Hotline Miami 2: Wrong Number Digital Special Edition
介绍
Hotline Miami 2: Wrong Number Digital Special Edition will include the following:
- The game
- Remix EP with 6 unique tracks
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the orig...
Windows Vista / 7 / 8 / 10, 2.4 GHz Intel Core 2 Duo or better, 1 GB RAM, OpenGL 3.2 compatible GPU...
DLC
Hotline Miami 2: Wrong Number Digital Special Edition Upgrade, Hotline Miami 2: Wrong Number - Sound...
介绍
Hotline Miami 2: Wrong Number Digital Special Edition will include the following:
- The game
- Remix EP with 6 unique tracks
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
Blistering combat against punishing opposition will require intense focus as new variables, weapons, and methods of execution are introduced throughout the struggle. Let the striking colors of an unmistakable visual style wash over as you meticulously cut down those that would stand between you and the ultimate meaning behind the massacre. This is the finale, this is the unquestionable end.
Hotline Miami 2: Wrong Number | Digital Comics Download the Hotline Miami 2: Wrong Number digital comic series by Dayjob Studio prior to the release of the game and dive into the backstory of several factions on a path to confrontation. The entire five-part series is free to download and comes in a single app that will be updated with new issues leading up to the launch of Hotline Miami 2: Wrong Number.
Relentless Hostilities: Adjust combat techniques as the narrative shifts between factions and brings unique variations to a familiar approach along with new weapons, movements, and melee attacks.
Enthralling Soundtrack: Over forty pounding tracks from dozens of artists punctuate the savage conflict and bring the larger scale of your actions into focus. New artists join returning favorites like M|O|O|N, Perturbator, Jasper Byrne, Scattle, and El Huervo for an incredible audio massacre.
Custom Level Editor: Design custom levels using characters, enemies, weapons and music tracks from the game and share your creations with others.
Copyright 2014 Dennaton Games. All Rights Reserved.
包含内容
内容
Standard Edition
Digital Special Edition
壁纸
Remix EP (FLAC)
Remix EP (MP3)
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I liked the game. It is similar to the first part but with more characters and stages. Each character has its unique way of do things, so that adds to the variety too.
Good game...
Game get straight into my heart, it has more complex, and hard gameplay than first part. Bigger levels, better game-design, harder levels and faster tempo of gameplay
If you played first part and you liked it, you need to buy it 100%
This game has some cool things, sure (We'll go over them in a minute), but the main thing with it, as other people have already pointed out, is that the developer didn't seem to know what made the first part a great game.
Other than the story or the great score, HM1 had superb level desing for it's gameplay: Tight corridors, loads of doors and turns, etc. There were some glass doors and huge open areas but these were a minority and, in my opinion, were the weakest part of the game. This desing allowed for pausing if this was your first time, planning ahead or trying to sprint through everything once you knew the level and tried to reach the highest combo possible.
Well HM2 is just huge-ass opean areas and glass doors. The problem with this is that most of the time you can't see what's ahead of you (Even by pressing SHIFT all of the time, which also sucks) so that means three things mainly: You'll spend most of your time getting sniped by enemies that aren't on-screen, hand to hand weapons are now almost useless and as much as you plan in the end you are taking a crapshot because you simply can't see the enemies (some of which, as in HM1, have certain degree of randomness to their path). Long story short: They fucked up the level desing big time by keeping only the worst part of HM1 and that takes away SO SO MUCH from the game. It get's to the point that even in some levels in which the game will force you to be a certain character with certain abilities the level feels inadequate and frustrating for that character in particular. It's just not fun.
Of course there are nice new things: The story is told in a new and engaging way, the new masks have really neat powers (Most of which you can't really enjoy because of the level desing again), there is more variety to the characters and dialogues and the music score is still kick-ass. But these things simply can't compensate the level desing. I'm really sorry to say this but I don't believe the game is worth the money.
I played a lot of the first game, and that expertise carried me through the first act or two of this game no problem. Then I hit a wall.
These levels are very big, and very intricate. A lot of angles to watch, men to keep track of, furniture to get stuck on. It's a nightmare, at first. But I kept at it, and I then I reached the thing that made the first game such a blast to play: that pure focus. This isn't a game about having it your way, about feeling powerful and in control. You need to be on point and aware of everything. You need to let go of all the distractions around you. It's seriously like meditating, throwing your squishy bloodsack of a body at these hordes over and over again, figuring out how to beat each level. Finishing a level is orgasmic. I spent 30 minutes on one level, at least 50 seperate attempts at each section, and I felt like a god when I won. If you liked Super Meat Boy, you will like this game.
The only thing that lacks is the plot, which does not hold up without the first game. So much of it is predicated on the effects of or setup for the original game's story. The plot is almost entirely forgettable, except for the scenarios it sets up.
The levels themselves are all pretty good, though very difficult compared to the first game. One notable thing is the increased use of windows, which mean that you have to consider the enemies line of sight a lot more than in the first game. If you enjoyed running like a madman through the level, you must be a bit more patient in this game. At least, the first time you play it. Once you get to experiment with the radical differences each masks gives you, and learn the layout a bit, you can start to play around. Try melee only runs of gun heavy levels.
All in all, it's not the bottled lightning of the first game, that cannot ever be recreated. But this is the best possible game we could have expected, and it's definitely worth the money. Especially if Dennaton get that Level Editor working.
HLM1 is a fun arcade game whereas HLM2 bring a much more focused and nuanced gameplay design into the fold.
Also...it also puts all the pieces together from HLM1 and completes the story.
It is the stuff of legends in my book and completely took me over when i played it.
No game has ever made an impression on me quite like this one has.
For some context other games which i enjoy include: Half-life, Blood, Suikoden, Phantasmagoria, Double switch, star tropics, Who shot johnny rock, Postal, Mortal Kombat, Baldur's Gate, Police Quest, Leisure Larry, etc