Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy...
Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.
One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.
Grim Fandango Remastered includes:
Repainted, hi-res character textures
New, dynamic lighting
Classic score re-recorded with a full live orchestra
With Chinese will be better.
Please turst our Chinese player's wallet.
Some of us can use patch to make sentence Chinese,but more of us don't know how to us patch.
Please do not let them miss this game
I was curious about this game. Somehow growing up a 90's adventure kid, I never knew about Grim Fandango. And yet everyone loved it and reviewed it as one of the greatest of all time. So I figured I'd give it a go. Well, as the title says, I was underwhelmed.
-The entire game is based around the Hispanic "Dia de los muertos" mythology. Which would be fine if they ever took a moment to explain it. But they don't. So half the game's setting, references, hints, and clues are completely lost on a non-Hispanic player. Luckily, Pixar has since released "Coco," which somewhat caught me up to speed.
-Graphics are really poor. I was surprised for a 1998 game, just how bad they were. I guess they were somewhat caught up in the late-90's craze of trying to do blocky 3-d characters, and it just looks bad.
-Character motivations make no sense. The entire story revolves around the fact the main character (Manny) falls in love with a girl he met for a grand total of 20 minutes. I looked like they may unfold that story a bit, perhaps they knew each other in a previous life? But no resolution is every provided. He's irresistibly in love only because the plot needs him to be. Looking at the villains, the game goes so far as to even make a joke at the end that their motivations make no sense, and all their evil schemes serve no purpose whatsoever other than as plot devices.
-The puzzles are some of the most obtuse/ridiculous I've ever seen in an adventure game. Early in the game, you have to use a stapler. The stapler is never shown on screen. It is never mentioned in conversation. Even when you try to give the item to the person who ultimately has the stapler, you have to be standing in the right spot for it to work. Otherwise it doesn't. What the heck? And puzzles like this were constant.
Okay, I still gave this 2 stars. The good:
-Voice Acting was awesome.
-Game was well-paced and laid out.
-Glottis is very loveable.
But it's not enough. Score: C-
Full Throttle will always have a special place in my heart because of the time in which I played it. But even I will admit that Grim Fandango is superior and the best point-and-click adventure game of all time. Grim isn't as funny as Full Throttle or Monkey Island or other Tim Schafer games. But the characters are more real, heart felt, and enduring than any other game I've ever played. This is the pinnacle of the genre. This is a game you will play and always remember.
Lots of nonsense and misinformation being thrown around in this review section. Certain things weren't redone/remastered because they couldn't. Lots of the art assets and source code were lost. They had to hunt down some of it, and they were able to retrieve the dialogue sound files from a backup tape, but they didn't have access to the original movie files assets, so they had to deal with the prerendered. They originally said they had fixed the artifacts, so I don't know what happened (if there are really are artifacts that is), but obviously if they could have fixed it they would have. Also, there is a 16:9 option for all those stating it's only in 4:3, although it's only a stretched 16:9 that doesn't look right. They could have created a true 16:9 without the stretching, although they probably would have had to crop the original backgrounds to do it, since they may not have had access to the original 3D level files. They probably didn't have the money to recreate the levels and movies given Lucasarts footed the bill back in the day. These things aren't cheap to do. Chill out people. You have an all time classic playable on modern hardware without having to jump through a lot hoops. The improvements that have been made are a gift, so you should be praising whatever God you praise that you even got what you received.