Gone Home® is copyright The Fullbright Company LLC, 2013.
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Gone Home is a very simplistic game, a bit reminiscent of the exploration part of the first resident evil. You're exploring a house to find out what is going on there. It even has a bit of a creepy atmosphere.
Some people were disappointed that this creepy atmosphere didn't lead to more, and I can see where they are coming from but that is not the story this game tells. It's a very mundane story that only stands out because of the way it is presented.
While I felt very immersed in that story and had a great time, I do have to mention that the game is only two and half hours long. At best. And that, in my opinion makes the game far overpriced, even if it was enjoyable.
Only buy it on a steep discount.
In a medium full of bland and repetitive shooters Gone Home is a breath of fresh air, I do not even begin to understand the negative reviews yes it is very short (I finished it in about three hours) but for what it was the length was perfect. Apparently I'm the only one who loved the ending but this game almost made me cry and I am not the type of person who cries easily. Yes it is flawed in some ways but if you can look past the flaws there's a beautiful story underneath that most games don't even attempt to tell. It also manages believable and deep character and female characters at that which I'm sure I don't have to tell you our beloved medium has struggled with in the past and present. If you are interested in character design in games or elsewhere I can not recommend this game enough. However for the average person it's hard to say, be prepared for a slow pace and allot of reading if you want to get anything out of this game. (Now that I think about it that's probably where most of the bad reviews come from this game needs you to read every scrap of text you can find in game, if you don't do that the story and whole experience would seem very shallow and flat.
That's my sixth time, trying to write a review about Gone Home. Usually I'm not writing such things, but the fact that the game has three stars rating and the top reviews are negative ones made me to do it. However, the fact, that I'm unable to properly explain why the game is great is a certain indication that it's not an easy nut to crack. Therefore I cannot really blame people for giving debunking reviews.
Let me put it this way... Gone Home is a unique experience. It's more of an interactive storytelling, rather than a classic "game", what you could categorize like TBS, FPS, etc. If I would want to strip it down, I would say that Gone Home is a first person exploration game, whereas you revisit your old home to find everyone missing. Then you have to explore the house room by room to figure out what happened via notes, visual signs and audio diaries. However, the game is much more than that and alas, it's impossible to give you an idea about the brilliance of the game without including major spoilers.
Basically if you are fine with a game which is not revolving around saving the world and epic battles AND you are ready to be open minded toward a new gameplay experience, then buy it and enjoy. I'm sure you will do. However, if you think that games should be games (fighting in trenches, chasing orcs, upgrading your character, whatever) and no excuse for leaving the beaten track, then just ignore this one.
Early in this game, you find your mother's day planner. She's overworked. Her older daughter (you), the "good" one, has been out of the country. Her younger daughter adores her husband; they're very similar people, and your mother has always felt like she couldn't fully understand them. Her husband has been moody since they moved to this new house. She's lonely and sad.
This day planner describes a cooking class she's been taking every week, despite her long commutes and tough job. At the end, she writes in an excited handwriting and several exclamation points that she'll finally use what she learned in class to cook a special dinner for her family.
A few minutes later, you'll find a note your sister wrote to a friend. Your sister is an incredibly interesting and endearing person; everything you learn about her just makes you like her more. In this note, she writes something along the lines of, "Mom's cooking some kind of dinner or something on Friday, but it's not a big deal. I can miss it and go hang out with you."
This game is like a sandbox of dramatic irony. Every step provides more information, of things other people didn't know, of things you won't find out until later, of feelings and thoughts they wouldn't communicate to the people who matter.
Don't listen to anyone who says that no one would like this game if it wasn't about gay people. First of all, that's asinine, but even if it wasn't, this game is not about gay people. It's about when you finally find out why your parents really aren't home. It's about when you read the story Sam wrote when she was twelve or so. It's about the moment when you suddenly stop and think how your father must have felt, watching his brilliant, adorable daughter make a big game of trying to summon the ghostly spirit of her great-uncle.
And yes, it's a love story, too.
There are plenty of games that include LGBT themes, while still managing to be a game. This isn't a game, it's a tumblr given life. If your idea of a good time is to cruise social justice blogs, this is for you. No reviewer is allowed to say this, though, or they will be called a homophobe by the tumblr overmind.