Heroes of Might and Magic® 5 Bundle includes Heroes of Might and Magic® 5 and its two expansions: Tribes of the East and Hammers of Fate.
Heroes of Might and Magic® 5 is a turn-based strategy game in which you can build cities and besiege them, train troops and slaughter them, and explore new lands...
Heroes of Might and Magic® 5 Bundle includes Heroes of Might and Magic® 5 and its two expansions: Tribes of the East and Hammers of Fate.
Heroes of Might and Magic® 5 is a turn-based strategy game in which you can build cities and besiege them, train troops and slaughter them, and explore new lands – and crush them under your iron heel. You directly command your armies on the battlefield and aid them with your character’s abilities as well as your own strategy skills. With six unique factions to choose from, each with its own set of buildings and creatures, Heroes of Might and Magic® 5 provides gamers with the strategy and detailed graphics that the series has been known for. As you progress through the game your character gains levels of experience that allow him to learn new spells and abilities. All this is set in the magical and enchanting setting of the legendary Might and Magic® universe.
This Game is worth of your time if you like TBS, but have some flaws:
1) Engine is not optimized enough to run on old computer.
I have i4670 + GTX760+8GB RAM and in my FHD Display sometimes I get less that 60 fps.
2) Some mission have still bugs that prevent us from accomplish it, for example tray finish first mission in campaigning Sylvan. I must use cheat codes to finish this, because you can't cross the border but Biara appears and stand on empire territory (out of you range).
3) All Mission from HoF is dull and too quick - you don't have time to accomplish level cap your main hero.
First game released by Ubisoft since acquiring the Heroes of MM Franchise.
Its has a nice campaign and story arc, well made factions, good visuals (for its time) and decent gameplay. You also get here both expansions which add a couple more factions. The tactical map felt simplified compared to the last 2 titles, but its still quite a fun game and you will get your moneys worth here for sure.
Finally this game is on GOG so I can add it to my collection :D
I am always a fan of HoMM series. I think it's good for HoMM 5 to simplify a few things from 3, and I prefer 5's graphics style more. I had a Mac version of the original HoMM 5 but it is a shame Ubi did not add the expansions and some important patches/upgrades to it. I am currently playing this Windows version on Mac using WINE, and I haven't noticed any drawbacks comparing to the native mac version (except the right clicks are not very smooth under WINE, but I don't care). I tested years ago to run this game using WINE, but the graphics was crap, with the latest WINE upgrade, the time has finally come to complete the whole HoMM 5 missions :D
It still has some minor bugs (nothing game breaking) but it's very addictive and fun. I thought that Disciples 2 is the king of turn based heroes strategy but it seems I've been wrong.
OK, time to own up to something - I played through a lot of HOMM 4 and enjoyed it. It wasn't great but at least it was *trying* something and had an identity; it was reasonably intuitive to pick up and the factions played very differently to each other. This, on the other hand, feels like a reskin of HOMM 3 if you had to play it with a bag on your head and your hands dipped in hot treacle.
I have played up to mission four of the first campaign. I really tried.
The aesthetic is pretty terrible, fine, and the story of the first campaign is generic, weedy and hamstrung by directionless voice acting and terrible in-engine cut scenes using whatever animations they happen to have inappropriately.
Look at those resources that all look pretty much the same but in different colours. Ick. Look at those graceless Kessen hero attack animations. Look at that gloopy initiative order thing that confuses me and doesn't tell me what's going on. Look at the need to double right click on a combat unit to find its current status effects then have no easy way to work out WHAT THEY DO. Look at the town building interface with its tech web of options concealed behind other options and the messy nonsense involved.
OK, a hero can use this training ground to upgrade units only if they're stationed in the town but they can't buy siege equipment unless they're visiting but not in the town and GODDAMMIT WHY. Oh, you can only upgrade 7 men per week... fiiine... but unless your units are already in groups of 7 FOR SOME INEXPLICABLE REASON. Is the only statement this game has about HOMM3's gameplay that there wasn't enough boring unsatisfying micromanagement?
This really does just feel like HOMM 3 but I have the added challenge of attempting to work out what in god's name that yellow thing on the map is and oh god I hate grimdark elves and basically, after three scenarios, I wondered why I wasn't playing HOMM 3 instead and I couldn't think of a good answer so I went and did that.