There's no fun. There's no humor. There's only one character with any personality (Constantin). Lots of painstaking effort went into the quests, consequences of decisions, etc. but it wasn't done for love of the product. Instead it seems the devs had a comprehensive checklist to work through and they did so. A competent game, but missing the things that make a game enjoyable.
TLDR: Slightly better dragon age inquisition.
Ok, so i wanted to rate this 4/5, but the ending made me reconsider. I believe that the ending for any game should be fast paced and it should be climax. Ending of this game dragged, you were twice forced to finished duplicated main missions (not going to spoil) and talk to a lot of people.
To review the game:
First of all, this is not a open world game - this game consists of smaller locations, you must fast travel between them. Often, i felt restricted - even in nature, there are narrow passages and you are forced to run through them over and over. Enemies respawns in fixed points, which means you run through some passages 100 times and the same enemies are always there. From my point of view, this is the biggest drawback.
Secondly, navigation is atrocious. There is no minimap, no path finding, this is really painfull especially in cities. Often markers on the map does not make any sense - you dont know if the target is above you or below you.
Thirdly, there are no 'fetch quests' which is nice. But there is a LOT of 'talk quests' - talk to 3 people, than talk to 4 people, ... The game is pretty long, it took me 32 hours to finish on Hard. I think that devs should remove some 'padding' from game.
Some of quests feel pretty silly, some are nice. I think that combat and enemies could use some balancing (hit box for traps is literally impossible to hit, ...).
I liked graphics, vegetation looks really nice. The amount of reused assets is extremely high - basically there are 4 types of houses in WHOLE games. There is day/night cycle but no weather.
To conclude, I still dont understand why are devs not asking themselves the most important question: "Is this fun to play?". Because I think that a lot of things in game are not entertaining. It is really painfull to see that even after 5 years, this games fades in comparison with RPG The King - Witcher 3.
Original story with familiar themes, but the rich worldbuilding and sometimes excellent voice acting helped to keep me interested long after the mile-wide, inch-deep feel of the various world map zones had grown tedious.
Character customization is fun with choices that feel like they make a real difference depending on your gameplay style. Learn to dodge and parry well and you'll rarely lose a fight. On the downside, there's not much variety in enemy types, and most fights end up feeling the same.
Quests are varied, but a LOT of them inevitably boil down to, 'run here, talk to x, go there, find thing on ground.' There is a ton of dialog that thankfully you can skip through, which is nice at times. A lot of the native 'accents' sounded to me like Irish stroke victims.
Overall, this is a solid buy if you get it on sale, especially for an rpg fan. 3/5
Greedfall would be its name
I really struggle hard whether to give this game two stars or three. Nothing about this game really struck me as good, yet nothing about this game struck me as really bad either, apart from maybe the environments which felt very uninspiring and copy-and-pasted, especially the interiors of buildings. Across three cities you find the exact same structures and interiors despite the fact that the three cities each belong to a different civilization or nation-states. They could have done more to set the three cities apart, now the difference can only be spotted in the armors that they wear. The wildlands are none the better.
Combat is servicable, but nothing groundbreaking. I was very disappointed that with firearms you don't even have to aim at all, it acts like an ability you have to activate with one button and it fires and aims automatically. This is not very engaging. Combat is also very unbalanced, with melee probably being the least powerful and magic and gunpowder being downright broken. If I ever was in a melee fight I couldn't win with, I just blased me way through it with gunpowder. It trivialized almost every fight even on harder difficulties.
The quests are decent, but many of them have you walking between two points, sometimes repeatedly. This would have been less of an issue if the environs were pretty, but as mentioned above that isn't really the case. The companion quests are good, but I felt that the main quest is a bit too predictable and Spider really didn't take any chances with it. The narrative suffers as a result.
The voice acting ranges from decent to good, with many recognizable voices from other games such as the Witcher 3, Vampyr, Call of Cthulhu and so on. Music is decent, but not memorable.
None of the characters really struck me as very interesting, and so I will probably not remember them a year from now.
Consider buying only if you really have an RPG itch to scratch and you have nothing else to play.
Reader beware, I did not actually beat the game. Only played two hours after the tutorial town. My biggest gripe was the extreme cpu usage even if I was slightly above the minimum requirement and playing on low, causing painful amount of stuttering and slowdowns. I've however read that this is more of a system to system thing.
That aside I saw some potential, the combat felt fluid and involved but outside of that the quests were bare bones and I started falling asleep as I ran in and looted npcs magically glowing boxes without any real complaint.
The story of being an explorer in a foreign land seemed interesting yet the characters was lacking, with barely any of them feeling memorable, not even your quirky cousin.
I'd say buy this game if a more tame da 2 interests you and you want to support a smaller dev but don't expect anything amazing.