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Homeworld: Deserts of Kharak

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3.8/5

( 149 Reviews )

3.8

149 Reviews

English & 6 更多
Offer ends on: 10/20/2025 09:59 EEST
Offer ends in: d h m s
49.994.99
Lowest price in the last 30 days before discount: 4.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Homeworld: Deserts of Kharak
介绍
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak ta...
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用户评论

3.8/5

( 149 Reviews )

3.8

149 Reviews

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产品详细信息
2016, Blackbird Interactive, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100 (3.1 GHz) / AMD A10 5800k (3.8 GHz), 3 GB RAM, GeFor...
DLC
Homeworld: Deserts of Kharak - Khaaneph Fleet Pack, Homeworld: Deserts of Kharak - Soban Fleet Pack,...
Time to beat
10 hMain
11.5 h Main + Sides
14 h Completionist
10.5 h All Styles
介绍
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune.

EXPERIENCE AN ORIGIN STORY
In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert. An expedition is sent, but the story is not that simple. Discover the story of Rachel S'jet as she leads her people on a quest to find their destiny in an exciting campaign.

HEAVY DUTY HARDWARE
Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight cruisers – built to conquer the desert.

MASSIVE ENVIRONMENTS
Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in unprecedented fidelity and scale.

TACTICAL COMBAT
Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. Attack your enemies’ resource operations, or assault their military head-on.

STRATEGIC DECISIONS
Meaningful choices in resource management, fleet composition, and technology research directly impact your chances of survival.

ONLINE MULTIPLAYER
Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the ranks and become the most powerful Fleet Captain on Kharak.

Before you can find your Homeworld, you must first unlock the secrets of the desert.

© 2016 Battlestar, LLC. Published and distributed by Gearbox Software. Homeworld, Gearbox and the Gearbox Software logos are registered trademarks, and Deserts of Kharak and the Homeworld logo are trademarks, all used courtesy of Gearbox Software, LLC.

系统要求
最低系统配置要求:

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Multiplayer is available only between GOG users.

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Multiplayer is available only between GOG users.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10 hMain
11.5 h Main + Sides
14 h Completionist
10.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2016-01-20T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
4.9 GB
链接:

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用户评论

Posted on: September 27, 2022

Medereyes

游戏: 690 评论: 19

No rebindable keys

It's 2022 and the game never got rebindable keys.


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Posted on: September 10, 2022

KMickle

验证所有者

游戏: 137 评论: 10

An Installment Most Bleak

This title is a prequel to the famous Homeworld RTS series. Visually it borrows the game mechanics of its predecessors: scanner view, unit icons, carriers. But the theater of action is now on land. Cons: — I had been having a weird feeling I already played something like that in the past. Mobile manufacturing base? Updates for artifacts? Ah, yes! That's the titile-killing Command & Conquer 4, incarnate; — The computer AI. I mean, lack of thereof. That is what it is programmed to do: (1) attack with strikecraft (2) reinforcements (3) armor (4) railguns (5) air (6) cruisers (7) sit and wait to be killed. Even in FFA all of them still engage /you/. Sometimes able to send resourcing operations, but usually not; — The campaign. Nurture your units, avoid losses, hoard res. The only thing keeping AI afloat is an endless stream of free reinforcements. Sounds familiar? That's Command & Conquer: Tiberian Dawn, early 90s; — The story is told nicely but is so short and weak (by Homeworld measures) they had to release an 'Expedition Guide'. In HW1-2 we got to visit amazing places and meet astonishing entities. Here we visit desert with more rocks, desert with less rocks, desert at night. And meet cliché crazed cultists (it's somewhat fun to realize they were right all along, though); — Programming level: below average. Load times: crazy. Several bugs. There's a physics engine, it often looks ridiculous (under artillery fire light units do... imagine a rubber ducky in a washing machine). Multiplayer crashes; — Global multiplayer is dead (defunct?); — Campaign difficulties: easy, very easy, obnoxiously easy. Cons: — Great job on audio. Battle chatter is cool. The music is "Genuine Homeworld", hand composed for every mission to feel right; — Height advantage and veterancy mechanics are interesting. Rating motivation: music and sound meet the expectations. Visuals are decent. There are traces of work in other directions, but weak and unsuccessful. Brings nothing new to the genre.


