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空洞骑士

已在库内

4.7/5

( 1110 Reviews )

4.7

1110 Reviews

中文(简体), English & 8 更多
14.9914.99
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空洞骑士
介绍
空洞骑士增加新的免费内容 格林剧团——点燃梦魇之灯,召唤剧团,全新的主线任务,全新的 Boss 战,新护符,新敌人,新朋友。 隐藏的——强劲的新敌人出现!全新的 Boss 战,全新的升级,新音乐。 勇敢面对深邃的遗忘王国 衰落的小镇德特茅斯之下掩埋着一座遗弃的古老王国。许多人被它所吸引,深入地下开始冒险,寻找财富、追求荣耀,或是探求古老谜题的答案。 《空洞骑士》是一款传统风格的 2D 动作冒险游戏,庞大的游戏世界交错相通。探索幽深的洞穴、古老的城市和危险的废墟,与被感染的生物战斗,结识友好又奇异的昆虫,并且深入王国腹地,揭开远古谜团的真相。 经典的横版卷...
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97 %
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9.4/10
Game Informer
9.3/10
PC Gamer
92/100
用户评论

4.7/5

( 1110 Reviews )

4.7

1110 Reviews

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产品详细信息
2017, Team Cherry, ...
系统要求
Windows 7 / 8 / 10, Intel Core 2 Duo E5200, 4 GB RAM, GeForce 9800GTX (1GB), Version 10, 9 GB availa...
DLC
Hollow Knight - Gods & Nightmares, Hollow Knight - Official Soundtrack
Time to beat
26.5 hMain
41.5 h Main + Sides
64.5 h Completionist
41 h All Styles
介绍


空洞骑士增加新的免费内容




格林剧团——点燃梦魇之灯,召唤剧团,全新的主线任务,全新的 Boss 战,新护符,新敌人,新朋友。



隐藏的——强劲的新敌人出现!全新的 Boss 战,全新的升级,新音乐。

勇敢面对深邃的遗忘王国


衰落的小镇德特茅斯之下掩埋着一座遗弃的古老王国。许多人被它所吸引,深入地下开始冒险,寻找财富、追求荣耀,或是探求古老谜题的答案。

《空洞骑士》是一款传统风格的 2D 动作冒险游戏,庞大的游戏世界交错相通。探索幽深的洞穴、古老的城市和危险的废墟,与被感染的生物战斗,结识友好又奇异的昆虫,并且深入王国腹地,揭开远古谜团的真相。




  • 经典的横版卷轴游戏关卡,并拥有新时代的游戏特色。
  • 贯紧凑的2D操控:躲避、冲刺,斩杀致命的敌人。
  • 探索交错相通的庞大世界,在遗忘的山道、杂草丛生的荒地和废弃的城市之间穿梭。
  • 打造属于自己的冒险之旅!圣巢是广阔、开放的世界,你可以自由选择前进的道路和面对的敌人。
  • 不断获得新的技能!学习法术、提升力量和速度,用轻薄的羽翼跳出新高度,在风驰云卷中向前冲刺,还能向敌人发射威力十足的灵魂冲击波!
  • 装备强大的护符!这些古老的宝物能使你具备独特的能力。选择自己钟爱的护符,让你的旅途独一无二!
  • 2D 逐帧动画给数不胜数的可爱又可怕的角色赋予了生机。
  • 超过 130 种敌人!30 个史诗级 Boss!在旅途中直面凶猛的怪物,并征服古老的骑士。将每一种独特生物的踪迹记录在你的猎人日志之中。
  • 使用梦之钉进入他人的思想,揭开你遇到的角色和敌人心中不为人知的另一面。
  • 如画的风景、华丽的视觉盛宴为游戏世界带来独特的层次感。
  • 使用各种导航工具为你的旅途绘制图景。购买指南针、鹅毛笔、地图、图针等物品,增加你对《空洞骑士》中曲折的世界地形的理解。
  • 游戏全程配有优美的背景音乐,由克里斯托弗•拉金创作。背景音乐衬托出王国的宏伟,同时也奏出失落文明的凄婉。
  • 完成《空洞骑士》后,可以解锁终极挑战:钢铁之魂模式!




一个引人共鸣的纯手工制作的世界


《空洞骑士》的世界因为生动、丰富的细节而生机勃勃:地下洞穴中充满了奇异又可怕的生物,每一种都是通过传统的 2D 手绘动画打造。

你探索的每一个区域都是奇异而独特的,会不断遇到新的生物和角色。欣赏沿途的风景,并探索在已有道路之下隐藏的全新奇妙世界。

如果你喜欢经典的游戏模式、可爱又可怕的角色、史诗般的冒险和美丽的哥特式世界,《空洞骑士》在这里等你来战!

