Posted on: May 5, 2019

blackbeered
验证所有者游戏: 136 评论: 12
If you love HOMM series, it's for you
I enjoy every game being a bit different. At the core it's still the same, which is the most important part to me.
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Posted on: May 5, 2019
blackbeered
验证所有者游戏: 136 评论: 12
If you love HOMM series, it's for you
I enjoy every game being a bit different. At the core it's still the same, which is the most important part to me.
这对您有帮助吗?
Posted on: June 15, 2021
Bonesinger
验证所有者游戏: 632 评论: 18
It's a good game with some flaws
I've played a lot of HoMM back in ye olde days and bought this one during one of the sales. Installed and started playing again, and it's still a decent, if rather awkward looking game. The first problem most people might encounter is screen resolution. For some reason, it only stays windowed if you play under 800x600 or 1024x768. The largest available resolution forces fullscreen, possibly due to the engine. I saw a post elsewhere stating that you can make a shortcut and add "xres=1920 yres=1080" as parameters to alter the size of window. As for the game proper, the biggest difference between other heroes games is that the heroes actually fight and can be killed in combat. Personally, I really enjoy this as it gives a bigger RPG feel. Something of a cheat, if you walk around with an "army" of heroes, you can always retreat (white flag) without penalties. Your heroes will be teleported to the nearest town and any that was dead will be revived. Now, one of the changes that I didn't like is that there are no upgraded units. So no peasant-conscript, no squire-knight, no elf-high elf, etc. Another thing that wasn't well designed is the new combat map. The grid is a very large collection of little squares and every unit occupies between 4 to 20 of them. This creates a very large and, frankly, unnecessary angles that you can attack an enemy. It's very difficult to tell whether a unit can get past some parts of the map, since you can't tell from a glance how the obstacles are really laid out. I can't really talk much about balance as I've only finished the Haven scenario thus far and am still on mission 2 of Might. Enemies showing up out of nowhere with way more units than you could have hired is a real pain and seems frequent at Advanced (3/5) difficulty.
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Posted on: June 3, 2014
Petrow84
验证所有者游戏: 116 评论: 14
Shall I buy it?
If you ask the same question, here are some hints. Graphics: HOMM4 follows a very different visual style. It fares poorly against such names as HOMM3, os Disciples 2, less characterful, and sometimes downright confusing. But you know what? After 2 hours of gameplay it didn't bother me the slightest. Heroes: They're no more bystanders, but ACTUAL heroes. If you liked the approach of Disciples 2, you'll like that one too. They can be goddamn powerful; properly upgraded they can wrestle with a dozen of black dragons, and emerge victorious. Sadly, combat-skills are almost mandratory, so it somehow limits your skill choices (try to go without that, and you'll be torn to pieces on level 2). Combat: the somewhat random and way too powerful combat bonuses were tamed in HOMM4, and sublte changes in fight will make you to plan every clash. Also, the mutally exclusive unit tree will prevent you from getting all the units from a single town, but there's a solution: conquer other cities, and you can build other structures there. Story: gripping - at least in the original campaign. Many has some sad twists in the end, so it worhts reading all those texts the game drops at you. Sometimes I willingly failed a mission to learn what happend in that scenario. I definitely suggest you to buy that one. Apart of the graphic I liked all the changes it brought after HOMM3, and I cannos say bigger praise than that.
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Posted on: June 12, 2015
CelticBorealis
验证所有者游戏: 8 评论: 2
Not as polished as III but: caravans
Like many people here, I've been playing Heroes since the first instalment. Like most people here, I think III is the best. I recently purchased III and quickly realised why I converted to IV, so now I've purchased IV too. The number one annoyance of III was the need to set up complex and lengthy supply chains across the maps. On long, large maps, this could quickly become tedious and time-consuming rather than difficult. You need to constantly resupply your main heroes with troops from your towns. In order to do this efficiently, you need many heroes trading troops across the maps, not to mention gathering all creatures from external production buildings. IV added the caravan feature. This greatly streamlined the process and, for me, this is a deal breaker. The music of IV is the best in the series - really quite beautiful. The storylines are good. III is better than IV in most other aspects and I would be playing III exclusively if they had a caravan feature. Do not underestimate how fantastic this feature is.
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