Posted on: February 25, 2019

Zangdaarr
验证所有者游戏: 174 评论: 4
Interesting but not a good STR
I've been a huge fan of STR back in the days. Deserts of Kharak is an interesteting prequel to Homeworld, the narration is great, the graphics are beautiful and the game performances overall is fine. However, the game suffers from design issues that seems inherited from homeworld and which, for me, makes it boring: - Units controls is really annoying, units can be stacked in several different groups, which is great, but it's a chore to remove them, so if you accidentally added an unit to a group, or want to rework a group without totally dismantling it, you can't. - The overview is too small, having a clear picture of what is happening is nearly impossible, moreoever, there's no minimap - The game is heavilly scripted. It's great that STR evolved from the time when the good strategy was to zerg the ennemy, even if it was cool. In Karhak, ressources are incredibely limited and ennemies come by waves, after checkpoints in the game, they have no base. So basically you cannot have a real influence on the scenario. Make sure to prepare yourself as necessary, deplete ressources to the maximum, then trigger the checkpoint. If for some reason your units setup is not good then ... meh, restart it. For this kind of dynamic, turns by turns game are more appropriate. Here, not only it makes the game boring, but it also seems like a gamble at some points. - Units transfering from one world to another is great, but the ressources are so limited that you can cumulate a debt over and over the mission and then having to start over, or to start with default ressources. So hey, well, I remember I did not complete Homeworld back in the days because it was cool but incredibly hard to control and too scripted, I am going to finish that game but I'm not having so much fun with it.
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