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地狱之刃:塞娜的献祭

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4.4/5

( 585 Reviews )

4.4

585 Reviews

中文(简体), English & 18 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
地狱之刃:塞娜的献祭
介绍
包含了赢得“英国电影学院奖”的本游戏的VR版本。 曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。 故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。 与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。 无障碍功能: 游戏玩法 - 无障碍选项在启动时可在首次启动的选项菜单中找到。 - 可在动态调整的...
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4.4/5

( 585 Reviews )

4.4

585 Reviews

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产品详细信息
2017, Ninja Theory, ...
系统要求
Windows 7, 8, 10, Intel i5 3570K / AMD FX-8350, 8 GB RAM, GTX 770 with 2GB VRAM / Radeon R9 280X 3GB...
DLC
Hellblade: Senua's Sacrifice Original Soundtrack
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
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介绍

包含了赢得“英国电影学院奖”的本游戏的VR版本。

曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。

故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。

与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。





无障碍功能:

游戏玩法
- 无障碍选项在启动时可在首次启动的选项菜单中找到。
- 可在动态调整的“自动”模式或手动选择的“简单”、“中等”或“困难”模式之间调整战斗难度。
- 游戏可以在游戏和影像动画中暂停。

音频
- 自定义音量控制可以为主控、音乐、SFX、声音和菜单音频进行调整。
- 音频输出可以在立体声和单声道模式之间调整。

视效
- 色盲模式和校正强度可以为包括Deuteranopia, Protanopia, 和Tritanopia过滤器进行调整。
- 语音内容的字幕可设置为“开”或“关”。
- 字幕文本大小可在“标准”或“大”之间调整。
- 字幕文本的颜色可以在白色、橙色、 绿色或蓝色之间进行调整。
- 副标题背景可以在透明或“纯黑”之间进行调整。
- 菜单背景的文字对比可以在“半透明”或“纯黑”之间进行调整。

输入
- 可调整控制器操纵杆和鼠标轴的输入灵敏度,并能反转摄像机轴。
- 键盘按键和控制器按键的输入重映射(不包括摄像机控制和菜单导航键)。
- 完全支持键盘,允许完全用键盘进行游戏(方向键代替鼠标/右摇杆移动)。
- 控制器振动可以被设置为“开”或“关”
- 运行修改器可以被设置为在按键/按钮切换或保持时被激活。

请注意,以上所列的无障碍选项适用于《地狱之刃:苏纽尔的献祭》PC版游戏的增强版。
系统要求
最低系统配置要求:

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-08-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:

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用户评论

Posted on: July 31, 2018

jeronimol

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游戏: 365 评论: 2

Good vr game

more games in vr like this. :)


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Posted on: August 8, 2017

RadonGOG

验证所有者

游戏: 1558 评论: 9

A mix of what worked great & psychosis.

Things put in the mixer to create Hellblade: AlanWake (Light and Darkness, several world-building effects, ...), PrinceOfPersia2008 (Fights against few enemies in sort of arenas), several walking-simulators with puzzels. (MIND would be the one suiting best, even the type of puzzles are comparable) Ah, put in some very good swordplay as well, swordplay, that doesn´t really fit any comparision. It works off great, you´ve got enough time to develop skill in it and so on. Well, what else is in there? We´ve got a lot of viking mythology background, which is presented absolutely great by audio. Top-notch sound design in general. On the side of optics... ...well, they are great in many aspects, but sometimes the environments feel "stocky", like they could have been in another game as well. ImageQuality is superb, the TAA is working great and so on. Graphics are absolutely gorgeous in terms of characters (the texturing of Sensuas skin is phenomenal), lighting and effects (they use tons of them and at least in UHD, all of them work off great. In FHD not so much.) but environments fall off. Not so great texturing and very little reactivity (vegetation, objects and obstacles don´t react to you) obstacles are thing you could criticize: The game suffers from the "why do I cannot clib up/ over there"-phenomen, can put you off the otherwise brilliant atmosphere sometimes. Brilliant atmosphere! Despite the criticism of environments earlier on, it has to be said that they aren´t only a letdown, but also a standout! The world often shows you things you´ll reach later on in far distance, it plays with light, with dreams, with shapes and so on. Really catches the theme. Several areas are just looking great and build up phenomenal fight arenas; fight arenas that aren´t marked but integrated, this creates a natural feel. A natural way of dealing with the topic in general, that´s Hellblade for certain. Having finished this game less then a day after release should work as a closing...


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Posted on: December 12, 2017

metalhusky

验证所有者

游戏: 236 评论: 6

Solid game, could have been better.

