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巫师之昆特牌:流浪法师

已在库内

3.5/5

( 159 Reviews )

3.5

159 Reviews

中文(简体), English & 10 更多
9.999.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
巫师之昆特牌:流浪法师
介绍
几百年前,在杰洛特和其他猎魔人游荡在这片大陆之前,天球交会带来了形形色色的无尽怪物。人类岌岌可危,为了生存,他们迫切寻找可以抵抗怪物的办法。 您将踏上一段危险的旅程,跟随壮志满怀的年轻法师阿尔祖以及他的伴侣莉莉安娜,尝试去创造一件能将怪物威胁彻底根除的人形兵器。 《巫师之昆特牌:流浪法师》 是 《巫师之昆特牌》的第一个独立单机扩展包。游戏在昆特牌的卡牌战斗基础上,结合了 Roguelike 随机元素、牌组构筑、战略制定等多方面要素。
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用户评论

3.5/5

( 159 Reviews )

3.5

159 Reviews

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产品详细信息
2022, CD PROJEKT RED, ...
系统要求
8/8.1/10 (64 bit), Intel Celeron G1820 | AMD A4-7300, 4 GB RAM, NVIDIA GeForce GT 730 | Radeon R7 24...
Time to beat
10.5 hMain
21 h Main + Sides
46.5 h Completionist
29 h All Styles
介绍
几百年前,在杰洛特和其他猎魔人游荡在这片大陆之前,天球交会带来了形形色色的无尽怪物。人类岌岌可危,为了生存,他们迫切寻找可以抵抗怪物的办法。

您将踏上一段危险的旅程,跟随壮志满怀的年轻法师阿尔祖以及他的伴侣莉莉安娜,尝试去创造一件能将怪物威胁彻底根除的人形兵器。

《巫师之昆特牌:流浪法师》 是 《巫师之昆特牌》的第一个独立单机扩展包。游戏在昆特牌的卡牌战斗基础上,结合了 Roguelike 随机元素、牌组构筑、战略制定等多方面要素。

CD PROJEKT®, The Witcher® and GWENT® are registered trademarks of CD PROJEKT S.A. © 2022 CD PROJEKT S.A. ALL RIGHTS RESERVED. Developed by CD PROJEKT S.A. GWENT: Rogue Mage game is set in the universe created by Andrzej Sapkowski in his series of books. Powered by Wwise © 2006 – 2022 Audiokinetic Inc. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

所有成就
系统要求
最低系统配置要求:

Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.

Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
21 h Main + Sides
46.5 h Completionist
29 h All Styles
游戏详情
操作系统:
Windows (8, 10)
发行时间:
{{'2022-07-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.6 GB
链接:

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用户评论

Posted on: July 24, 2022

ehauer41

验证所有者

游戏: 610 评论: 3

Frustratingly Meh

Thronebreaker is so much better. This is only a hollow shell of Gwent as every match is one round of ten turns, if you lose after those ten turns you have to start from the begining. There's no stategy involved since you start every run with one of four premade decks and as you win matches you can add or remove a single card out of three options given. However since you only draw a card for the first five turns the cards you add will almost never be played, or never in the context that you added it for. On top of all that the mathes themselves are basically just luck and will always come down to the final card played, your opponent will always save their gold card for last and that's what will pull them ahead. The most BS one I experienced gave the computer a 54 point swing. The only reason it's 2 stars instead of 1 is because it adds to the lore and world of The Witcher.


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Posted on: July 9, 2022

jiffyb333

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游戏: 266 评论: 3

The Value Proposition Here Is Nuts

For $10 this game is a steal. I'm an avid long time Gwent fan from all the way in Witcher 3 but I was really luke-warm on Thronebreaker (the last Gwent based single player game). The gameplay there was slow and easy, but this game keeps me on my toes and is bursting with creative outlets. There are so many fun ways to bend the decks and so many opportunities to remove/add cards to my deck I have to be mindful to have enough cards. So many deck builders dangle card removal as a rare gift which always frustrated me, with this game I feel like I'm in control and the enemies are strong enough to match that control. There are so many different enemy types and variants of those enemies I'm continually surprised whenever a new one pops up because I feel like I should have seen them all by now. As a bonus the game looks beautiful, complimenting the reused Gwent card art with bucket loads of absolutely stunning new art. I'm so excited to see that art be brought to life if it ever transitions over to the multiplayer game! Thank you CDPR for making this a microtransation free offline game, I love how much stuff I'm unlocking after every failed run, it makes the next run even more exciting. I know I'll hit the end of the current content and that's awesome, I want to feel like I beat a game rather than been burnt out and needing to walk away. Here's hoping this does well enough to get some more, but even if it doesn't I'm glad you guys really pushed to create something new and full of passion.


