A highly unpleasant adventure game that is touted frequently as being a brilliant critique of culture in a broad sense. Most proponents of this game seem to have played it when they were young (read the other reviews).
Gameplay:
The game takes place over a number of days. In order to progress to the next portion of the game, one must travel the town, pixel hunting for an object for which no context has been provided. There is a rule in game design that is frequently broken in this game, that an adventure game player should see the door before finding the key. In other words, you will likely be looking for a mundane object that blends in with the environment because you have no idea what you are looking for.
Confusing and illogical use of items in the inventory. For example, at one point the main character must break a glass window. Instead of simply using any hard and blunt object in the inventory, you have to go through each possible tool and possible weapon (and there are MANY) and only one of those will work.
There is a combat system. A horrible idea for an adventure game and it turns out just as poorly as you would imagine. Unfortunately, the last portion of the game constantly requires the player to use combat.
Story:
Not only does the script lack all subtlety in the message it is trying to convey, but there are actually inconsistencies in the plot that contradict each other.
Why does every character I talk to after an event say that they don't want to talk to me, then proceeds to talk to me in a cheery tone? Because bad writing.
I found the ending predictable.
There are some creative things that go into the storyline, no matter how poorly written the script is, but these are unfortunately held back by gameplay design (as explained above).
Violence:
Unjustified in the sense that the game is more pretentious than thought provoking.
Conclusion:
Waste of time.