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到家

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3.1/5

( 164 Reviews )

3.1

164 Reviews

中文(简体), English & 7 更多
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到家
介绍
1995 年 6 月 7 日。凌晨 1:15 在国外呆了一年的你刚回到家,期待着家人的迎接,去发现家里人去楼空。一股不祥的感觉涌上心头。大家都去哪了?家里发生了什么?一切谜底尽在 FullBright 公司的故事探索游戏《Gone Home》,未知的秘密等待你揭晓。 《Gone Home》是一款互动探索模拟游戏。你需要仔细审视看似正常的房子里的每一处细节,发现生活在这里的人经历过怎样的故事。所有抽屉和门都可打开。你可以拿起物品检查,从中寻找线索。通过调查每位家庭成员留下的线索,了解这个家庭到底发生了什么。 欢迎再次回家。关于这个游戏:在《生化奇兵》(BioShock) 系列和《Miner...
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9/10
Eurogamer
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用户评论

3.1/5

( 164 Reviews )

3.1

164 Reviews

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产品详细信息
2013, Fullbright, ...
系统要求
Windows XP SP2 / Vista / 7 / 8 / 10, 1.80GHz, 2 GB RAM, Video card with 512MB of VRAM, 2GB HDD space...
Time to beat
2 hMain
2.5 h Main + Sides
3 h Completionist
2 h All Styles
介绍
1995 年 6 月 7 日。凌晨 1:15

在国外呆了一年的你刚回到家,期待着家人的迎接,去发现家里人去楼空。一股不祥的感觉涌上心头。大家都去哪了?家里发生了什么?一切谜底尽在 FullBright 公司的故事探索游戏《Gone Home》,未知的秘密等待你揭晓。

《Gone Home》是一款互动探索模拟游戏。你需要仔细审视看似正常的房子里的每一处细节,发现生活在这里的人经历过怎样的故事。所有抽屉和门都可打开。你可以拿起物品检查,从中寻找线索。通过调查每位家庭成员留下的线索,了解这个家庭到底发生了什么。

欢迎再次回家。
  • 关于这个游戏:在《生化奇兵》(BioShock) 系列和《Minerva's Den》背后经验丰富的故事团队倾力打造下,《Gone Home》以丰富的细节展现一个家庭面对命运的不确定、心痛经历和家庭变故的抗争。荣获 GDC、BAFTA 以及 PC Gamer、IGN、Polygon 和 Paste 等出版媒体颁发的多项年度最佳游戏、最佳故事和最佳首发奖项。
  • 关于沉浸式场景:游戏将带玩家回到 20 世纪 90 年代,造访这所每个细节都经过精心设计的房子,在屋外的暴雨声中完全代入角色去探索未知。
  • 不战斗,无解谜:《Gone Home》带给玩家的是一段非暴力和无解谜的体验,让玩家可以按自己的节奏进行游戏,不用担心受到攻击、无法推进剧情或遭受挫败。这所房子渴望着你去探索。
  • 高度互动式的案情调查:房子里随处可见主角家人的个人物品,还有他们留下的笔记和信件,玩家需要检查这些物品,了解格林布尔一家发生了些什么事情。发挥你的观察力,把这个随着你的探索而展开的故事拼凑完整。
  • 紧凑的叙事体验:在两到四个小时的游戏时间里,你会了解山姆·格林布尔的故事,以及阿布尔山上的这所房子里的秘密。你能发现多少,取决于你在这个物品密集和故事丰富的房子里探索时,追查每一条细微线索的深度。
  • 幕后评论:共有《Gone Home》背后才华横溢的开发人员、音乐家和配音师超过 90 分钟的评论。开始新游戏时点击“修改器”按钮即可开启评论模式!

Gone Home® is copyright The Fullbright Company LLC, 2013.

