Posted on: December 25, 2020

BaronCappuccino
验证所有者游戏: 172 评论: 4
The Devil is in the Details
I'm not terribly far into Hellblade, but I've encountered puzzles, combat, and a whole lot of atmosphere. I've encountered the hook that is what Hellblade wants to offer, and I like it. The presentation is phenomenal. What I think really stands out though, is Senua's animation. A whole lot of work went into small details. She walks across narrow beams the way a real person inclined to walk across such would do so, and the amount of care she takes crossing such a beam changes with how high up she is. Things like that, and all the other very human ways that Senua does things really go a long way. Combat, so far, seems simple, but feels visceral. It feels weighty, what it has, and the opponents feel like they're actually there when you cut them. The use of Senua's insanity as a puzzle solving mechanism is quite clever and equally well done. Everything seems polished and well done. Well done.
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