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地狱之刃:塞娜的献祭

已在库内

4.4/5

( 584 Reviews )

4.4

584 Reviews

中文(简体), English & 18 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
地狱之刃:塞娜的献祭
介绍
包含了赢得“英国电影学院奖”的本游戏的VR版本。 曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。 故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。 与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。 无障碍功能: 游戏玩法 - 无障碍选项在启动时可在首次启动的选项菜单中找到。 - 可在动态调整的...
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用户评论

4.4/5

( 584 Reviews )

4.4

584 Reviews

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产品详细信息
2017, Ninja Theory, ...
系统要求
Windows 7, 8, 10, Intel i5 3570K / AMD FX-8350, 8 GB RAM, GTX 770 with 2GB VRAM / Radeon R9 280X 3GB...
DLC
Hellblade: Senua's Sacrifice Original Soundtrack
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
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介绍

包含了赢得“英国电影学院奖”的本游戏的VR版本。

曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。

故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。

与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。





无障碍功能:

游戏玩法
- 无障碍选项在启动时可在首次启动的选项菜单中找到。
- 可在动态调整的“自动”模式或手动选择的“简单”、“中等”或“困难”模式之间调整战斗难度。
- 游戏可以在游戏和影像动画中暂停。

音频
- 自定义音量控制可以为主控、音乐、SFX、声音和菜单音频进行调整。
- 音频输出可以在立体声和单声道模式之间调整。

视效
- 色盲模式和校正强度可以为包括Deuteranopia, Protanopia, 和Tritanopia过滤器进行调整。
- 语音内容的字幕可设置为“开”或“关”。
- 字幕文本大小可在“标准”或“大”之间调整。
- 字幕文本的颜色可以在白色、橙色、 绿色或蓝色之间进行调整。
- 副标题背景可以在透明或“纯黑”之间进行调整。
- 菜单背景的文字对比可以在“半透明”或“纯黑”之间进行调整。

输入
- 可调整控制器操纵杆和鼠标轴的输入灵敏度,并能反转摄像机轴。
- 键盘按键和控制器按键的输入重映射(不包括摄像机控制和菜单导航键)。
- 完全支持键盘,允许完全用键盘进行游戏(方向键代替鼠标/右摇杆移动)。
- 控制器振动可以被设置为“开”或“关”
- 运行修改器可以被设置为在按键/按钮切换或保持时被激活。

请注意,以上所列的无障碍选项适用于《地狱之刃:苏纽尔的献祭》PC版游戏的增强版。
系统要求
最低系统配置要求:

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-08-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:

游戏特性

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用户评论

Posted on: February 25, 2019

lexx27

验证所有者

游戏: 49 评论: 2

Beautiful, Original and Boring

I love the whole concept behind the game. The implementaion of the visual and audio design is amazing. But the final experience was really boring.


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Posted on: January 14, 2020

Kashadoo

验证所有者

游戏: 46 评论: 2

But in the end it didn't really matter

I'm very fond of how this game structures some scenes. Few of them are very powerful. The whole picture doesn't impress me, though. And the gameplay, especially fighting mechanics, is a letdown. I think it's more of an indie statement than a fully realized work of art.


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Posted on: April 30, 2020

LDTV

验证所有者

游戏: 59 评论: 2

Great idea, work on responsiveness

The whole idea of portraying the world in this game is perfect, appeals to me. But some levels (like 3-symbols maze with fire chasing you) take away the immersion by being simply not designed well to the situation. When I'm dying for the 5th time in a game like this on the same stupid level because I block on an invisible column, it's not scary or tense anymore. It's annoying and takes away immersion and pleasure from experiencing the game.


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Posted on: November 25, 2021

Swissy88

验证所有者

游戏: 665 评论: 115

Overrated

Yea sure, great style, A T M O S P H E R E, whatever, it's not a good game. You have no sense of direction in this game, and the most important thing is knowing where you've been before so you don't go in circles. Guess what 90% of this game is? Going in circles. Holding W until your arm falls asleep. Getting dizzy/nauseous, that's about it. Be prepared to do that or to play along with a walkthrough. Even the walkthroughs on youtube tend to get lost and go in circles. There's a sequence in a part of hell that is so good, just amazingly done, because it's combat. It's aesthetic, the art style and execution is superb. But for what? It's literally a throwaway combat sequence. Imagine an entire game, ARPG style done that way, it would be unreal. But it's short lived as soon after, you're back to walking in circles, dizzy, no idea where you're going. "Ok, I've already been here 10 times wtf, I don't have a schematic for this area how tf should I know where to go?". You feel like you've went everywhere before, and some of them will be setup so you can literally go in circles forever. How can you boast a story and then fluff it with all these maze puzzles to progress it? That's not a good story, I don't care what happened to her or Dillion or her mother, because by the time you give me a crumb, I am dizzy yet again with a stress headache. If you want a 'walking simulator' with a good story, go play Little Misfortune. It's literally 99% enjoyable. Better story, has a sense of humor, great music, 0 time wasted whatsoever, 2 hours for a playthrough. I've played Senua for 7 hours so far, which amounts to a handful of combat scenes, maybe 10% of the game, and the rest is walking around not being able to see clearly with no idea where to go. Game has no respect whatsoever for your time, and is passed off as a 'game' because mazes and puzzles. I wouldn't even consider this an interactive story like Little Misfortune because you don't make any decisions.


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Posted on: April 5, 2023

Memfis-Pfeffi

验证所有者

游戏: 282 评论: 128

Norse Horror from Helheim

There are not much Norse games around these days and Hellblade could have been the game changer but failed. The game starts out very strong with its Title-Sequence (which was the best part of the game and probably the most memorable Intro of all time in game history) but sadly, fades afterwards instantly to a generic and bleak game story. If you must get this game for whatever reasons, go, get it on sale.


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