the game deserves 5 stars, i have to mention some shortcomings, that depending on player taste and expectations, might or might not be important for you. There are some bugs, most of the big ones have been ironed out in the last patch, but there are still some left (some text is in russian, some armor can not be repaired, the hunger meter goes off screen when hunger advances). The inventory management is awkward, but a lot of problems can be avoided by using the "sort" button frequently. Armor and weapon degrading plays an arguably excessive role, you will spend a lot of resources keeping your equipment up to snuff. Managing your resources (money, ammo, repairs, food, equipment) successfully, requires some effort and understanding. No teleports and fast travel. Depending on how you go about doing the quests, some may become unavailable/unfinishable. This game is among the best i played and most unique.


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Posted on: February 18, 2020

Ml33tninja

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游戏: 858 评论: 2

1.6 (an in-progress review)

Review Date: 2/18/20 Now due to issues, I haven't been able to complete the game in full so keep that in mind while reading this. Now first the positives Atmosphere: The worldbuilding and environments go hand in hand very well. Pulls off a ruined world in the areas you explore to even the characters you interact with. The maps aren't too complex or large so getting lost was not an issue for me. Combat: This was the second-best feature for me. Shots and melee do TONS of damage to not just you but nearly EVERYONE. Reloading takes time and materials need to consistently be repaired. Bullets and Explosion can do environmental damages. Healing from damages is slow are leaves you vulnerable. It's tense and takes quick thinking when fighting in tight areas. Leveling: Honestly this was simple to use and it's upfront of the stats that will improve and by how much. Allows your companions to level up as well. Now let's get into why its a 3/5 for me: Bugs: This reason this is an in-progress review is a bug that breaks the main quest and as of this review I can't move past it. Hoping that 1.7 will have the fix I need. Quest issues: some quests is straight forward and easy to understand but some are either not fully translated or are poorly explained on what the quest giver wants. Honestly, I needed to ask online for some of the quests. Unexplained mechanics: Now unlike some, I don't have too much of an issue with keeping up stats like hunger or thirst when it's done well. Here you have to keep those up as well a different stat: Somina. Somina is an instant game over when you reach the limit. That fine but there are no gauges to read, only icon warnings. It makes it hard to know which relief items to use. Final Thought: It's is a Kickstarter project with heart and good gameplay elements but some of the issues are game-breaking and poorly implemented. I will revise my review as soon as can.


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Posted on: March 10, 2020

Soeren91

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游戏: 72 评论: 12

Unfinished

The game is clearly unfinished. It is full of Bugs, many of them gamebreaking. It is a ahame, because the game clearly has a lot of potential. The Setting is cool, and the atmosphere is great. But with all the Bugs, crashes and awful controlls it is impossible to play. Worst of all, the support team never ansered on any request. That is just low.


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Posted on: September 26, 2020

shtaks

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游戏: 162 评论: 3

It's hard to love this, but i do

I like this game, a lot, but it does make it hard to like it. The Good: A compelling story and a magnificent environment that the story takes place in. The characters around are interesting, and the intrigue pulls you in. I got tens of hours worth of fun from this game, and some parts of the story of this world i will remember for a long long time. The combat which at first feels completely clunky and outdated actually turned out to be pretty satisfying. The ambiance is really well done. The Bad: There are games that are hard, and there are games that make playing them hard not because of skill levels, difficulty or any such thing, but because of bad design. This game has one of the worst designs i've seen. Now i'm not in favor of quest markers, but the design should be such that makes sense and allows the player to progress. It is hard to count how many times i was completely stuck because i had no idea about some small unclear detail i needed to do. The journal is no help, and the mission flow and area design - my god - it's just frustratingly bad. Honestly if you don't just fall in love with the game like i did early on, you might end up rage quitting it after discovering you spend hours stuck on a quest with a generic description not understanding what you are missing, Fuck's sakes Mono, there had to be some kind of clarity to things. The ugly: The bugs are insane. Think bethesda, but with less clipping and more game breaking. Some quests and conversations are simply not translated from the original language, luckily i do speak russian, but i pitty the fool who'll try this game without Russian. Followers are actually vanishing reappearing in a different part of the map and run to you getting killed. Leveling is broken or something, you hit lvl 10 very fast but past lvl 13 you'll make almost no progress. If you dare putpoints into wrong skills, you won't be able to complete main game quests (bug or more bad design?)


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