包含内容
壁纸
系统要求
最低系统配置要求:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
2 hMain
2.5 h Main + Sides
3 h Completionist
2 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0)
发行时间:
{{'2013-08-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.8 GB
链接:

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用户评论

Posted on: January 13, 2015

Shantih1

验证所有者

游戏: 评论: 17

Interactive fiction at its finest

The decision whether to purchase Gone Home might seem tricky based on its polarizing reviews. Here's what you really need to know about it to make your choice: 1) It's a game but it doesn't fit into many conventions of games, even adventures. The experience is closer to a novel, movie or back-to-back episodes of a quality TV show. If you get engaged with those means of storytelling, you'll be engaged by Gone Home. 2) Similarly, it tells a compelling story but relies on your attention and involvement. You receive fragments of the stories, but the game is structured to allow you to decide the significance of what you have discovered and read. This isn't the game to buy if you need your text to tell you what to think. (To define what that means: if you disliked the ending of Lost because you didn't get all the answers, you will be frustrated by Gone Home) 3) It utilizes tropes from haunted house and horror stories. That doesn't mean you're going to love it if you're a horror game fan; since most horror gaming relies on jumps and scares rather than tropes. Tropes are the setting and context: it's a dark, foreboding space where your imagination fills in many of the gaps. The closest comparison I could make is to the early stages Robbing the Cradle level in Thief: Deadly Shadows. That level relied extensively on horror tropes to build up a sense of tension and dread, before becoming something different in its second half. It's not a spoiler to suggest that Gone Home plays out its tropes in a different way, but it constantly succeeds in grabbing your imagination. I love Gone Home; I think it's the most compelling game experience of the past few years. It is, indeed, quite a short game but that's an important point in its favor. It has been carefully, and specifically designed to be a complete exploration of the story at hand. Perhaps that's why journalists and writers have been more spellbound than traditional gamers? It's an astounding piece of interactive fiction.


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Posted on: August 14, 2014

Cobden

游戏: 129 评论: 1

Great if you haven't played it yet!

It's really hard to review this game without spoiling most everything, but if you have not had a chance to play this yet, do so! It shouldn't take more than a few hours, and I highly recommend getting immersed in it at night for the full experience. That said, the game really should be $10.


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Posted on: August 20, 2014

paorta

游戏: 480 评论: 3

Gone Home is Great

While there aren't really many traditional "puzzles" in "Gone Home" I found that I didn't miss them. It is a real achievement that the Fullbright Company was able to create a game that feels engaging without a traditional mechanic outside of exploration. Honestly, as someone who was fascinated by the world of "Myst" as a kid, but who never had the patience for the sometimes arbitrary-seeming puzzles, I think there should be more games like this. If gaming is really about becoming other people and exploring what that's like, or going places you could never go in reality, I don't see why it should be any harder to imagine yourself as a young woman coming home to an empty home than it is to imagine yourself as a "chosen one" running across walls in Ancient Egypt, or whatever. There's a lot that is really valuable in "Gone Home," if you give it half a chance. In contrast to most games that I play, which can sometimes feel like they are sapping my life (like Civ 5, or TF2), I actually felt refreshed after playing. There was a moment that made me jump out of my chair and turn my computer off—and while its memory "charges" the rest of the playthrough, "Gone Home" isn't a game about jump scares. It's a simple game about family drama, very elegantly executed. If you're a bit of a voyeur and you like snooping through people's houses (and if you love nineties girl/garage punk), you will love "Gone Home."


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Posted on: June 3, 2015

Swedmarine

游戏: 294 评论: 1

Good story

This one is difficult to talk about, because I feel that anyone who plays it should do so with as little knowledge about what they are about to experience. You play as Kaitlin Greenbriar, fresh off the plane from Europe. Your family moved while you were away and you arrive at your new home in the middle of the night without anyone to greet you. The house is yours to explore and piece together what's happened while you were away. I would advice anyone who plays this for the first time to dim the light, grab a bowl of snacks and something to drink, and keep other distractions to a minimum.


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Posted on: September 14, 2015

ulterior

游戏: 766 评论: 7

One giant puzzle

This is the short story equivalent of a game and as such I can understand people not wanting to pay novella prices for it. On sale it is well worth both the time and money. That being said I paid full price for it and loved it. Those who complan that it lacks puzzles are mistaken as the entire house should be treated as a single puzzle unwrapping several layered stories as you progress. The core story, the one whose progress is tracked by the game, attracts the most derision although I personally enjoyed it. However there are several deeper stories involving the extended family which are only revealed through a careful exploration of the environment. These threads are by far more intersting and as with most short stories are only found by reading between the lines. You will mostly likely finish it in a single sitting but find yourself thinking about for several days afterwards.


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