Graphics 10 Music 9 Cinematics 10 Story 7 Content 8 Controls 9 Gameplay 8 Overall eyjoyment 8 (good game, buy it) So Graphics, no question it visualy kicks ass. Performance on R5 1600, GTX 1060, 16GB DDR4 Everything on High, except Textures on Very High game plays fluently at stable 60 fps. [i found that there is some hidden setting that you don't see on the menu. For example if i change the overall setting to max and leave it like that i get about 54-60 FPS, but if i set overall setting to min and then change every setting to max individually i get about 68-72 FPS, which means there is some setting that gets changed only by the overall setting. Visually i didn't see difference, so try this for more FPS] Music, There is not much real music that stood out, but i think it was intentional there is a lot of ambience and whispering. Cinematics, pretty cool, looks like they mixed motion captured in game faces and mixed them with actual video, hard to explain but it looks cool. Story, i liked it while playing it but the end left me kind of confused, i mean i get it mental illness and all, but what is the conclusion of this all? Don't get me wrong i like confusing stories that you can theorize about and interpret and all that, like in Fincher or Nolan movies for example, but the ending of this was kind of meh and didn't give me much info, just confusion. All the Norse mythology stuff was pretty cool, i like that a lot. Content, there is enough of it to justify 23€(i think) that i paid, probably also 30€ but i would have liked a bit more gameplay, i will explain more in the "Gameplay" section. Controls, pretty good controlls, played with a PS4 controller simulating X360 controller, while fighting sometimes the block button didn't quick enough/the animation had didn't stop quick enough to start a different action, so i got hit. I am a big fan of the Souls games and they had this problem in Demon's Souls when i remember correctly, but they later fixed it. So yeah more i-frames i guess? The gate puzzles were cool, the find the rune puzzles were annoying sometimes, there could have been more variety and more puzzles over all, because there is more walking here especially more towards the end. Also some more fighting sprinckled throughout the game would be good. See the system is built for 1 v 1 fights or 1 v 2 max, but there were many instances where you have to fight 4-5 enemies an the same time and the fact that you can't lock on manually and there is no free camera in the battle mode makes it very hard to fight, the voices warn you if someones coming from behind, but it gets rediculous at the end. Especially from the bridge on at the end. It's just insane there is like 8 enemys at once and you are always loked on to them and the dodging isn't as good as in Bloodborne for example, you get hit a lot and the screen becomes blackish/redish and it's hard to see and you trie to beat them and they take a lot of hits and then they kll you. At some point it just becomes annoying and not fun at all.


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Posted on: December 16, 2017

Eligos

验证所有者

游戏: 117 评论: 4

Great story, great art direction, but..

The promotional materials do not lie, the storytelling in this game is amazing and unique, to be sure. I found myself pulled in to the story of Senua, being there with her, every step of the way, cheering her on to succeed. The art direction in this game plays a huge part in this, because the world where she travels is made exquisitely to look like, well, what I'd imagine a "viking hell" to look like. Soundscape increases the immersion and oppressing atmosphere further. As an experience, I don't believe there is any other game like Senua's Sacrifice, and I mean it in a good way. As a game, however, there are few things that did rub me the wrong way and have made me put the game on indefinite hold for me to actually finish it. I believe I am a little over halfway through the game right now. So, what did they do "wrong?" In my opinion, there is just too much pointless combat. If it was added to give the game a "frustration factor", it worked in my case. I feel that the game would have done well with just having the boss battles and puzzles to represent Senua's struggles. The run of the mill enemies don't really even work as practice, as each boss needs their own tactics to defeat, whereas the mooks are just hack, slash, repeat. Puzzles don't get a free pass either, mainly, the point that made me gave up has four puzzles back to back, which take at least 15 minutes to do even if you know exactly what to do, and way longer if you dont. For me, it broke the pacing and immersion completely, and reminded me that this is just a game, after all. And it is shame, since the game was clearly meant to be something to be experienced, yet someone in development felt it needed to be more like a traditional game. That said, I do intend to complete the game, some day. And if what I told you above doesn't deter you, then I wholeheartedly endorse this game for anyone who plays games for new experiences and not as mechanical problems to defeat.


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Posted on: October 5, 2018

ant44

验证所有者

游戏: 49 评论: 10

In your sword still beats a heart

you will like it uless you are a complete dork. Chararacter is great, immersion, voice acting, graphics all is top notch. Some woud say combat is simplistic but it's up to you, it can be beautiful too. It's short but I would play it any day over that triple a crap they throw at us these days. To me it's the future of gaming, thats what you get when talented devs do what they want. Thank you NT


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