Im so sad to say i cant beat this game... I tried over and over and I understand what team cherry wanted to do, but the result is just me playing a game and see any hapiness fading away... I never felt this sad in front of a game before. I would have liked to leave a positive comment, but it would be a lie.
...but obsessive/hardcore players. As other reviewers have said, this game feels like it was specifically for gamers who enjoyed the optional Godhome boss rush content.
Where I am in the game (minor SPOILERS): Early to mid Act 2, have unlocked all but the last traversing abilities. I *think* I've unlocked most of the biomes available at this point in the game.
What's good:
*Beautiful art. Each biome feels a bit different from one another. While nothing is wholly unique to this game so far, it's pretty.
*The characters and story are charming, making me want to learn more about what's going on.
What needs work:
*The grappling hook mechanic. It feels like I'm being punished when I try to use it, since the hit box is so small. I was almost soft-locked after getting this ability, since you're forced to use it to escape after acquiring it. If the auto-silk recharge wasn't so slow, it would feel better; it's an odd choice to limit how much players can use a traversal skill
*The passive touch damage-to-health ratio seems off (two masks per hit, even when the enemy is stunned). Supposedly, this was to balance the higher healing rate, but it seems out of balance.
*The fun-to-frustration ratio. In Hollow Knight, I enjoyed the exploration and discovery. So far, Silksong just feels punishing to explore, since both enemies and the environment hit hard, plus about one-third of the platforming is like the Path of Pain.
Overall, this games is for a pretty niche audience; it's an interesting direction to go in.
Not a bad game at all - Metroidvania successor to the 1st one of course...but it's also very difficult in the sense that some of the boss fights are very unfair or are very punishing (I did beat the 1st Hollow Knight and don't recall it being this challenging):
•when you try and dodge multiple projectiles, they suddenly gain the ability home in on you
•despite learning their patterns, there's very little you can do as some of the moves they do put them out of your reach but at the same puts you in their reach like an attraction type of ability - in fact this seem sto be how many of the normals enemies are tuned to be slightly out of your reach with the normal swing
•only takes 2-3 hits (or touches) from a boss to kill you (still have 5 points of health at this point in time but they can take mulple )
•the 1st couple of bosses weren't too difficult after a few tries
The non-boss type of enemies are also very punishing as it only takes an extra 1 or 2 to swarm on you.
•some of these are akin to being in a WWE ring where you are fine with taking small fries out but then they throw Yokozuna and Andre the Giant at you and then suddenly the steel cage drops down
•Not a big fan of the bounc-back type of mechanic when you swing your sword (sewing needle) into mobs and you get pushed back slightly - even though there's an upgrade which nullifies this and hitting flying enemies from the bottom does not trigger the bounce-back
•there's the Souls-like aspect of when you die, you have to go back to retrieve your rosaries
If you have the money and time, pick it up, if you are short on play-time, it's probably not a good title to pickup (as this is written on day 2 of release and playing without a guide/navigation for finding upgrades)
Mantiene la escencia del anterior pero agregandole mejoras en la jugabilidad ademas de diversas variaciones en la misma haciendola mas versatil. los enemigos son interesantes y variados ademas de contrastar con el anterior basandose en la "musica" del ambiente