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"People are strange when you're a stranger." - Jim Morrison, The Doors.
Welcome to Harvest. It's a quiet little town with eccentric locals and traditional family values. Life moves at a slower pace in quiet Harvest without the hustle and bustle like yo...
"People are strange when you're a stranger." - Jim Morrison, The Doors.
Welcome to Harvest. It's a quiet little town with eccentric locals and traditional family values. Life moves at a slower pace in quiet Harvest without the hustle and bustle like you'd get in the big city. Don't forget to attend the annual PTA Bake Sale and keep in mind that the blood drive is mandatory.
Harvester is one of the most controversial horror games of its time with a classic point-and-click interface and tons of interesting puzzles. You'll play as the amnesiac Steve (who is such a kidder!) as you try to figure out why you should join the Order of the Harvest Moon and discover the horror that lurks just beneath Harvest's small-town veneer. Meet some of the strangest characters to ever grace the computer screen--such as Mr. Pottsdam who really, really loves red meat or Colonel Monroe who guards the nuclear missile base and holds The Button. Harvest is a lovely town and the locals aim to keep it that way, no matter the cost...
Please be advised that the game contains disturbing imagery and should not be played by minors.
Play Harvester the way it was meant to be played: completely uncensored!
Written and directed by Gilbert P. Austin of Wing Commander and Strike Commander fame!
Perform random acts of sabotage, blackmail, murder, evidence tampering, and many more innocent pranks!
Meet characters that defy categorization due to their rather unique personalities!
包含内容
手册(US version)
Harvest travel brochures
The Making of Harvester
原声音乐(MP3)
an early look at Harvester
海报
手册(European version)
手册(Spanish)
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I really wanted to like this game, I tried slogging through it on two separate occasions. The way the mystery of the town pulls you in is really well thought out, I love all of Harvest's little eccentricities, and the commentary on the normalization of violence in the media is definitely interesting (especially given the time period in which this game came out, where just two years prior there was a big controversy over violence in video games ala Mortal Kombat and Doom), but ultimately Harvester is an interesting concept that just wasn't executed very well. The whole live actors against a computer-generated background look feels extremely outdated and hasn't aged well at all, the controls are clunky (yes, even for a 90's adventure game), and a lot of the time it feels like they're being gross or obscene just for the sake of it instead of trying to make a point.
When shown for the first time at the CES trade show in 1994, people couldn't believe their eyest. Many of them were probably stunned when they found out who had written the game. Gil Austin had previously penned parts of the Wing commander series but now he wanted to make a statement in the ongoing debate about violence in movies and games that had reached its peak at this period in time. Gil allegedly decided he had had enough when he found out that explosions and weapons had been removed from classic Warner brothers cartoons. So Harvester became his own critism to this and he put in every bit of violence he could think of to try to make his point clear.
Harvester is presented as a classic point & click adventure game with digitized characters and nice, detailed backgrounds. You're playing Steve who one day wakes up in the small town of Harvest and don't recognise anything. You then start walking around town, talking to the inhabitants and picking up objects. When you talk to the right people and/or pick up the right object you trigger the night phase. During the night you're supposed to perform some evil mission for the Lodge, a secret and strange society whose headquarters is in a big castle in the middle of the town. The way out of Harvest and away from all the madness seems to go through the Lodge.
Judging purely from the puzzles, Harvester is a fairly decent adventure game. Gils story is interesting (but hard to understand until you reach the end) but all this is encapsulated in a horribly bad production.
Even today, Harvester has some shock value, but unfortunately a badly designed game will likely wear you down before you can experience the whole game.
You can read my full review of Harvester in Swedish (Google translate is your friend) at: http://www.retroguiden.se/harvester/
This would be 3.5/5 stars from me, if I had more control over the rating system. The obvious stuff is that, as a controversial horror game, you'll find tons of gore and some truly disturbing scenes. The good news is that, in spite of what some conservative critics said back at the time of the game's release (sometimes without having even touched the game), Harvester actually has some interesting message(s) to convey, the main point being the examination of the controversy about whether violence in media creates, or is created by, violence in society. Hence, there's quite a bit of thought-provoking material; at the same time, there's a lot of silliness here, but most of the time it seems to be done on purpose, and the dark humour works. Now, the game does have its share of problems: the combat is clunky, occasionally the gore seems cheap and some of the silliness pulls you out of the game's world. In fact, one of the main problems would be the lack of fear experienced while playing the game (a problem for any work of horror fiction): there was really only just about one moment that made me have a fright, although there were several other instances that successfully managed to make me cringe. The relative freedom the player enjoys when exploring Harvest is a good thing, which can lead to some interesting experimentation (a plus on the gameplay side), but it also shows its limits very quickly, breaking immersion (as an example *SPOILER* you can kill the barber during the day, then steal the barber's pole and you'll be arrested for theft because the "barber" apparently calls the police... WTF, and the game will only register the theft, not the murder, although after your arrest you can still go back to the barber shop and see the dead body - along with the pole back in its place!). If anything, this is certainly the strangest game I've ever played. Not great by any means, but it is a good video game which, importantly, manages to be memorable in spite of its issues.
Harvester has an interesting premise, and while the game is excessively violent, there is some interesting commentary on violence in entertainment. Unfortunately, the puzzles are mostly annoying pixel hunts and controlling the character in combat barely fulfills the definition of control. So know what you are getting into.
The game does contain tons of bizzarre characters and events and some gloriously bad FMV acting, so there is that to enjoy.