Posted on: October 12, 2018

铃儿乖乖
验证所有者游戏: 159 评论: 15
空洞骑士?虚空骑士?
绝对优秀的游戏!!! 如果能有更简单点的模式,会更有利于普及
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Hollow Knight is © Copyright Team Cherry 2017
Game length provided by HowLongToBeat
Posted on: October 12, 2018
铃儿乖乖
验证所有者游戏: 159 评论: 15
空洞骑士?虚空骑士?
绝对优秀的游戏!!! 如果能有更简单点的模式,会更有利于普及
这对您有帮助吗?
Posted on: March 30, 2019
BernyMoon
验证所有者游戏: 404 评论: 3
A Masterpiece
Hollow Knight has a lot to offer for a really small price. One of the best games ever.
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Posted on: March 25, 2022
kenjataimu_
验证所有者游戏: 评论: 9
One of the best games I've played
Hollow Knight might be one of my favorite games of all time. - The story telling is top notch, you're introduced gradually, and it pulls you in. - The game play is very well polished. The world is pretty large and there yet traversing is fun. There are tons of ways to get around and all of the areas are pretty different but mesh very well with the story. - The game does a good job of easing you into the more difficult mechanics. The game is also as hard as you want it to be. There is tons of stuff to collect and lore to discover that is totally optional to a playthrough. Some of them are VERY hard to get to but in a challenging way. Think Celeste levels of difficulty or even harder in parts, where you need almost frame-level precision to time your movements, but by the time you get to those areas you're prepared. The pacing is great. - There were a couple times where I had been playing for hours, only to look at the map and see there are HUGE areas of the map that have yet to even be explored. There's so much content and it fits. It's not like a lot of games "bolted-on" post-release content. Do yourself a favor and play it. I didn't pick it up until 2021 and I really regret waiting. The hype around this game is well deserved. Get it.
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Posted on: October 3, 2018
Varyag
验证所有者游戏: 33 评论: 2
Overrated and underrated
Ok, this is a hard one. This game is gorgeous, evocative, emotional, beautiful, and mechanically, utterly, utterly broken. If you fall within the overlap of the Venn diagram between "love a Dark Souls-esque sense of environmental storytelling" and "has no problem with wasting time on technical player kills", buy this immediately. Most of the game flows smoothly once familirised with the slightly janky initial controlls, and there is not much to complain about for a majority of the game. The problem arises when you run into some of the worst boss design I've ever seen where the fight is, seemingly deliberately, built to randomise you into unwinnable positions. To artificially ramp up difficulty, the game starts to, for instance, throwing randomly spawning ghosts (Forgotten Kin), and randomly falling rocks (Failed Knight), that will put you in a place where escape is simply not mechanically possible. Others have spoken to the importance of learning foes' patterns, something I'm extremely on board with having clocked 200-300 hrs each into Demons Souls, and all of the Dark Souls games, but that is just not a factor when enemies repeatedly literally spawn in your location to health-tax you in the middle of a boss fight. Apart from this, every action has a superfluous end-lag. This combines to make the game seem to desperately try and wrest control of your character out of your hands to artificially inflate the difficulty. I'm about to call it quits, because I really don't have time for that anymore. This makes me sad, as apart from most late-game bosses, this game is fantastic. If you've got the patience and time for that, don't hesitate. Otherwise you might want to watch some videos or try it out before buying. As for the inevitable flood of "lern2ply" sub-morons, we are all very impressed at your "accomplishments" and your empty posturing is not pathetic at all, I promise.
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Posted on: January 18, 2019
Kot_PhD
验证所有者游戏: 205 评论: 20
GotY 2017, hands down.
2017 had a lot going for it: System Shock 3: Prey, Nier: Tomatoes, Nier: Irish Samurai, Racist Teacups, Jungian Psychology 101 part 5, Horizon: Zero Dark Thirty and some stuff by Nintendo about a dude not called Zelda - and yet, neither of those got me coming back the same way Hollow Knight did and neither was as enjoyable for me (ok, except for Zelda: Breth of the Wild, because i don't own the Nintendo switchy-swatchy thing. There. My integrity is ruined). Simply put: the game is amazing. It does everything it sets out to do and it does it in style. If you are a fan of metroidvania/dark souls/hack&slash games, it's a must. It's hard, but rewarding. It's design and sound are amazing, it's very atmospheric and can be cute and scary at the same time. It has simple yet surprisingly sophisticated combat. The backstory is intriguing and told by the world itself. Buy it now! To answer some complaints: 1) combat is siple, but is anything but simplistic. The depth is in the execution, not in preparation. There's still a lot of variety (10+ permanent skills to find + upgrades to all + 40 switchable upgrades), though little in terms of different playstyles. 2) The game is hard, but not unforgiving. You need to catch your stride. It's not a question of "git gud", but rather hitting the right tone. Don't rush into things. Blindly mashing attack will get you killed quick. Be respectful, patient and cautious. Prioritize not getting hit over hitting. EVERY enemy has an opening, find it. 3) The save and fast-travel spots are spread out thin (think Dark Souls). Dev's choice. I wasn't bothered, some people are. There's a late game teleport spell to help out. Also: game saves on quit. You don't lose your progress, just start from your last save location. 4) Same with map - dev's choice. I liked that actually but it can get overwhelming early to mid-game. 5) It can be hardware heavy on low-end computers. Mid >>should<< be fine. 6) Get a controller. Keyboard + mouse can be frustrating.
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