The HC release of the game has made Gwent better and more immersive than before.
After crossing some of the hurdles of UI & Navigation, few visual bugs, and a tutorial which could have explained more - the game feels very wholesome and I'm pretty much hooked to the game trying to find out all the possible archetypes one can experiment with. The card interactions work well with both structured and Arena type games.
If you're a newcomer, the learning curve might be steep, but can be easily overcome by spending time and learning from some of the best streamers around
Every whiner you see complaining is probably an entitled brat - so it's safe to ignore them.
I am really puzzled why CDPR flushed two years of beta testing and community feedback down the crapper to release a completely different game that looks and feels so unlike the original stand-alone Gwent (i.e. the open beta). The game only needed some balancing. There was no need to scrap the game altogether. I will stick around a little more to see if they fix the worst problems of this mess of a game, but my expectations aren’t very high at this point. I’m sitting on dozens of thousands of scraps from my open beta collection, so I could craft any deck, but somehow this iteration of Gwent draws me back increasingly less. Simply put I want open beta Gwent back, which I know is not going to happen. Maybe it's time to move on. Two stars out of five instead of one for all the fun I had before the 23rd of October.
Yeap, as it is! It's literally middle finger to all beta testers and Gwent fans. CDPR, you done f*ked it up!
I was in closed beta, then in open beta for 1,5 years and with certainty can say that the beta was one of the best card game on the market. It was deep, immersive game with perfect design. I'd say IT WAS platform-making game if you understand what I' mean.
I don't know what they were thinking when turned it into the garbage on October 23
First things first - impression - whey replaced old clear beautifully done wooden board with different types of.. DIRT! (really, there are 3 different skins of dirt now- village dirt, coastal dirt and mountain town dirt). Then, they implemented awful dark textures - yeah, people will be sitting there and staring at these dark textures and dirt for HOURS. CDPR thinks it's fun, but no, it doesn't!
Next, they removed automatic card abilities and auto turn's end. You'll be sitting and clicking all your cards on the dirt... I mean board;) every freaking turn and if you passed then screw you! - those cards won't work on their own! "Brilliant" idea, CDPR
And this's not all) they limited cards in your hand so after you passed for example first round and you have all your cards before next round - you won't get next 2 cards from your deck. Next more, they added "upkeep" points to every card, so your total deck upkeep amount won't be higher than they set. In beta was simple and elegant limitation: 4 golden cards and 6 silver per deck. Oh, I almost forgot they also removed silver cards!) I won't even remind you that they turned all abilities from cards upside down randomly given them to different cards and some removed completely so finally we've got tons of useless cards most of them don't even combine with one another. They also added time limit for affects on the rows. Oh now only 2 rows).
Overall: ugly, boring, simplistic. 0/5.
The game feels bland, boring and simplified compared to the beta but it's not that bad, it's an average game now and it still has potential if they release interesting decks in the next expensions.