Ground Control 2: Operation Exodus Special Edition
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The year is now 2741 and you find yourself at the centre of a war between the Northern Star Alliance and the vicious Terran Empire.
Having lost the war in space, the NSA retreats to their home world and forces the Terran Empire to engage in a savage wa...
The year is now 2741 and you find yourself at the centre of a war between the Northern Star Alliance and the vicious Terran Empire.
Having lost the war in space, the NSA retreats to their home world and forces the Terran Empire to engage in a savage war of attrition on the ground. At your disposal are huge combat dropships, battle-hardened infantry, armoured vehicles, powerful tanks and an assortment of air units.
Well-balanced strategic and tactical control is imperative to mission success.
Being used to more classic styles of strategy games, I was amazed at this product. For 2004, when it came out, it was jaw dropping on every level. The graphics were absolutely spectacular, the world was extremely well detailed (you could actually see, in detail, footprints of soldiers left in the snow as they marched across the battlefield), the lighting was incredible and the soundtrack amazing. I still listen to it on youtube 7 years later. And to top it all off, the best camera I've ever encountered in a strategy game. You had total freedom to zoom in and out and to rotate and tilt it however you liked. The gameplay was very neat (it follows RTT rules), vehicle armor was distributed differently on different sides of the vehicle, the infantry didn't become useless as higher tier units entered combat and it never got dull. Everything on the battlefield had a tactical role to play and the storyline was great, yet incredibly sad. You rarely see a more moving tale unfold in a game. The only complain I have is that artillery fired very weirdly (they fired almost vertically every time) and the units were very tough: it took a lot of firepower to kill even relatively fragile units. However, all in all, a breathtaking game I will never forget and one that makes me proud to be a gamer.
Though I haven't played all or even most of the RTS games available on GOG, I would dare to say that any one of them would have a tough time matching the overall fun of Ground Control 2.
But first, you need to know that if you have a system with a multi-core processor, you'll need to run under Windows emulation for Windows 95,98,XP. Otherwise, the gaming runs much too fast and is virtually unplayable.
Now, as for the game itself, RTS really doesn't get too much better than this. The AI is very sharp. This is the first startegy game I've played where you have to multitask and you have to be quick doing it. The computer AI will relentlessly mount attacks against you, and will do so on multiple fronts. There will be times when you beaten and completely humiliated on the battlefield.
But, the game is so good it will make you want to keep going back again and again until you master it. All of the untis are well-balanced and unique in their individual strengths. The game forces you think very carefully about how to best use all of your units.
The graphics and sound are as good as any RTS out right now. The controls are tight and even the story is fairly compelling. The camera is well-used as well. It's especially fun to zoom in on raging battles between ground units and how they handle their movements.
To make a long story short. This is pure, RTS gaming goodness.
Aside from C&C Red Alert (my first PC game ever), this relatively unknown gem is probably my favourite RTS overall. It is somewhat similar to the recent Dawn of War II games, in that you only have a limited number of forces at your disposal. You can call in more troops via a dropship using requisition points that slowly regenerate over time. If your army is too large however, the points only regenerate as you kill enemy units, limiting the size of your army.
Battles take place on a variety of locales, and are fought over strategically important control points. These locations provide a new location for your dropship to land new units. Lose all your control points and you lose the mission. There is no base building aside from creation of basic turrets to defend your dropzones, and even these are quite limited. Battles are fought and won with units, ranging from standard infantry to tanks, artillery, and gunships.
There are three races in total, two human and one alien. In the campaign you get to play as two of the races, with the third being your primary adversary. Each side has similar types of units, but they differ pretty dramatically in strengths and abilities.
Gameplay is quite fun, although it can be quite hard. All of the units have two firing modes/morph abilities, which increases their flexibility. Units also gain veterancy, which encourages you to keep your forces alive. Buildings and defensive weapons can be garrisoned by infantry, and if I remember correctly, certain types of terrain offer defensive bonuses if you place units there. The AI tends to send continuous hordes of units at your army until you capture their dropzones, which makes for often hectic and intense battles. A few missions have you working alongside AI allies, but they are largely useless.
Graphically, the game is quite impressive for its time. You have much more control over zooming and panning than in most games, including 360 degrees of rotation. It is very cool to zoom in on your marching infantry, and then pan skyward to view the impressive skybox in each map. Units are rendered well, and have decent textures and animation. The game has all the usual explosions and weapons fire effects, and even is a bit gory when infantry succumb to weapons fire.
Overall, I would rate this game a 9/10 (five stars rounding up). If you are seriously into RTS games, and don't mind trying something different you will enjoy this game. For me, moving away from the standard base building mechanic was a breath of fresh air. It is great fun to use snipers to kill enemy units, or send in gunships to devastate ground forces. Another highlight is upgrading your dropship, which turns it into a powerful superunit in its own right, capable of defending a hotly contested control point, or as fire support for your army. Ground Control 2 is an extremely underrated RTS, and for 5.99, it is a steal.
A timeless classic of tactical sci-fi strategy.
The story is surprisingly good, with strong pacing and a real sense of atmosphere.
Missions are diverse and interesting, often forcing you to think before acting.
Even today it still plays great — smooth controls, smart unit design, and satisfying battles.
One of the most underrated gems of its era.
5/5 — highly recommended.
Great game, but it is hit or miss as to whether you can get it running on your pc. Issues are rendering, file paths being incorrect, all the way to a missing font on your pc. Good luck, use the forums, and expect to do a lot of technical digging if it doesn't start the first time.