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Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Follow Warren on his descent into the darkest reces...
Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.
Fight and survive through 8 unique story-based scenarios, and try your hand at more than40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.
A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colourful characters.
Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat.
Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic.
Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make.
Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning.
40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era.
所有成就
Raw Deal
Complete "Hard Times".
common
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47.04%
Fastest Gun in the West
Kill an enemy in the very first action in a tactical encounter.
I received Hard West for free a few years ago during a GOG promotion, and it remains one of the most fun, challenging and satisfying games I've ever played. Hard West's controls and mechanics are intuitive, allowing one to focus on Hard West's cleverly interwoven backstory, whose damaged, twisted characters realize their pitch-black fates in a delicious euphemism for the many unexorcised demons of America's 'Old West' era. Bravo.
This is definetly a good game! If you like UFO (old and new), Jagged Alliance and other turn-based titles this one will definitely not disappoint you.
I like the fact that it's a set of scenarios not only focused on combat but some unique story telling (and sort of map travel) too. That's surely a unique flavor this game has that you rarely find in others. Every scenario has a bit different flavor to it, showcasing the multiple funny aspects of which story the game can tell. Sometimes you mine gold, in other cases you hunt down people or try to establish a base. I'm playing my 3rd scenario and each was unique and engaging. A well designed game that has a lot of potential for the future - the DLC brings in additional scenarios and you can thanks to the game design you can theoretically have quite a lot of separate stories with every new feeling really fresh. Good job, designers!
Some complained about missing Overwatch and other aspects of the combat. I view it more as a misunderstanding of the concept. Overwatch is actually not needed as with a good cover you're pretty much ok. The only thing you want to avoid is flanking. And even when flanked you can retreat to a safer position (if you're not playing rambo style) and recuperate. The game let's you know all consequences of your moves (when is enemy Overwatch going to be triggered, etc.) so you don't get many surprises and can plan tactically.
I love the Setup stage when you can actually prepare for the engagement to the extent that you can subdue alone enemies and find good spots for combat to start. Of course you have to execute it correctly - you can't subdue an enemy that is being watched by another enemy, etc. My only complaint is that the view range of the enemies is ridiculously small so sometimes you're able to avoid enemies in plain sun light just by walking by which doesn't seem realistic. Yes, I'm asking for more difficult Setup stage. That shows you that the game is actually pretty promising to newbies.
Instead of aliens, you're fighting bandits. This game is OK, although feels more linear than other XCOM clones (there's no base to upgrade, no research, etc.)
If "XCOM clone that replaces base building with CYOA segments" sounds like something you really must have, get this when it's at least 50% off. Otherwise, don't bother.
Length:
15-20 hours. The campaign is split up into multiple scenarios, mini-campaigns of their own. Annoyingly, there is only a simple checkpoint system and no ability to save manually. Some missions have a lengthy setup stage. Having to repeat those is downright painful.
Combat:
The tactical combat copies Firaxis' XCOM, adding the Luck mechanic to sort of distinguish it. Luck is a stat that gives you a chance to avoid shots and can be used to pay for some abilities. Your luck pool decreases when you evade a shot, increases when you get hit. The issue is that you get shot at constantly in many missions simply because of the number of enemies. In these cases you will often have trouble paying for abilities unless you get hit.
Many maps are too small, and often enough you start in a defensive position, with 10 enemies right in front of you and no incentive to move beyond getting into slightly better cover. There is no enemy variability beyond stat and weapon variations.
There are no crits and it's generally easy to get 100% chance to hit, making combat reasonably predictable. Cover can be hard to figure out, though.
Characters only differ in stats, advancement happens through playing cards that you assign to characters, giving a small stat boost and an ability. Card balance is bad, and several are incredibly overpowered. There's one that reduces the HP of everyone on the map to 1, and enemies don't use healing items.
Between battles:
Basic CYOA adventure stuff and some trading. For how long these parts take in some scenarios (you'll often click through text much more than fight), there's very little depth here.
Some scenarios come with a gimmick added to the CYOA segments, like having to manage supplies. These generally have little influence on how you play, or are just outright irrelevant.
Hard West is a turn-based strategy game with simple mechanics already known from similar games like UFO. I really like the steamish wild west setting and for those of you who know the Deadlands pen'n'paper rpg, Hard West will be fine.
Sadly, the game stays behind it's potential. The combat mechanics are to simple for my taste with very less strategic value and options. All in all you just shoot through a handfull of tiny-to-small maps with diffrent characters and more or less diffrent weaponery.
I hope Hard West will get a Part II and i also hope the devs will or should take a look at Fallout Tactics to improve the mechanics, story telling and map size.