Hollow Knight is © Copyright Team Cherry 2017

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
26.5 hMain
41.5 h Main + Sides
64.5 h Completionist
41 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.13+)
发行时间:
{{'2017-02-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.3 GB
链接:

游戏特性

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用户评论

Posted on: March 6, 2017

ikammit

验证所有者

游戏: 397 评论: 2

Great atmosphere, great gameplay

Everything about Hollow Knight taps my buttons in all the right ways: a dark setting (collapsing empire, spreading plague) with lines of hope (you, mostly, but a lot of the characters just want to live normal lives and are rather upbeat about their world) and some genuinely funny moments (Zote), an ever-expanding map with a great in-game explanation for both the layout of the world and the method by which you map it, and mechanics that just keep getting deeper and more interesting as you progress. It's just fun as Hell, and definitely worth the cost at the door. Plus the patches have been adding all kinds of useful stuff that aren't necessary, but make things better, not just bug-fixes (which there have been none, during my play). Only complaint? It doesn't seem to support my Hori Fighting Commander, which is my preferred controller for 2D games. Xbox 360 controller support is spot-on, though.


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Posted on: March 2, 2017

Dice5

游戏: 331 评论: 20

Amazing

Pros: - Great controls - Great metroidvania aspects - Great atmosphere/art/music - Levels crafted with a lot of care - Interesting cast of characters - Varied gameplay/areas Cons: - Backtracking - Can be too difficult Also I did not encounter any techical/frame rate issues in 15+ hrs of gameplay so far.


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Posted on: March 15, 2017

Atomsk.178

验证所有者

游戏: 75 评论: 1

I'm in love

It's a masterpiece made with love and care. The atmosphere is charming, the music is mesmerising, the gameplay is engaging and challenging. Give it a try, you will not regret it.


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Posted on: August 9, 2018

sebt27

验证所有者

游戏: 24 评论: 2

Beautiful, but disappointing game mechanics

I was prepared to really love this game: it's extremely well reviewed, it's odd, the artwork looks (and is) superb. But I always finish a game session by thinking "Oh, I just give up, I can't be bothered". There's none of the feeling of achievement + frustration + excitement + "I'd better stop now, it's 3am" that I've had from other games. This is not because this is wholly a bad game. It's not. It's beautifully designed. The artwork and sound are unique. Reviews tell me that the world is huge and full of a variety of incredible designs. Unfortunately, these virtues make it even more disappointing that - in the early stages I'm in - the designers haven't paid enough attention to the balance between frustration and enjoyment. The first thing that's wholly wrong is the save mechanic. No-one plays a game of this kind and expects that they won't die - often. But when a boss crushes me for the nth time, why do I then have to go back miles away and find my way back to the boss - for the nth time? The path back becomes extremely boring. This repetition gives the atmosphere of the game - visuals and sound - which should (and could, in a game of this quality) be absorbing and inspiring - a bad flavour, because you're doing the same thing again and again. Small enemies on the way regenerate as soon as you leave the room, which adds to the feeling of no progress. If I happen to lose a life on the way, I'm tempted to just suicide and start again with full lives. That urge is not a good sign when playing a game. What stops me is another game mechanic: if you can find your ghost where you died, you can "kill" it with two hits and regain all the "money" you previously gathered. But it's too easy to die while trying to do this, meaning all that money is gone. I just managed to kill the False Knight. I'm rich, and I want to cash in on my triumph. But no, I'm straight in to another - forced, no side turnings - boss battle with a long leadup from the savepoint.


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Posted on: June 1, 2020

TomCollins9999

验证所有者

游戏: 180 评论: 4

I just don't get it

This game is well loved, but I just don't get it. Pros: the art is fantastic, and the world-building is lovely. The controls feel great, and the skill development system is interesting. Cons: the world is large and non-linear, which should be fantastic but unfortunately just leads to a lot of wandering in circles. Your objectives are unclear, you often have to return to places you visited previously to make use of new skills (but there is no indication or method of tracking these sites). You die quickly and die often. The death mechanic is the part of this game I really don't understand: you respawn in a weakened state. forced to return from your last save checkpoint to the spot you died. This means a lot of re-treading the same route to either a) face the same enemy who just beat you, but in a weaker state or b) to immediately turn around again and re-re-tread the route in reverse to get back to the nearest save point. Maybe I just suck at these sorts of games, but I found myself loving the first few hours and then putting it away in frustration just at the point where the game should be richest.


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