I just finished this game. It was an amazing masterpiece in my mind. The art work and style were perfect. The settings was a great placement and the story was a purposeful thought provoking graphic novel. It does not mean that it does not have it’s flaws but the greatness outshines the small flaws that this game had. Very few minor bugs during my entire play through. And near the end the game does become quite tedious. But after finishing I can see why it took this route. If you are thinking of playing and you love Role Playing Games, then I highly recommend this game.
Played this game on that other platform, enojyed it quite a bit. It's certainly AA rather than AAA, but it's fine. I wouldn't say that it's an outstanding game, but I recommend it to e.g. Dragon Age fans (I personally enjoyed it quite a bit more than e.g. Dragon Age: Inquisition).
The story is really good and that makes the game feel enjoyable, the mechanics however.. feel a bit unpolished.
The movement is rough, it feels like walking in mud most of the time but it's not done poorly, the way you walk/run is natural looking and probably more realistic than most players are used to. However if they were to speed up the game walking speed it would only make you run into invisible fences faster. The constraints of where you can and cannot go are hard because you cannot see them most of the time and you just keep running against invisible walls, so you have to check your map which is a couple buttons to do so, maybe there is a mini-map I haven't found yet.
Replayability? Yeah I believe I'll be making a new character now that I've just finished it.
I was put off by the mediocre reviews GREEDFALL got upon release. The same folks however celebrated DRAGON AGE INQUISITION when that came out. Fact it, GREEDFALL looks and feels very much like DRAGON AGE 3 (INQUISITION) - DA3, but in fact it is a far superior game. It's a darn shame it did not get the acclaim it deserves. First of all, the setting is refreshingly different - 18th century colonialism - instead of the same old castles & dragons.
GREEDFALL also doesn't force-feed a SJW agenda down everyone's throat like DA3 did ("being transgender is okay!" - seriously who wants that bs in a fantasy game?!), while it does focus on JUSTIFIED racial content (colonialism vs. the natives). This means, the content fits in with the story and you do not get the feeling the content was the major plot and the story was constructed around it. Bioware, THIS is how you do it!
The world is gorgeous and well crafted. I love the landscape and exploration is fun. Combat is done very well and borrows from DA3: it's real-time by default with the use of costumizable hotkeys for certain actions and keyboard combos. If that is too fast, SPACE or TAB pause the game and allow for the selection of the desired actions through a menu.
Overall it is a descent 4 star game because of a few shortcomings:
- while in theory there is more than one solution to a problem, it is very dependent on skills, which are limited and not aquired with EVERY level you gain. In the first four hours I found the only solution to be to slaughter my way through everything and everyone, because I selected lockpicking as my beginner's skill and - who knew - a simple task that a chimp could accomplish, dropping sleeping pills in the guards' beverages requires a skill point in science, and the next opportunity to invest in science was 3(!) levels away. That is a damn shame!
- there are only 6 different monster types in the entire game
- AI is dumb