Gord published under licence by Team17 Digital Limited. Team17 is a trademark or registered trademark of Team17 Digital Limited. GORD is a registered trademark of Covenant.dev S.A. All other trademarks, copyrights and logos are property of their respective owners.
Unfortunately the developers and Team17 have decided to abandon the GOG version of the game, which means that it will not receive the latest patches.
Avoid buying it.
I looked into the comment from February 11, '24 saying that the GoG version is abandoned. It perhaps was at that time, yes, but the forum thread continued for another month and ended in this comment from March 24, '24:
"To be fair, it must be said that at the same time they released the DLC they also uploaded the latest version of the game, so it seems that in the end they decided not to abandon the GOG version."
https://www.gog.com/forum/gord/patch_14
More may have happened since, though GoG seems to be the same as Steam since March, based on dates and the addition of "The Alliance" DLC. Stay informed out there:
- https://www.facebook.com/GordTheGame/posts/weve-just-released-a-gog-hotfix-patch-which-fixes-an-issue-with-the-in-game-the-/739338934968190/
- https://www.gogdb.org/product/1986523815#builds
- https://www.gogdb.org/product/1991093950#changelog
- https://store.steampowered.com/news/app/1351210/view/4188980892570572379
- https://www.gog.com/forum/general/the_what_did_just_update_thread_part_2_the_search_for_more_updates
- https://www.gog.com/forum/general/games_that_treat_gog_customers_as_second_class_citizens_v2?search=gord
- https://www.gog.com/forum/general/where_to_check_game_version
I'm randomly giving it 4 stars as I haven't played it, but wanted this information out in the name of fairness 0.o
Dropping this review just to warn you. The release version is a nightmare of failing gameplay. Read some of the more in-depth reviews online to understand what is wrong.
Yes, the setting, graphics, story are all very nice, no doubt about it. The game has amazing potential. But your settlers AI is just unbelievable stupid and you have to micro-manage every aspect of the game by endless frantic clicking or pausing all the time. I dropped the game in the second mission, because after the fourth newborn s**t just hit the fan and the game grew increasingly more annoying.
Maybe they can fix some gameplay in the future, but for now I can not recommend it even remotely.
Gord does have some great Lore and an overall captivating atmosphere.
That and the promis of a gameplay mix between strategy, survival and roleplaywas the reason I bought it.
Sadly the gameplay combination does not work at all. The Elements do not work together and the only thing they have incommon is that they quickly become tidoius to manage.
While all you villagers have destict personality traits these do barely matter.
There are Irems, but their benefit is not worth the hassle of tranfering them to the people that would benefit from them. The Sanity System only leads to everyone taking rests once in a while slowing down the gameplay. Your ressource gatherers wander of into the wild so you constantly have to monitor them. Most buildings feel almost entirely useless as they only allow your villagers to gain certain professions with which they can also alread start. The placement of Pallisades for your gord and outposts ist frustatingly resticted. The map is cluttered and confusing...
Although I liked the atmosphere and lore there was no part of gamplay that worked well for me. So, sadly, I cannot recommend it.
Gord's fatal flaw is its attempt to be both a traditional RTS and a settlement builder at once; this attempt at merging the two genres results in both being very shallow. On the RTS side, you have 3 units (technically 4), none of which are really designed to counter anything but instead to be generally useful, thus the only strategy is to combine melee and ranged units, unit composition is incredibly simple. On the settlement builder side, you have 3 needs to meet, all of which are easy enough that they never conflict thus a derth of meaningful decisions to be made. Sanity takes care of itself if you build an upgraded meadery, which workers will visit automatically, and attach a scout to your warband so they're never in darkness. Food and gold (why do we care about gold?) are also easy to obtain passively. There's also a fair amount of micromanagement, but only because your units have a habit of wandering into monster lairs unprompted.
The story is at it's best when it's unintentionally funny. For example when Boghdan, the tribe's elder, laments his alliance with Colanthia, despite the Colantians having nothing to do with the crisis they were in; the villains being a completely unrelated faction and the sole Colanthian of any note literally just getting fed up and walking away (What was his plan?) halfway through the game. That was not a joke.Aside from that the first half of the game is just bad decisions (How were we going to extract gold from a place that doesn't even have consistent geography?) to justify the tutorials and the second focuses on arguments between the game's good and evil sorcesses (Lynx and Raven), in which Raven makes actual good points and Lynx responds with cheap platitudes about "balance" and "nature". For example, Raven describes an incident where Lynx allowed a rabbit to graze at their family's crops (thus compromising their survival) and Raven did Lynx's job by killing it and feeding it to her family.