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GRIME

已在库内

4.1/5

( 22 Reviews )

4.1

22 Reviews

中文(简体), English & 9 更多
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GRIME
介绍
一种奇特的物质自我坍缩,世界开始震颤和收紧,突然间你在挤压过程中诞生。 等待你的是一个未知的世界和在此轻车熟路的异界生物,而你必须在重重恐怖中生存下来。探索周边超现实的环境,吸收遇到的众多敌人,并利用他们自身的特质来对付他们,同时不断变强,远远超越曾经的自己。 在《GRIME》中,你可以玩出自己的风格,只升级那些你觉得最符合自身个性的特质。在各种各样的刺激环境中穿行,遇见其中千奇百怪的土著物种,了解他们疯狂行为的源头,你会发现摧毁敌人的方式不止一种 • 惊爆眼球的超现实主义 - 揭开哭泣洞穴和覆面沙漠中的神秘谜团。跨越互相连...
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77 %
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用户评论

4.1/5

( 22 Reviews )

4.1

22 Reviews

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产品详细信息
2021, Clover Bite, ESRB 评级: Teen...
系统要求
Windows 10, Intel i5 3470 or AMD equivelent, 4 GB RAM, nVidia GeForce 960 or AMD equivelent, Version...
DLC
GRIME - Score, GRIME - Soundtrack
Time to beat
12.5 hMain
18.5 h Main + Sides
28.5 h Completionist
18.5 h All Styles
介绍











一种奇特的物质自我坍缩,世界开始震颤和收紧,突然间你在挤压过程中诞生。

等待你的是一个未知的世界和在此轻车熟路的异界生物,而你必须在重重恐怖中生存下来。探索周边超现实的环境,吸收遇到的众多敌人,并利用他们自身的特质来对付他们,同时不断变强,远远超越曾经的自己。

在《GRIME》中,你可以玩出自己的风格,只升级那些你觉得最符合自身个性的特质。在各种各样的刺激环境中穿行,遇见其中千奇百怪的土著物种,了解他们疯狂行为的源头,你会发现摧毁敌人的方式不止一种



惊爆眼球的超现实主义 - 揭开哭泣洞穴和覆面沙漠中的神秘谜团。跨越互相连通的有机世界,遇见特色文明中的异界生物——所有画面都采用超自然的3D手法渲染。对上源于世界本身的敌人,把他们通通吞噬掉。


殊死战斗 招架敌人的攻击进行反制,上天入地摧毁敌人,并吸收他们的遗体来壮大自身,向这个活起来的世界开战。


活化武器 - 在生物制成的武器之间无缝切换,这些武器可以在战斗中变换形态,从爪形刀剑变成多足长鞭。


独一无二的技能进化 - 猎捕和吸收具有挑战性的怪物来提升你的技能,真正玩出自己的定制风格。


挑战危险Boss - 与体型大你几十倍的生物对战。根据他们的招式调整作战,抵挡对方的攻击,最后吞噬其遗体获得颠覆性的能力,彻底改变战斗和位移方式。

© 2020-2021 Clover Bite - Team Malignant

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12.5 hMain
18.5 h Main + Sides
28.5 h Completionist
18.5 h All Styles
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2021-08-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
5.9 GB
链接:
评分:
ESRB 评级: Teen (Fantasy Violence, Animated Blood)

游戏特性

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用户评论

Posted on: September 14, 2021

41nd

验证所有者

游戏: 562 评论: 111

flawed interesting game.

Very cool game visually and atmospheric but: - many descriptions are too abstract, i cannot tell which armor is better. - annoying rare save points and too much backtrack and time spent after you die. - collisions are sometimes broken, for a game that requires this much attention and syncronisation.. this is bad for controls.


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Posted on: August 4, 2021

Atrithau

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游戏: 43 评论: 7

A promising first title from Clover Bite

I enjoyed the atmosphere, combat, and some of the boss fights, but the same can't be said of the navigation and level design. The levels can be sprawling monstrosities without enough landmarks to go by, a fact only made worse in the moments when you can't even be sure if you're going the right way or if you're hopeless figuring out a puzzle that doesn't exist. Most games do a good job of communicating what are only branching paths with potential secrets and what are areas that won't be accessible until much later, always propelling you towards the next encounter without spoonfeeding. This type of free exploration might be fun if the map were available to you from the start; unfortunately, the map for each level has to be unlocked from a specific point, which means that you either get lucky and find it by chance or do that grueling repeated exploration of every nook and cranny you've already seen until you figure out what was missed so you can get the map and then do a trial and error of every pathway till you determine the right one. Even now, I don't think I could visualize these levels in my head beyond some vague pointers, and I still remember my way in games I played over a decade ago. Call it subjective, but I don't think that's a good sign. Another thing I disliked were the restrictions imposed on platforming because the devs could not account to certain player moves in advance but didn't know how to restrict said actions in the rules they established. Jumps that should be survivable given the damage you sustain aren't for the simple reason that it would ruin the intended progression, so you get teleported back. But this intended progression should be a natural by-product of the overall design without punishing the player for figuring out their way around an obstacle. As much as I like other aspects of the game, the poor level design just drags down the whole thing. But it's their first release so I think it's understandable, if regretful.


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Posted on: August 5, 2021

mysterykeeper

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游戏: 333 评论: 7

Good game with a sprinkle of sadism

All in all a good game. But there's one particular part that had me cursing the developers. The Palace. With its multistep moving platform puzzles. Which are not optional. It felt harder than The Path of Pain in Hollow Knight and as irritating as the worm sequence in Ori 2.


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Posted on: October 4, 2021

LehaUA

验证所有者

游戏: 232 评论: 9

Unique look, familiar feel

Beutiful metroidvania with a bunch of souls-like mechanics, like stamina-management and levelling and upgrading. The gameplay is done quite competently, the movements are fluid, the enemies are plenty and to various degree challenging, the platforming is MOSTLY fairly designed (with the exception of 1 horrible optional section in Garden location). One issue here is the backtracking. You only gain ability to fast travel between every checkpoint after final boss. Before that there are few points for fast travel scattered pretty far from points of interest you'd need to return after gaining some new skills. The better fast travel either shouldn't exist, or should be unlockable sooner, IMO. Music is too melancholic for me to listen outside the game, but does exceptional job for game's atmosphere. And the real start of the show: the visuals. Damn this game looks great! The art direction, the graphics quality and the animations are all superb and contribute to one of the best looking 3d side-scrollers I had the pleasure of playing. Unfortunately, while most of the game runs with no issues, the visual clutter in boss fights did result in significant fps drops for me, and that messed up my attempts a few times. OVerall, totally worth the money.


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Posted on: April 15, 2022

Verpous

验证所有者

游戏: 97 评论: 22

Great game

The combat is great and the game has a really nice aesthetic. I enjoyed exploring everything.


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