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Posted on: July 14, 2022

Breja

游戏: 评论: 30

My first refund on GOG

I loved Thronebreaker, so I gave Rogue Mage a shot. Unfortunately, it's a far cry from the previous single-player Gwent. The story is almost non-existant. I honestly feel like there may be more story in Doom. There's very little content, and even by roguelike standards it is extremely repetitive. You always start a run with one of four basic decks you can't edit in any way. And only one deck is available at the beginning of the game. You only get to add or remove cards one at a time throughout a run, and always chosing from random cards. It's impossible to plan anything clever, and you're likely to use the same cards over and over. Every run takes place on the same map. The paths on the map change (a little) every time, but essentially every run is the same as the one before and after. There's about a dozen of ordinary opponents, a few more elite ones and three final bosses. And your reward for winning is exactly the same as punishment for losing - you get to start over from scratch. Fight the same enemies on the same map starting with a basic deck. There's just way too much luck involved for winning to feel really rewarding, and the three-round structure of a match that made Gwent stand out among card games is totally absent - every match is a simple one-round slugfest to get the most points. It also doesn't help that, at least in Polish, the rules on some cards are not clear and you have to see them in action to get what they actually do. Oh, and I don't know about other languages, but there is no Polish dub for the few cut-scenes and dialogues the game has. Only for the sound effects of the cards. I started getting bored and frustrated with the game after a couple hours, and a few more later I decided to refund it, when I realised that there is just no way in hell I want to start another run from square one. It's not fun, and there's no story I would care to see the resolution of.


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Posted on: July 11, 2022

_0.0_

验证所有者

游戏: 102 评论: 2

弃昆特精华,取昆特糟粕的恶意之作

作为一个打了昆特天梯1600+小时的玩家,我慕昆特之名前来。游戏的第一印象很惊艳,作为roguelike作品,机制也算是有自己的特色。第一印象下,我认为完全可以给到五星好评。 但随着局数的增多,越来越多的问题让我觉得这一作简直就是在玷污昆特之名。 首先是本作为了简化游戏过程,放弃了昆特灵魂的三局两胜制,改为双方打一个玩家先手的十卡局。昆特最精华的资源规划和小局决策完全没有任何体现,留下的比点数大小决定胜负和每人每回合打一张牌,充其量不过是昆特的皮囊和表象而已。 当然,对于这个问题,我能够表示理解,因为这件事情过于复杂,很多职天玩家都做不好,要让AI来做也确实是强人所难。 但是,如果说弃其精华是迫不得已,取其糟粕就是完全是制作组的问题了。 在此之前,我打过的roguelike类型卡牌游戏有四五款。没有一款会让我抓不到我关键的key牌。也许key牌不会来得很早,但我肯定能抓到。但本作不一样,本作总共抓5+5张牌,调度两次不保证调度走的牌会沉底。打过天梯的人都知道,决胜局抓不到key牌或者调度事故意味着什么。这是一种很让人绝望的RNG机制,但被本作继承并发扬光大了。 另外,我毫不怀疑,制作组是帝国狂热爱好者。所有是或者曾是帝国特色的机制全部被原封不动地带进了本作里。磨牌(mill),锁定(lock),中毒(poison),辛西娅,同化创造。之所以没有锁牌(clog),恐怕是因为只有一个小局,锁牌体现不出制作组的恶意。 还有一点,刚才提到玩家先手,所以和其它roguelike类型游戏当场就能知道结果不同,本作还要等待对手出完最后一张牌才能知道是否获胜。也就是说,当玩家把该做的事情做完之后,还要像等待审判结果一样听天由命。 这种无法确切掌握是否获胜的未知产生的决策盲区,混合上玩家无法控制但近乎致命的RNG,再辅以AI从昆特多人模式里继承来的恶性机制,导致游戏进行过程中莫名其妙发生的翻车简直司空见惯。 那么请问,当玩家被自己不可控的因素惩罚之后,有机会补救么? 很不幸,没有。在落雪,伊斯崔德这些卡都还没有根据多人模式进行过效果调整的情况下,在中文文本时不时有效果和描述不一致的情况下,制作组优先细心地打磨了存档机制,精确地把自动存档的位置定位到了每次出牌。也就是说,一旦玩家被RNG惩罚了,玩家甚至都不可能有reroll的机会,整个一次征途就此宣告失败。 于是,整个游戏的每一次踏上征途,最终决定玩家是否能够顺利完成征途这个木桶的最短的一块板,是随机性之神是否垂青玩家。前中期细心规划路线,仔细计算能量收支,都不具备决定性的意义,中后期某次完全不可控的RNG事件,就足以导致之前的所有努力付诸东流。 我不知道制作组这么做图的是什么,也许只是我不适合这个游戏吧,我反正是越打越觉得不如回去打我的昆特天梯,所以,我个人,对这个游戏给出一星评价。


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Posted on: August 15, 2022

FeketeK

验证所有者

游戏: 588 评论: 5

No deckbuilder in a deckbuilder game...

Would be fun IF: you can really choose your deck, a little longer campaign, a little predictable enemies.. and I mentioned the deckbuilding function? It has not! Honestly, deep regret to buy this garbage.


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