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Posted on: March 23, 2019

filiprizov

验证所有者

游戏: 435 评论: 34

Homeworld meets Ground Control.

As a long time fan of Homeworld, and a fan of Ground Control, I am in love. It's the feel and art of Homeworld, with a great story and impecable art direction, but in the sand. But it adds a level of strategy that far surpasses the original Ground Control with a very fun elevation and physics system, which makes attack vectors, proper use of smoke screens, air strikes and proper postioning the meat of this game. - Of SPECIAL mention is the physics system in the simulation of the vehicle movements. A small vehicle is not just a x,y,z coordinate wiht stats on a symple 3d map. The dust, rock, sand, the speed as well as the elevation all come into play, and the projectle systems are simulated. If there is ever another Dune game, this is what it should be like.


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Posted on: May 5, 2019

a-p-petrosyan

验证所有者

游戏: 148 评论: 6

The game is fun.

As some people may know this game was never intended to be a prequel to the Homeworld Franchise. It was a simple game about scavengers on a desert planet. And mechanically it's exactly that. This game, while missing some of the tactical depth of the Homeworld franchise, has one up on them in terms of the twists and turns and simple strategic differences. This game plays very different from HW, it's a 2d strategy with scarce resources, and an incentive to keep your units alive for as long as possible. The game is a rare example of ludonarrative coherence: the units look and feel like repurposed mining tools. The shipbreaking is the only way of obtaining resources, and you don't have that many of the latter. The factions are very different, from each other. The Gaalsien give you the HW2 experience of building as many production vessels as possible, the SJet Coalition have the HW1 approach of multiple production lines per carrier. Needless to say, in order to succeed, the two need to do very different things. I only wish that some of the quality of life improvements were to be carried over to the future releases, and that this game isn't the last one the franchise. Hopefully this cult classic is still kicking.


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Posted on: November 29, 2020

Worth it when discounted

I've completed the campaign once on Classic difficulty. The game is a hybrid of 2-D Homeworld and Ground Control. The story explores the events on Kharak leading up to the many kiiths of the Kushan uniting as a people. It seems to be consistent with the Homeworld manual. Each unit has a well-thought-out purpose. The queen of this game is the Carrier, a capital ship unit that can be upgraded with salvaged artifacts, can shunt power to different systems, can launch strike craft and can research new technology. Cutscenes/videos look amazing, and also remind me of the similarly amazing ones in Homeworld. I especially like the seemingly alien design chosen for the Gaalsien Kiith-Sa. The soundtrack is great, very fitting. The desert looks amazing with dunes, wind... While playing, I couldn't help wondering why noone's made a Dune game using the same engine/tech. Resourcing is handled by harvesting Construction Units ('minerals') and Resource Units ('gas'). There are shipwrecks that have to be broken up using demolition charges. Sometimes, artifacts are revealed that can be used to upgrade the Carrier. Now, about the campaign. When choosing the difficulty level, it's not explained what the selected level actually changes - hit points? Build times? Resource availability? Scripting is overused; sometimes enemy groups of ships just spawn out of nowhere. Lazy and not very inspired. I finished it in about 20 hours, with some reloading. Some tips: Extract every resource and salvage every artifact you can find. Don't use Rachel's Hack ability as it costs RU that you may need later. Gunships function as AC-130s, just don't use them when Missile Batteries or Missile Ships are present. The Carrier, when repaired by Support Cruisers, can take tons of beating, especially when power is shunted to weapons systems and/or armor systems. Get this game when discounted. Don't forget to play the original Homeworld at some point.


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