This game had way lower budget and smaller team than what it took to make the likes of The Witcher or AC Odyssey. But they still managed to achieve their goal and make a great experience, one you are not likely to forget. From the get-go it's obvious that they had to cut many corners: character models are akin to those in Skyrim or The Witcher 2 (both from 2011), some interiors and NPCs are copypasted and voice acting can (at times, although not always) be meh. But what they did get right is world building, setting, characters, story and quests. The world (despite not being seamless and consisting of multiple medium-sized hubs) can be astonishingly beautiful (although for some reason the devs opted to fill it with ugly brown filter - look up a decent ReShade preset to fix colors or poke me to get one), its landscapes breathtaking. Companion characters and main NPCs are well-written and believeable. The story is unpredictable and quite interesting and so are the quests that never have player be a delivery boy. Despite the game having its limitations. I enjoyed every second of it and wholeheartedly recommend it.
Pros
• Interesting story
• Unpredictable and well-written quests
• Believeable characters with interesting backstories
• Beautiful world (that need a ReShade to fix brown tint, but still)
• Rich leveling system
• Fun combat that (for me) never really got old.
Cons
• Poor character models
• Low variety in the world's fauna (which is still believeable, I guess)
• At times terrible voice acting (for the Natives faction - their accents are not believeable, but maybe it's just me)
• Use of copypaste in interior design (unavoidable for such a small team, but still a flaw)